Viv Vision
Tech | 2023
Abilities
Armor, Contact Attacks, Energy Vulnerability, Fury, Heal Block, Incinerate, Phasing or Phase, Power Drain, Suppression
Immunities
Bleed Immunity, Fate Seal Immunity*, Nullify Immunity*, Poison Immunity, Reverse Control Immunity*
#AW : Secutor
#AW: Armor Burn
#AW: Sugar Pill
#Champions
#Control: Denial
#Forbearance
#Hero
#Metal
#Robot
#Saga
#Size: S
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics


Signature Ability (Sig 1)
PROTEINOID ANDROID
While Viv has more than -1 Solar Energy, the amount of Power gained from consuming it is increased by 5.0% flat.
Completing a 5-Hit Combo inflicts a dormant Energy Vulnerability. Max Stacks: -1.
Each of Viv’s Special Attack 1 hits replaces a dormant Energy Vulnerability with an Energy Vulnerability Passive reducing the Opponent’s Energy Resistance by -10.0 for 17 seconds.
Abilities
SYNTHETIC ANATOMY - ALWAYS ACTIVE
Advanced robotics provide full Immunity to Poison and Bleed, and all Abilites gain 25% Ability Accuracy. Additionally, while she has an Armor Up effect, Viv is Immune to Nullify and Fateseal.
Viv starts each fight with -1 indefinite Armor Up Buffs, each increasing her Armor Rating by 9.0. If any are removed, they restore themselves one at a time, each taking 10 seconds.
If a Medium or Light Attack strikes Viv, she Power Drains 6.0% of the Opponent’s current Power.
SOLAR ENERGY - MAX STACKS: 15
Viv starts each fight with -1 Solar Energy. Every 4 seconds she gains another if she has less than 500.0.
When a stack of Solar Energy is consumed for any reason, Viv instantly generates 10.0% of a Bar of Power.
Viv’s Light Combo Enders consume 1 Solar Energy to inflict a non-stacking -32.0% Suppression Debuff for 1.7 seconds, paused while Viv is using a Special Attack or not attacking.
Viv’s Medium Combo Enders consume 1 Solar Energy to inflict a Heal Block Passive for 6 seconds, paused while Viv is attacking.
PHASING
When Viv would perform a Well-Timed Block, she has a 100.0% chance to instead gain a Phase Passive for 100.0 second, causing the incoming attack to Miss. While active, Viv is Immune to incoming Stun effects. This ability can’t be used again until Viv consumes Solar Energy.
When an attack Misses Viv, she instantly Power Drains 30.0% of the Opponent’s current Power. This can only happen once each time she Phases.
HEAVY ATTACKS
The first hit Invalidates up to 300.0 Prowess from the Opponent. If any Prowess was removed this way, Viv gains -1 Solar Energy.
The first hit Invalidates up to 300.0 Prowess from the Opponent. If any Prowess was removed this way, Viv gains -1 Solar Energy.
SPECIAL ATTACK 1
While the Opponent has less than 1 Bar of Power this attack is Passively Unblockable and generates no Power for the Opponent. These effects go on cooldown for 20 seconds if Viv is struck by a Special Attack 2 or 3.
Each hit consumes -1 Solar Energy to inflict an instant Incinerate dealing 150.0 Energy Damage. Against Mutants, inflict an instant Plasma instead. As a Defender this scales with Base Attack only.
SPECIAL ATTACK 2
On activation, Viv converts up to 300.0 of her personal Armor Ups into Solar Energy.
Before each hit, Viv’s powerful processing slows her perception of time as she calculates the optimal attack.
Tapping the Block Input during this slowed time causes the hit to convert up to -1 personal Armor Ups into Solar Energy and deals a burst of 50.0 Energy Damage, multiplied for each prior burst.
SPECIAL ATTACK 3
Grants an indefinite, non-stacking Fury Buff increasing Attack Rating by +25.0. This Buff cannot have its Ability Accuracy modified.
While this Buff is active, Viv has +75.0% Ability Accuracy and Immunity to Reversed Controls.
Synergies
EVENANANDRO1DCANCRY
Once per Quest, activate 1 of 3 non-stacking Pre-Fights that can be used by any other #Hero Champion, except against Cosmic Opponents:Threat Assessment: Incoming Ability Accuracy reductions suffer -25% potency.
Countermeasures: Incoming Non-Damaging Debuffs other than Stun suffer -25% duration.
Interference: Incoming Power Drains/Burns suffer -40% potency.
Unique Synergy: Does not stack with duplicate synergies.
I WILL SAVE HER
+0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
+0.5% Attack Rating for each percent of Viv’s missing Health, unless Viv is Knocked Out. Counts highest Health Viv on team
When Vivian doesn’t participate in a fight, her father repairs her. At the start of her next fight she gains a Self-Repair Buff, Regenerating 10% of her Max Health over 20 seconds. This Buff is removed if Viv is Stunned.
Unique Synergy: Does not stack with duplicate synergies.
HOLOGRAMASTERY
Advanced use of Holograms grants 5% chance to Evade, increased by 2% flat for each active Solar Energy. Does not trigger while Blocking or Phasing.
Illusion Gas' Power Drain potency and chance to cause Miss are increased by 4% flat and 10% flat respectively.
Unique Synergy: Does not stack with duplicate synergies.
CHAMPIONS
Reduce the duration of Armor Up cooldowns by -2 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Reduce the duration of Armor Up cooldowns by -2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...















