
Red Goblin
Cosmic | 2020
Abilities :
Aptitude, Armor Break, Contact Attacks, Energize, Fury, Incinerate, Non Contact Attacks*, Power Drain, True Sense
Immunities : Incinerate Immunity, Power Burn Immunity
Suggested Battlecasts : Ms. Marvel
7* Stat Focus Suggestions
Attack : Critical Rating
Defense : Energy Resistance
#AW : Magic Thief
#Flying
#Offensive: Burst
#Size: M
#Symbiote
#Villain
Important
Synergies
HATRED
Red Goblin : While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote) : Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
Unique Synergy: Does not stack with duplicate Synergies.
OSBORN TO BE WILD
Iron Patriot : Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
Red Goblin : While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Unique Synergy: Does not stack with duplicate Synergies.
SELF CENTERED
Red Goblin : Gain +1 Bloodlust the first time Red Goblin wins a Fight in a Quest.
Carnage : When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
Green Goblin : Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Unique Synergy: Does not stack with duplicate Synergies.
VILLAINS ACROSS THE COSMOS
Red Goblin : If this Champion is a Herald and below 41% health, enter Frenzy indefinitely. This is removed if Red Goblin goes above 41% health.
Venom The Duck : If this Champion is a Herald, ending a Combo with a Light Attack will remove all active Symbiote Buffs and increase Aberration by 50%. This ability only activates while 1 Buff is active.
Unique Synergy: Does not stack with duplicate synergies.
COMPOUND MADNESS
Kindred : When Nightmare Outbreak activates, gain an Unstoppable Buff for 7 seconds.
Green Goblin : +10% Combat Power Rate while under 1 Bar of Power.
Iron Patriot : 30% chance when gaining an Armor Up Buff to inflict a 10% Physical Vulnerability Debuff for 12 seconds. Max stacks: 3.
Red Goblin : When charging a Heavy Attack, gain a 20% Energize Buff for 5 seconds. Cooldown: 7.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THIS AIN’T MAX PAL!!
Spider-Punk : Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Green Goblin : Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
Red Goblin : When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Iron Patriot : Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
PUMPKIN SPICE BOMBINGS
Jack O’Lantern : Special 2 only inflicts Poison Debuffs, replacing the Incinerate Debuffs
Green Goblin : Pumpkin Bomb effects from Special Attacks have their chance increased to 100%. This does not increase the chance of Super Bombs.
Red Goblin : Special 2 produces an extra Carnage Bomb per Carnage Bomb hit.
Unique Synergy: Does not stack with duplicate synergies.
Champion Spotlight, How to Use and
Gameplay
Coming Soon...