Iron Man (Infamous)
Tech | 2022
Abilities
Armor Up, Cowardice, Energy Vulnerability, No Critical, Non Contact Attacks*, Power Burn, Shock, Special Lock, Incinerate
*
Immunities
Incinerate Immunity, Shock Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : House of Mirrors
#AW : Secutor
#AW: Armor Burn
#Control: Denial
#Defensive: Guard
#Defensive: Tank
#Forbearance
#Hero
#Metal
#Saga
#Size: M
#Stark Tech
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Duel Targets
MistrzRafal
(7*
R4)
Signature Ability (Sig 1)
ARCANE OVERLOAD
Once per fight, when Infamous Iron Man’s Health drops below 15%, he gains a Regeneration Buff, healing 4.7% of his Maximum Health over 10 seconds. While this effect is active, the Opponent is passively Special Locked.
While Aura of Iron is active, the Opponent suffers -100.0% flat reduced Unblockable Ability Accuracy.
While his personal Armor Up Buff is active, Infamous Iron Man gains 4.7 Block Proficiency and Energy Resistance.
Abilities
ALWAYS ACTIVE
When Infamous Iron Man would land a Critical Hit, he instead inflicts an instant Shock dealing Energy Damage equal to the damage the Critical would’ve dealt.
If an Opponent would gain 2 or more Prowess effects at once, those Prowesses are converted into a single indefinite Energy Vulnerability Debuff that reduces their Energy Resistance by -30.0. Each subsequent Debuff is 10.0% less potent than the previous one.
ARMOR UP
Victor Von Doom’s modifications to his Iron Man armor grant him extra protection. He starts the fight with an indefinite Armor Up Buff granting 40.0 Armor Rating. While he has this Buff, he is immune to Shock and Incinerate.
If this Buff is lost, it restores itself after 12 seconds. This timer is paused while Infamous Iron Man is suffering from an Armor Break.
BASIC ATTACKS
Infamous Iron Man’s Medium Attacks do not make contact and inflict Shock Debuffs dealing 10.0 Energy Damage over 2 seconds.
While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock, all their Shock effects are consumed and replaced with a Passive Stun for 0.6 seconds. This cannot trigger during the Opponent’s Special Attacks.
The final hit of Infamous Iron Man’s Heavy Attack inflicts a non-stacking Cowardice Debuff, reducing the Opponent’s Special Attack damage by 40.0% for 5 seconds.
When one or more Shocks are consumed by Infamous Iron Man’s abilities, he triggers Aura of Iron for 260.0 seconds for each Shock removed, if it is not already active.
AURA OF IRON - PASSIVE
The Aura of Iron can’t trigger while Infamous Iron Man does not have his personal Armor Up Buff, and its duration is reduced by 400.0 seconds for each unique, non-Prowess Buff on the Opponent above two.
The Aura is paused during both Champion’s Special Attacks. While paused this way, landing a Medium Attack ends the Aura early.
Infamous Iron Man’s Special Attacks are passively Unblockable.
Each time he inflicts one of his personal Shocks, it is immediately replaced by an instant Energy Power Burn that burns a percentage of the Opponent’s current Power based on the potency of the replaced Shock. Deals 18.0 Energy Damage to the Opponent per percent of Max Power burned.
Infamous Iron Man becomes passively Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. In addition, if the damage of the hit exceeded 5% of his Maximum Health, he gains a Regeneration Buff, restoring the excess damage over 5 seconds.
SPECIAL ATTACK 1
On Activation, enter Aura of Iron for 800.0 seconds.
If it was already active, the Opponent is passively Special Locked for Aura of Iron’s remaining duration.
SPECIAL ATTACK 2
After the first hit of this attack lands, Infamous Iron Man gains +25.0 Attack Rating for each of the Opponent’s filled Bars of Power for the remainder of the attack.
Each beam hit inflicts a Shock Debuff dealing 110.0 Energy Damage over 5 seconds.
SPECIAL ATTACK 3
On Activation, enter Aura of Iron for 24 seconds. This Aura cannot be ended early, and until it next expires, Infamous Iron Man has +50.0 Critical Rating for each of the Opponent’s filled Bars of Power.
If Aura of Iron was already active, both Infamous Iron Man and his Opponent gain an Energize Passive increasing their Combat Power Rates by 100.0%, each lasting until Aura of Iron next expires.
Synergies
CONTINGENCY PROTOCOLS
Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
ROTTED SOULS
Whenever Infamous Iron Man is immune to an effect, he deals the Opponent a burst of Energy Damage equal to 200% of his Attack Rating. Each subsequent time this ability triggers, its potency is reduced by 20%.
Duration of Soul imprisonment is doubled.
Unique Synergy: Does not stack with duplicate synergies.
TRUST ISSUES
Gains +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Chance to Incinerate when Struck increased by a flat 100%.
Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
When Rock Stacks are removed, Thing gains an extra Fury Passive.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...







