Madelyne Pryor
Mystic | 2026
Abilities
Degeneration, Fear, Force Field, Hinder, Inexporable, Infuriate, Misery, Nullify, Power Steal, Special Inexorable, Uncanny
Immunities
Bleed Immunity*, Rupture Immunity*
7* Stat Focus
Attack:
Block Proficiency
Defense:
Special Damage
#Defensive: Guard
#Dimensional Being
#Flying
#Metal
#Meteor
#Offensive: Damage Over Time
#Saga Champions
#Size: S
#Valentine's
#Villain
Playstyle and Requirements
Awakening Recommended
Signature Ability (Sig 1)
THE GOBLIN QUEEN
Madelyne starts each Quest with a Goblin Horde that persists until the end of the Quest. When she defeats a Defender, she summons another. Max stacks: 98.5 (rounded down).
For each Horde, Madelyne starts each fight with a -5.0% Uncanny Passive. These last until she activates a Special Attack.
In the Pre-Fight Menu, Madelyne can expend Hordes to carry out various tasks:
Crib Swap — The first Buff the Opponent gains is immediately Nullified. After -1 seconds, they gain a +60.0 Cruelty Buff for 30 seconds.
Goblin Instigators — While the pit is active, the Opponent is inflicted with a 30.0% Infuriate Debuff.
Abilities
SCYTHE OF SORROWS - ALWAYS ACTIVE
When the Scythe Interrupts an Opponent’s Heavy Charge, or Punishes their Heavy, Combo-Ending, or Special Attack, it places a +10000.0 Misery Buff for 6 seconds.
Time slows briefly when a Hindered Defender charges a Heavy Attack or finishes a Combo-Ending Attack.
When a Buff with reduced potency activates on the Opponent, inflict a Degeneration Passive dealing up to 3000.0 Direct Damage, scaling with the Buff’s missing potency, over 9 seconds.
Cosmic Opponents suffer --100.0% Inexorable Ability Accuracy.
FORCE FIELD - MAX INTEGRITY: 100% OF MAX HEALTH
Madelyne starts each fight with a Force Field with integrity equal to 20.0% of her Max Health.
While charging her Heavy Attack, Madelyne converts Power into integrity, converting faster the longer she charges.
When Madelyne would take damage from being struck by or Blocking hits, the Force Field’s integrity takes 5000.0% or -1% (respectively) of the damage instead.
When preventing damage, the Force Field expends less integrity the higher the Opponent’s Block Penetration.
As an Attacker, while her Force Field has integrity, Madelyne is Immune to Bleed and Rupture. When Immune to one or more of either, the Force Field gains +-1% of starting integrity.
SPECIAL ATTACK 1
Beam hits restore +5.0% of starting integrity to Madelyne’s Force Field, increased by an additional +2.0% for each Buff on the Opponent, up to -1. Power Gain Buffs count as 3 Buffs.
SPECIAL ATTACK 2
At the end of this attack, Madelyne summons a pit of grasping, clawing arms for 15 seconds, if not already active.
When the Opponent enters the pit, inflict a -80.0% Hinder Debuff and a Fear Passive, both for 3 seconds. While in the pit, Misery, Hinder, and Fear effects are paused.
While Madelyne is in the pit, her Parry Stun expires 100% faster but is paused while charging Heavy Attacks, and she gains a 100.0% Inexorable Passive. During Cosmic Special Attacks, this becomes a Special Inexorable.
SPECIAL ATTACK 3
Once used, this attack cannot be used again for -1 seconds.
Power Steal all Bars of Power that are completely full. Madelyne gains 50.0% of the Power Stolen.
After 10 seconds, for each Bar stolen this way, the Opponent gains a Power Gain Buff, granting -1% of a Bar of Power over 1500.0 seconds.
Synergies
THE CALIBER OF ONE’S SOUL
33% increased personal Power Efficiency potency.
When a personal Falter causes an attack to Miss, the Opponent is inflicted with a non-stacking 500 Degeneration Passive for 10 seconds.
Madelyne triggers the effects of her Opponent entering the pit on activation of Special Attack 2.
Unique Synergy: Does not stack with duplicate synergies.
IDENTITY CRISES
Force Field starting integrity/strength increased by +10%.
Force Field starting integrity/strength increased by +10%.
When the Stun from Cosmic Flame Aura fails due to Immunity, gain an indefinite Untouchable Passive. This is removed when Phoenix stops charging her Heavy or a Special Attack is activated.
Unique Synergy: Does not stack with duplicate synergies.
HARM IMPLEMENTS
The Force Field is limited to 50% of its max capacity, but 10% of integrity gained that would exceed that amount is Instantly Regenerated instead.
Corrupted Intensify stack limit is reduced to 20, but when one is replaced due to the stack limit, inflict an Instant Degeneration dealing 10% of Attack Rating as Direct Damage.
Unique Synergy: Does not stack with duplicate synergies.




