Red Skull
Tech · 2018
Abilities
Armor
On activation, gain an Auto-Block Passive granting a 100% chance to Auto-Block Basic Attacks for 3 seconds. Duration is paused until the Special Attack ends, and is consumed when triggered. Auto-Block will not trigger while Red Skull is Unstoppable.
Critical Resistance
Energy Resistance
Heal Block
Power Drain
Shock
Unstoppable
Immunities
Only works against Mutants.
Fate Seal Immunity
Nullify Immunity
Stagger Immunity
Duel Targets
Tags
#AW : Secutor
#AW: Sturdy
#AW: Sugar Pill
#Cabal
#Control: Denial
#Frightful
#Hydra
#Metal
#RAIDS : Vanguard
#Size: M
#Villain
Synergies
CUBE WIELDERS
8% chance per Armor Up to inflict an Armor Break Debuff on Special 2 attacks, reducing Armor Rating by [525, 562] for 15 second(s).
Fury also grants a Power Gain Buff, gaining half of a bar of Power over 7 second(s).
50% chance to gain an Indefinite Gamma Power when the Opponent launches a Special while Taunted.
Unique Synergy: Does not stack with duplicate synergies.
IMMORTAL RULERS
The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
Unique Synergy: Does not stack with duplicate synergies.
SEEING RED
Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
+25% Power Rate against Incinerated opponents.
While under 1 Bar of Power, Charging Red Skull’s Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
TWO MORE SHALL TAKE ITS PLACE
While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.
#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
HYDRA REBEL
Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
CUBE AFFINITY
Signature Ability
CUBE AFFINITY
While charging a Heavy Attack, generate 3.0% Power per second and Red Skull’s Heavy Attack can be charged for an extended duration.
Every 10th Basic Attack grants Red Skull 1 Armor Up Buff.
ALWAYS ACTIVE
Red Skull is Immune to Nullify, Fate Seal, and Stagger effects from Champions.
Against Mutants, Red Skull’s Ability Accuracy cannot be modified.
ARMOR UP - MAX: 10
Start each fight with 5 indefinite Armor Up Buffs, each increasing Armor Rating by 10.0.
When either Champion fills a Bar of Power, gain 1 Armor Up Buff.
OVERWHELMING PRESENCE - PASSIVE
For each Armor Up Buff, Red Skull gains the following bonuses:
+5.0 Attack Rating.
+5.0 Critical Resistance.
+5.0 Energy Resistance.
--10.0% Opponent Stun Ability Accuracy.
BLOCKING A BASIC ATTACK
Consume 1 Personal Armor Up Buff to Power Drain 10% of the Opponent’s Max Power and deal 10.0 Direct Damage for each Armor Up Buff on Red Skull.
HEAVY ATTACKS
Inflict a non-stacking Heal Block Debuff for 12 seconds.
SPECIAL ATTACK 1 SP1
On activation, gain an Auto-Block Passive granting a 100% chance to Auto-Block Basic Attacks for 3 seconds. Duration is paused until the Special Attack ends, and is consumed when triggered. Auto-Block will not trigger while Red Skull is Unstoppable.
The first hit pauses all Shock Debuffs on the Opponent for 6 seconds.
Each hit deals a burst of 60.0 Energy Damage. Deal an additional burst of Energy Damage if the Opponent is suffering from a Shock Debuff.
SPECIAL ATTACK 2 SP2
On activation, gain an Unstoppable Buff for 2 seconds, plus 0.5 seconds per Armor Up Buff on Red Skull. Duration is paused until the Special Attack ends, and is consumed when struck.
Each hit inflicts a Shock Debuff dealing 18.0 Energy Damage over 6 seconds, plus 1 second per Armor Up Buff on Red Skull.
SPECIAL ATTACK 3 SP3
Drain 100% of the Opponent’s Power. For every 10.0% of Max Power Drained this way, gain an Armor Up Buff.
Spotlight & Gameplay
Coming Soon...











