Masacre
Skill · 2018
Abilities
Bleed
Block Penetration
Disorient
Energy Damage
Incinerate
Granted via synergy
Valkyrie
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Valkyrie
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Duel Targets
Tags
#AW : Magic Thief
#AW: Decay
#AW: Defiance
#Mercenary
#Offensive: Damage Over Time
#Size: M
Synergies
CHIP OUT THE OLD BLOCK
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Increase the potency of Pierce effects by 10%.
Increase the potency of Pierce effects by 10%.
Unique Synergy: Does not stack with duplicate synergies.
INSPIRATION
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
ENTHUSIASTIC PUNISHMENT
Signature Ability
ENTHUSIASTIC PUNISHMENT
Masacre’s fervor for the job grants him the following:
+10.0 Combat Power Rate while attacking.
+29.0 Critical Rating.
FAILED INCINERATE EFFECTS
Each time an Incinerate effect fails to apply due to an Immunity, the target instead takes a burst of 67.5 Energy Damage.
BASEBALL BAT ATTACKS
First, second and third Light Attack, as well as the first Medium and Heavy attack utilize the Baseball Bat.
BASEBALL BAT ATTACKS - WHILE BUILDING IGNITION CHARGES
This attack gains +25.0 Block Penetration.
Landing a Critical Hit, being Blocked, or striking an opponent that has an Incinerate Debuff grants 1 Ignition Charge for 20 seconds.
Critical Hits deal an additional 10.0% of damage dealt as a burst of Energy Damage for each Ignition Charge.
While Ignited, Masacre cannot gain Ignition Charges.
Upon reaching 1000.0 Ignition Charges, all Charges are consumed and Masacre’s Bat becomes Ignited for 20 seconds.
BASEBALL BAT ATTACKS - WHILE IGNITED
This attack gains +40.0 Block Penetration.
When Striking a Block, Passively gain Power equal to what an unblocked Attack would have granted.
This attack Incinerates the enemy, dealing 67.5 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
These Incinerate Debuffs gain +1 second(s) duration for each Incinerate on the opponent. Max: +500.0 Seconds.
SPECIAL ATTACK 1 SP1
100.0% chance to inflict a Disorient Debuff lasting 12 seconds and reducing Defensive Ability Accuracy and Block Proficiency by 50%. +200.0% Duration if the opponent doesn't have an Incinerate Debuff.
Machete Hits have a 100.0% chance to inflict a Bleed Debuff, causing 75.0 direct damage over 20 seconds.
SPECIAL ATTACK 2 SP2
+1337.6 Attack Rating if Blocked.
+40.0 Block Penetration if Ignited.
If Masacre strikes into a Block, he will avoid incoming attacks for 1 seconds granting them a 100.0% chance to Miss.
SPECIAL ATTACK 3 SP3
This attack Incinerates the enemy, dealing 300.0 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
Spotlight & Gameplay
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