Rhino

Rhino

Science · 2015

Critical Rating Energy Resistance Human Torch
Abilities
Bleed Resistance Breach Critical Resistance Fury Intimidate Physical Resistance Stun Taunt Trauma Unblockable Unstoppable
Tags
#Defensive: Tank #Gamma #RAIDS : Vanguard #Ricochet #Sinister Six #Size: XL #Squad Builder #Thunderbolts #Villain

Synergies

EASTERN BLOCKERS
Abomination
Rhino
Red Guardian
AbominationAttacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.

RhinoStarts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.

Unique Synergy: Does not stack with duplicate synergies.
FULL SPEED AHEAD
Iron Fist
Nova
Rhino
Iron FistMedium Attacks gain +5% chance for each Armor Break Debuff on the Opponent to inflict a Stun Debuff for 1.5 seconds.

NovaStarting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.

Rhino30% Chance to refresh Fury Buffs when striking with Medium Attacks.

Unique Synergy: Does not stack with duplicate synergies.
LIVE AND DIE BY THE HORNS
Mangog
Purgatory
Rhino
Rintrah
MangogGain a 10% Attack Rating per Stagger on Opponent.

PurgatoryClass Souls last an extra 2 Fight(s).

RhinoGain a 25% Crit Rating when Unstoppable.

Rintrah30% chance to reapply any Ruptures removed on Special 2.

Unique Synergy: Does not stack with duplicate synergies.
SINISTER SIX
Kraven
Doctor Octopus
Electro
Green Goblin
Rhino
Vulture
Synergy Champions: When fighting #Heroes Combat Power Rate is increased by 25%.
Unique Synergy: Does not stack with duplicate synergies.
INSIDIOUS
Shocker
Daredevil (Classic)
Doctor Octopus
Mysterio
Rhino
Scorpion
Synergy Champions: Gain +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU DON’T KNOW, YOU’LL FEAR
Chee'ilth
Absorbing Man
Hulk (Ragnarok)
Joe Fixit
Rhino
Chee'ilthWhen Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.

Synergy Champions: +8% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.

Abilities

Signature Ability
RHINO ARMOR
Gain Critical Resistance equal to 9.8% of Physical Resistance.
While at 15+ personal Physical Resistance, making contact with the Opponent pauses personal Breach, Taunt, and Trauma Debuffs for 0.098 seconds.
ALWAYS ACTIVE
Rhino's thick hide reduces the Opponent's Bleed Ability Accuracy by -75.0%.
Rhino gains no benefits from Critical Rating, and instead increases his personal Fury duration by up to 200.0 second based on Critical Rating bonuses. Max bonus gained at -1 Critical Rating.
PHYSICAL RESISTANCE - MAX: 20
Physical Resistance
When Rhino inflicts a Debuff, is struck, or Blocks a hit, he gains a +2.5 Physical Resistance Passive for 15 seconds, refreshed when he gains a new one. Multiple Physical Resistances cannot be gained from a single trigger.
If struck while under the effect of a personal Unstoppable, consume -1 personal Physical Resistances to reduce the hit damage by 60.0%. This does not trigger against Special Attack 3.
As a Defender, when the Opponent Dodges back, remove 100.0 personal Physical Resistance. Cooldown: 2.5 seconds.
RHINOCEROS RESISTANCES
Rhino gains cumulative benefits based on how many personal Physical Resistances are active.
Trauma
5+ Physical Resistance: When gaining a personal Physical Resistance, inflict a 5.0% Trauma Debuff for 10 seconds. Max stacks: -1.
Unstoppable
10+ Physical Resistance: When starting a Dash or Medium Attack, gain an Unstoppable Passive for 1.5 seconds. If struck while this Unstoppable is active, it goes on cooldown for -1 seconds.
15+ Physical Resistance: Rhino becomes Stun Immune while Unstoppable.
CHARGE!
Breach
When Rhino Dashes forwards, he inflicts a non-stacking 5.0% Taunt Debuff for 5 seconds. As a Defender, he instead inflicts a Breach Debuff for -1 seconds. This Breach will not trigger while already active.
Performing a first Medium Attack grants Rhino 1 Fury Passive, and he gains up to 6 more while Dashing forwards based on the distance travelled. Each Fury grants +7.5 Attack Rating, and lasts 2.5 seconds. Max stacks: 20.
These Furies are refreshed when Rhino starts a Dash, Intercepts the Opponent, or Punishes their Heavy or Special Attacks.
These Furies are paused while Rhino is Dashing, and during the Opponent’s Special Attacks.
Breach
If Rhino starts a Dash while at max Furies, pause them for 2 seconds after the Dash, and inflict a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
SPECIAL ATTACKS
Personal Fury, Unstoppable, and Trauma effects are paused during Rhino’s Special Attacks.
SPECIAL ATTACK 1 SP1
Stun
On hit, inflict a Stun Debuff for 1.75 seconds.
Unstoppable
On activation, if at 10+ personal Physical Resistances, gain an Unstoppable Passive for 5 seconds.
SPECIAL ATTACK 2 SP2
Trauma
Each hit inflicts an 8.8% Trauma Debuff for 10 seconds. Max stacks: -1.
The final hit refreshes all personal Trauma Debuffs.
SPECIAL ATTACK 3 SP3
Intimidate
Inflict a -20.0% Intimidate Debuff for 10 seconds.

Spotlight & Gameplay

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