Peni Parker
Tech · 2021
Abilities
Auto-Block
Heal Block
Incinerate
Power Burn
Power Gain
Power Lock
Granted via synergy
Daredevil (Hell's Kitchen)
While the Sync-Shield is active, Peni can trigger the Parry Mastery against non-contact attacks.
Granted via synergy
Iron Man (Infamous)
Whenever Incinerates is prevented by an immunity, she inflicts a Shocks.
Daredevil (Hell's Kitchen)
While the Sync-Shield is active, Peni can trigger the Parry Mastery against non-contact attacks.
Granted via synergy
Iron Man (Infamous)
Whenever Incinerates is prevented by an immunity, she inflicts a Shocks.
Immunities
Incinerate Immunity
Poison Immunity
Granted via synergy
Air-Walker
Falcon
While the Sync-Shield is active, become Stun Immune.
Air-Walker
Falcon
While the Sync-Shield is active, become Stun Immune.
Duel Targets
Tags
#AW : House of Mirrors
#AW : Secutor
#AW: Armor Burn
#AW: Planetary Endurance
#AW: Sturdy
#Defensive: Guard
#Frightful
#Hero
#Metal
#Offensive: Damage Over Time
#Ricochet
#Saga Champions
#Size: XL
#Spider-Verse Heroes
#Squad Builder
#Water
Synergies
CONTINGENCY PROTOCOLS
Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
FIELD TRIP
Exiting Murdock Boy Mode grants a Righteous Wrath Passive for 8 second(s). While active, Basic Attacks have a 35% chance to inflict an instant Bleed, dealing 120% of hit damage as Direct Damage.
Chemical Gas is not consumed when inflicting Poison with a Heavy Attack.
While the Sync-Shield is active, Peni can trigger the Parry Mastery against non-contact attacks.
Unique Synergy: Does not stack with duplicate synergies.
SPIDER-GEDDON
Start the fight with 4 Spider-Sense charges.
Start the fight with 4 Spider-Sense charges.
Start the fight with 4 Spider-Nonsense.
Each Spider-Sense charge grants +4% Attack Rating as well as +4% personal Debuff duration and Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
RESCUE MISSION: INFILTRATION
Canceling a Heavy Attack with a Special Attack inflicts a personal Energy Vulnerability.
Combo-Ending Attack pause is increased by +1 second.
Landing hits pauses her personal Heal Block for 0.3 seconds.
#Spider-Verse Heroes: +3% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
I DISAGREE WITH THE IMPLICATION
Synergy Champions: Start each fight with a 5% Safeguard Buff for 2 seconds that begins paused until it prevents damage, and is removed when the Opponent activates a Special Attack 3. When it ends for any reason, it returns after 45 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
TEENAGE WEAPON
Signature Ability
TEENAGE WEAPON
When the Opponent fills a bar of Power or recovers more than 5.0% of Max Health at once, inflict a Heal Block Passive, preventing the Opponent from healing for 2 second(s).
Whenever the Opponent Heals while Heal Blocked, inflict an instant Incinerate dealing 5.0% of the Health they would have gained as Energy Damage. If the Salve Mastery is active, the Mastery is removed.
SP//DR SUIT - ALWAYS ACTIVE
Immune to Poison and Incinerate Effects due to Oscorp’s cutting-edge SP//dr Suit technology.
Opponent's True Strike, True Accuracy, and True Sense effects suffer --100.0% Ability Accuracy.
When the Opponent fills a bar of Power, gain +100.0 Spider-Sense charge(s), up to 10 charge(s). Any additional charges last for 22.0 second(s). Charges cannot be prevented by Ability Accuracy.
SYNC-SHIELD
Peni starts the fight with an active Sync-Shield. The Sync-Shield’s max strength is based on her Opponent’s Attack Rating. This ability is not affected by Class Advantage. While fighting as Defender, max strength is increased by 100.0%.
When Peni would take damage from a Blocked or Auto-Blocked Hit, the Sync-Shield takes up to 100.0% of the damage instead.
When the Sync-Shield runs out of strength, it goes on cooldown for 20 seconds, after which it reactivates at max strength.
SYNC-SHIELD - WHILE ACTIVE
SPIDER-PROTOCOL: When Peni would be Struck, +8.0% chance per Spider-Sense charge to consume 4.0 charges, purifying any Stun Debuffs and gaining 100% chance to Auto-Block for 2 second(s). This does not trigger Parry and cannot be prevented by Ability Accuracy.
When Peni would Auto-Block a Hit, Burn 25.0% of a bar of Power and inflict Direct Damage proportionate to the amount lost. This ability cannot be prevented by Ability Accuracy. All personal Power Burn Effects scale with Base Attack only.
When Blocking or Auto-Blocking a Hit, Peni cannot be Stunned and Locks the Opponent’s Power.
When Peni would be Struck by a Heavy Hit while Auto-Blocking, gain 100.0% chance to Resist a Block Break.
When performing a Well-Timed Block, gain 6.0% of a bar of Power.
SPECIAL ATTACK 1 SP1
SPIDER-PROTOCOL: With 11.0+ Spider-Sense charges on activation, inflict a Power Burn Debuff during this Special Attack, burning 75.0% of a bar of Power over 6 second(s).
After activation, gain +400.0 Spider-Sense charges. Additionally, if the Opponent fills a bar of Power during this Special Attack, gain +3 bonus Spider-Sense charges.
The first hit doesn’t grant Power and Burns 25.0% of a bar of Power.
SPECIAL ATTACK 2 SP2
On activation, pause the duration of all Spider-Sense charges until the Special Attack ends.
Each Web Shooter hit inflicts an instant Incinerate, dealing 12.0 Energy Damage for each Spider-Sense charge.
SPIDER-PROTOCOL: With 8.0+ Spider-Sense charges, the last hit consumes all charges inflicting an Incinerate Debuff per charge, each dealing 135.0 Energy Damage over 8 second(s). Incinerate also removes Perfect Block chance and lowers Block Proficiency by 50%.
SPECIAL ATTACK 3 SP3
Inflict a Power Burn Debuff, burning 150.0% of a bar of Power over 15 seconds.
If the Sync-Shield's on cooldown, it’s restored at 100.0% strength. Add a flat 50% to the Sync-Shield’s current strength. Max 200.0% strength.
Spotlight & Gameplay
Coming Soon...












