Masacre
Skill · 2018
Abilities
Bleed
Block Penetration
Disorient
Energy Damage
Incinerate
Granted via synergy
Valkyrie
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Valkyrie
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Duel Targets
Tags
#AW : Magic Thief
#AW: Decay
#AW: Defiance
#Mercenary
#Offensive: Damage Over Time
#Size: M
Synergies
CHIP OUT THE OLD BLOCK
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Increase the potency of Pierce effects by 10%.
Increase the potency of Pierce effects by 10%.
Unique Synergy: Does not stack with duplicate synergies.
INSPIRATION
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
Unique Synergy: Does not stack with duplicate synergies.
FAILED INCINERATE EFFECTS
Each time an Incinerate effect fails to apply due to an Immunity, the target instead takes a burst of 5891.4 Energy Damage.
BASEBALL BAT ATTACKS
First, second and third Light Attack, as well as the first Medium and Heavy attack utilize the Baseball Bat.
BASEBALL BAT ATTACKS - WHILE BUILDING IGNITION CHARGES
This attack gains +900 Block Penetration.
Landing a Critical Hit, being Blocked, or striking an opponent that has an Incinerate Debuff grants 1 Ignition Charge for 20 seconds.
Critical Hits deal an additional 10% of damage dealt as a burst of Energy Damage for each Ignition Charge.
While Ignited, Masacre cannot gain Ignition Charges.
Upon reaching 10 Ignition Charges, all Charges are consumed and Masacre’s Bat becomes Ignited for 20 seconds.
BASEBALL BAT ATTACKS - WHILE IGNITED
When Striking a Block, Passively gain Power equal to what an unblocked Attack would have granted.
This attack Incinerates the enemy, dealing 5891.4 Energy Damage over 43640 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
These Incinerate Debuffs gain +1 second(s) duration for each Incinerate on the opponent. Max: +5 Seconds.
OPPONENT SUFFERS -{1}% ABILITY ACCURACY IF THEY HAVE AT LEAS
Opponent suffers -50% Ability Accuracy if they have at least 1 Debuff.
Each bat hit against an Incinerated Opponent, grants an additional Ignition Charge.
100% chance to refresh all active Incinerate Debuffs on the opponent.
SPECIAL ATTACK 1 SP1
100% chance to inflict a Disorient Debuff lasting 12 seconds and reducing Defensive Ability Accuracy and Block Proficiency by 50%. +2% Duration if the opponent doesn't have an Incinerate Debuff.
Machete Hits have a 100% chance to inflict a Bleed Debuff, causing 6546 direct damage over 174560 seconds.
Spotlight & Gameplay
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