Red Skull
Tech · 2018
Abilities
Armor
On activation, gain an Auto-Block Passive granting a 100% chance to Auto-Block Basic Attacks for 3 seconds. Duration is paused until the Special Attack ends, and is consumed when triggered. Auto-Block will not trigger while Red Skull is Unstoppable.
Critical Resistance
Energy Resistance
Heal Block
Power Drain
Shock
Unstoppable
Immunities
Only works against Mutants.
Fate Seal Immunity
Nullify Immunity
Stagger Immunity
Duel Targets
Tags
#AW : Secutor
#AW: Sturdy
#AW: Sugar Pill
#Cabal
#Control: Denial
#Frightful
#Hydra
#Metal
#RAIDS : Vanguard
#Size: M
#Villain
Synergies
CUBE WIELDERS
8% chance per Armor Up to inflict an Armor Break Debuff on Special 2 attacks, reducing Armor Rating by [525, 562] for 15 second(s).
Fury also grants a Power Gain Buff, gaining half of a bar of Power over 7 second(s).
50% chance to gain an Indefinite Gamma Power when the Opponent launches a Special while Taunted.
Unique Synergy: Does not stack with duplicate synergies.
IMMORTAL RULERS
The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
Unique Synergy: Does not stack with duplicate synergies.
SEEING RED
Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
+25% Power Rate against Incinerated opponents.
While under 1 Bar of Power, Charging Red Skull’s Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
TWO MORE SHALL TAKE ITS PLACE
While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.
#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
HYDRA REBEL
Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.
OVERWHELMING PRESENCE - PASSIVE
Red Skull and the Cosmic Cube emit a presence that opponents cannot overcome. This greatly boosts Red Skulls chances to trigger abilities and provides passive bonuses.
Gain +142.11 Critical Resistance and +142.11 Energy Resistance for each Buff on Red Skull.
The opponent’s Combat Power Rate is reduced by 10% for each Debuff on them
FIGHT START
Gain 5 Armor Up Buffs, each increasing Armor Rating by 300. Armor Up Buffs stack up to 10.
WHEN FILLING A BAR OF POWER
Gain an Armor Up Buff.
BLOCKING A BASIC ATTACK
Consume one Armor Up Buff generated by Red Skull to Power Drain 10% of the opponent’s Max Power and inflict 851.9 as Direct Damage for each Buff on Red Skull.
HEAVY ATTACKS
If the opponent is Stunned, Heal Block them for 7.5 seconds.
SPECIAL ATTACK 1 SP1
The final hit refreshes all Shocks on the opponent inflicted through Red Skull’s abilities and Stuns the opponent for 2 seconds.
SPECIAL ATTACK 2 SP2
Each hit Shocks the opponent, dealing 1916.8 Energy damage over 21297.5 seconds. Shock duration is increased by 50% for each Buff on Red Skull. These Shock Debuffs stack up to 5.
SPECIAL ATTACK 3 SP3
Drain all of the opponent’s Power. For every 10% of Power drained this way, gain an Armor Up Buff.
Spotlight & Gameplay
Coming Soon...











