Dragon Man
Mystic | 2020
Abilities
Contact Attacks, Fury, Incinerate, Ineptitude, Non Contact Attacks*, Power Gain, Slow, Unblockable
Immunities
Armor Shattered Immunity, Bleed Immunity, Poison Immunity
7* Stat Focus
Attack:
Special Damage
Defense:
Block Penetration
#AW : Provocateur
#AW : X - Magica
#AW: Subdue
#AW: Sugar Pill
#Defensive: Tank
#Hero
#Metal
#Robot
#Size: XL
Playstyle and Requirements
Excels with Suicides
Relics


Signature Ability (Sig 1)
TACTICAL PROGRAMMING
On Opponent Buff Activation:
When any Non-Science Opponent has specific Buffs active, gain a unique effect. Potency is increased by 100% when fighting Cosmic Champions.
Regen: Reduce Opponents Regen Rate by 9.9%.
Power Gain: Reduce Opponent's Ability Power Rate by 9.9%.
Fury: Gain 9.9 Armor Rating.
Armor Up: Gain 9.9 Attack Rating.
Precision: Gain 9.9 Critical Resistance.
Cruelty: Gain 9.9% Critical Damage Resistance.
Abilities
PASSIVE
Dragon Man’s thick Armor and Advanced Robotics grants full immunity to Bleed, Poison, and Armor Shattered.
If under the effects of an Armor Break, Dragon Man releases currents of mystical energy, dealing 5.0 Degeneration Damage every 0.5 seconds. Damage is increased by 100.0% against Cosmic Champions.
Offensive Combat Power Rate is reduced by -35.0%.
POWER CHARGE - BUFF:
At the start of a fight, gain Power Charge, generating 12.0% of a bar of Power every second. Power Charge is removed when Stunned.
If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 400.0 seconds.
When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
CORNERED - PASSIVE:
While the Opponent’s back is against the wall they gain Cornered. Cornered is unaffected by Ability Accuracy modifications.
Each hit deals 35.0 physical damage. This damage is increased by 35% for each Ineptitude or Unique Buff on the Opponent. Up to 105.0%
Opponents Defensive Combat Power Rate is reduced by -70.0% while above 2 bars of Power.
ON OPPONENT KNOCKDOWN:
Gain an Unblockable Buff for 3 seconds. Duration is paused during Special Attacks.
HEAVY ATTACKS
On Hit, remove any Incinerates on the Opponent, each dealing a burst of 50.0 energy damage. If 6 or more Incinerates are removed, this damage is increased by 50.0%.
SPECIAL ATTACK 1
The final hit inflicts a non-stacking Slow for 8 seconds.
The first hit that contacts the Opponent consumes 1 Power Charge to inflict an Ineptitude Debuff reducing the potency of new Fury, Armor Up, Precision, and Cruelty Buffs by -75.0% for 30 seconds.
SPECIAL ATTACK 2
All 3 hits of Dragon Man’s fire breath inflict Incinerate, dealing 50.0 energy damage over 25 seconds. Incinerate also reduces the Opponent’s Block Proficiency by 50% and prevents the activation of Perfect Block.
Consume 1 Power Charge to generate a Fury Buff, increasing Attack Rating by 65.0 for 30 seconds.
SPECIAL ATTACK 3
Consume all stacks of Power Charge. Each contributing 4 seconds to an Unstoppable Buff. While active, this Unstoppable instantly regenerates 8500.0% of hit damage received from Attacks other than Special 3’s.
After this Special Attack ends, generate 3 stacks of Power Charge. Additional stacks of Power Charge do not generate additional Power.
Synergies
FIRE AND DRAGONS
If no Power Charges are active Special Attack 2 inflicts up to 3 additional Incinerate Debuffs.
Increase the duration of Incinerate Debuffs by +10% and Passive Incinerates by +15%.
When Sauron activates a Special Attack with Max Health, inflict 3 Incinerate Passives, dealing 100% Attack Rating as Energy Damage over 6 second(s). Max 6 stack(s).
Unique Synergy: Does not stack with duplicate synergies.
PUNCHING PURPLE PEOPLE
Striking a Champion who has an active Unblockable, True Damage, or Prowess effect grants a Fury Passive, increasing Attack Rating by 30% for 8 seconds.
Synergy Members: Filling a Bar of Power randomly grants a dormant Unblockable, True Damage, or 40% Prowess Charge. Charges are removed and replaced with their corresponding Buffs during this Champion’s next Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...


















