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Rhino

Rhino

Science · 2015

Critical Rating Energy Resistance Human Torch
Abilities
Bleed Resistance Breach Critical Resistance Fury Intimidate Physical Resistance Stun Taunt Trauma Unblockable Unstoppable
Tags
#Defensive: Tank #Gamma #RAIDS : Vanguard #Ricochet #Sinister Six #Size: XL #Squad Builder #Thunderbolts #Villain

Synergies

EASTERN BLOCKERS
Abomination
Rhino
Red Guardian
AbominationAttacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.

RhinoStarts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.

Unique Synergy: Does not stack with duplicate synergies.
FULL SPEED AHEAD
Iron Fist
Nova
Rhino
Iron FistMedium Attacks gain +5% chance for each Armor Break Debuff on the Opponent to inflict a Stun Debuff for 1.5 seconds.

NovaStarting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.

Rhino30% Chance to refresh Fury Buffs when striking with Medium Attacks.

Unique Synergy: Does not stack with duplicate synergies.
LIVE AND DIE BY THE HORNS
Mangog
Purgatory
Rhino
Rintrah
MangogGain a 10% Attack Rating per Stagger on Opponent.

PurgatoryClass Souls last an extra 2 Fight(s).

RhinoGain a 25% Crit Rating when Unstoppable.

Rintrah30% chance to reapply any Ruptures removed on Special 2.

Unique Synergy: Does not stack with duplicate synergies.
SINISTER SIX
Kraven
Doctor Octopus
Electro
Green Goblin
Rhino
Vulture
Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
INSIDIOUS
Shocker
Daredevil (Classic)
Doctor Octopus
Mysterio
Rhino
Scorpion
Synergy Champions: Gain +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU DON’T KNOW, YOU’LL FEAR
Chee'ilth
Absorbing Man
Hulk (Ragnarok)
Joe Fixit
Rhino
Chee'ilthWhen Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.

Synergy Champions: +8% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
RHINO ARMOR
Gain Critical Resistance equal to 49.99% of Physical Resistance.
While at 15+ personal Physical Resistance, making contact with the Opponent pauses personal Breach, Taunt, and Trauma Debuffs for 0.5 seconds.
ALWAYS ACTIVE
Rhino's thick hide reduces the Opponent's Bleed Ability Accuracy by 75%.
Rhino gains no benefits from Critical Rating, and instead increases his personal Fury duration by up to 2 second based on Critical Rating bonuses. Max bonus gained at 5000 Critical Rating.
PHYSICAL RESISTANCE - MAX: 20
Physical Resistance
When Rhino inflicts a Debuff, is struck, or Blocks a hit, he gains a +69.23 Physical Resistance Passive for 15 seconds, refreshed when he gains a new one. Multiple Physical Resistances cannot be gained from a single trigger.
If struck while under the effect of a personal Unstoppable, consume 5 personal Physical Resistances to reduce the hit damage by 60%. This does not trigger against Special Attack 3.
As a Defender, when the Opponent Dodges back, remove 1 personal Physical Resistance. Cooldown: 2.5 seconds.
RHINOCEROS RESISTANCES
Rhino gains cumulative benefits based on how many personal Physical Resistances are active.
Trauma
5+ Physical Resistance: When gaining a personal Physical Resistance, inflict a 5% Trauma Debuff for 10 seconds. Max stacks: 5.
Unstoppable
10+ Physical Resistance: When starting a Dash or Medium Attack, gain an Unstoppable Passive for 1.5 seconds. If struck while this Unstoppable is active, it goes on cooldown for 5 seconds.
15+ Physical Resistance: Rhino becomes Stun Immune while Unstoppable.
CHARGE!
Breach
When Rhino Dashes forwards, he inflicts a non-stacking 5% Taunt Debuff for 5 seconds. As a Defender, he instead inflicts a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
Performing a first Medium Attack grants Rhino 1 Fury Passive, and he gains up to 6 more while Dashing forwards based on the distance travelled. Each Fury grants +651.5 Attack Rating, and lasts 21715 seconds. Max stacks: 20.
These Furies are refreshed when Rhino starts a Dash, Intercepts the Opponent, or Punishes their Heavy or Special Attacks.
These Furies are paused while Rhino is Dashing, and during the Opponent’s Special Attacks.
Breach
If Rhino starts a Dash while at max Furies, pause them for 2 seconds after the Dash, and inflict a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
SPECIAL ATTACKS
Personal Fury, Unstoppable, and Trauma effects are paused during Rhino’s Special Attacks.
SPECIAL ATTACK 1 SP1
Stun
On hit, inflict a Stun Debuff for 1.75 seconds.
Unstoppable
On activation, if at 10+ personal Physical Resistances, gain an Unstoppable Passive for 5 seconds.
SPECIAL ATTACK 2 SP2
Trauma
Each hit inflicts an 8.75% Trauma Debuff for 10 seconds. Max stacks: 8.
The final hit refreshes all personal Trauma Debuffs.
SPECIAL ATTACK 3 SP3
Intimidate
Inflict a 20% Intimidate Debuff for 10 seconds.

Spotlight & Gameplay

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