Captain Marvel
Cosmic | 2019
Abilities
Armor Break, Contact Attacks, Direct Damage, Fury, Indestructible
Immunities
Poison Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Energy Resistance
#A-Force
#AW : Clarity
#AW: Subdue
#AW: Unsteady Ground
#Fantastic
#Hero
#Kree
#Offensive: Raw Damage
#Size: S
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics


Duel Targets
PHILOSOPHICUS
(7*
R4)
Signature Ability (Sig 1)
BINARY DURABILITY
Above 20 Energy Charges
While Binary Ignition is active Captain Marvel gains an Indestructible Buff for 1.5 seconds.
This ability can be activated again after a 5 second cooldown.
The Indestructible Buff and half of Captain Marvel's Energy Charges are removed when struck by a Special Attack.
Abilities
SUPER STRENGTH
Landing a hit or hitting into a Block with a Light or Medium Attack has a 15.0% chance to inflict Armor Break reducing Armor Rating by -18.0 for 7 seconds.
Intercepting an opponent’s Dash Attack has a 100% chance to inflict Armor Break reducing Armor Rating by -18.0 for 7 seconds.
Striking with a Heavy Attack while the opponent is charging or executing a Heavy Attack removes all Armor Up effects and inflicts Stun for 2.5 seconds.
ENERGY ABSORPTION
Captain Marvel gains Persistent Energy Charges by Blocking Physical Attacks and when receiving Energy Damage. Any Energy Charges that Captain Marvel ends a fight with persists between fights. Max 25 stacks.
Well Timed Blocks generate an additional Energy Charge.
At the start of the fight, Captain Marvel gains 2% of Max Power for each Energy Charge she has.
Captain Marvel suffers 1.5 damage when Energy Charges are generated by the effects of Mystic Champions.
BINARY IGNITION
While at 10 Energy Charges or over, Dashing back and holding Block for 1.2 seconds or being Knocked Down Purifies all Debuffs and pushes Captain Marvel into Binary Ignition. Captain Marvel enters Binary Ignition automatically at 25 Energy Charges.
In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.
Gain a Permanent Fury Buff increasing Attack by 30.0 for every 5 stacks of Energy Charge. All Fury Buffs are removed when Energy Charges fall to zero.
Damaging Energy Debuffs increase the duration of Energy Charges by 1 second.
The chance to inflict Armor Break with a Light or Medium Attack increases to 60%.
Deal an additional 30.0% of damage dealt as a burst of Energy Damage when striking an opponent with an Armor Break Debuff.
Landing Heavy Attacks while in Binary Ignition generates 3 Energy Charges.
SPECIAL ATTACK 1
Generate 3 Energy Charges.
Energy Beams in this attack deal True Damage.
In Binary Ignition, Beam Attacks are Unblockable but this attack expends 2 Energy Charges instead.
SPECIAL ATTACK 2
In Binary Ignition, Beam Attacks are Unblockable and expend 4 Energy Charges.
SPECIAL ATTACK 3
Generate 10 Energy Charges.
Gain a Power Gain Buff generating 40% of max Power over 10 seconds.
Synergies
THE MARVELS
Punishing the Opponent’s Special Attack with a Heavy Attack Pauses Electromagnetic Charges for an additional 3 seconds.
Punishing the Opponent’s Special Attack with a Heavy Attack to Gain 2 Energy Charges.
Punishing the Opponent’s Special Attack with a Heavy Attack Refreshes up to 3 personal Buffs.
Unique Synergy: Does not stack with duplicate synergies.
GALACTIC BREAKOUT
The final hit of a Special Attack Pulverizes 3 Armor Ups, each dealing 100% of Attack as Direct Damage.
Psionic Transcendence is not active, Mind Blasts trigger 2 times when punishing the Opponent’s Special Attacks.
Fury and Cruelty Buffs gain 25% duration.
Basic Attacks have a 15% chance to grant 1 Persistent Energy Charge.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...







