M.O.D.O.K.
Science · 2017
Abilities
Armor Break
Auto-Block
Bleed
Concussion
Exhaustion
Fatigue
Heal Block
Incinerate
Poison
Weakness
Granted via synergy
Lizard
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
Granted via synergy
Abomination
Take 50% less Poison Damage.
Granted via synergy
Mister Sinister
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Lizard
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
Granted via synergy
Abomination
Take 50% less Poison Damage.
Granted via synergy
Mister Sinister
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Counters
Tags
#AW : House of Mirrors
#AW: Defiance
#Cabal
#Defensive: Guard
#EQ : Romance
#Metal
#RAIDS : Vanguard
#Size: XL
#Valentine's
#Villain
#Wrath
Synergies
BEAT UP THE UNIVERSE
Doctor Doom’s Aura of Haazareth lasts an additional 2 seconds.
When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight.
M.O.D.O.K, Thanos, Mordo - Gain 10% Attack Rating while fighting Hero Champions.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
MADCAP EXPERIMENTALISTS
Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.
+35% Heal Block Debuff duration.
+1.5% Attack Rating per Cunning / Madness Charge.
+20% personal Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
MASTERMINDS
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
CRAZY SCIENTISTS
Personal Unstoppable lasts +2 seconds.
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
When the Opponent fails to Purify one or more Debuffs due to reduced Ability Accuracy, self-inflict a personal Bleed Debuff.
Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
FLUX PASSIVE
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Up to +10423.2 Attack Rating.
Up to +1050 Block Proficiency.
Up to +1.9 Critical Damage.
Up to +40% Combat Power Rate.
Up to +100% increased Defensive Ability Accuracy.
Reduce the Ability Accuracy of Opponent’s True Strike and True Sense effects by a Flat 50%, up to 100%.
FORCE FIELD
M.O.D.O.K. starts each fight with a Force Field active. When removed or caused to fail, it goes on cooldown for 8 seconds, then reactivates. If fighting a Skill Champion, the Force Field starts on cooldown.
The Force Field’s Ability Accuracy cannot be reduced, unless fighting a Skill Champion.
While the Force Field is active, M.O.D.O.K. gains +234.78 Block Proficiency and has a 100% chance to Auto-Block incoming attacks. Triggering this Auto-Block removes the Force Field.
While the Force Field is active, the Opponent's Ability Power Rate is reduced by up to 100% based on Flux.
As a Defender the Force Field also grants a Steadfast Passive.
ALL ATTACKS
Modok’s Critical Rating is set to 0, and cannot be increased by outside sources.
Every 7th Hit gains +10800 Critical Rating. If triggered during a Special Attack, the bonus persists for the rest of the Special.
EACH HIT HAS A {0}% CHANCE TO INFLICT AN INCINERATE DEBUFF D
Each hit has a 50% chance to inflict an Incinerate Debuff dealing 5211.6 damage over 34744 seconds. Max: 8.
SPECIAL ATTACK 1 SP1
During each hit, the Opponent’s current Combat Power Rate is reduced by 100%.
During this attack, the Opponent suffers -2.5% Ability Power Rate and Regeneration Rate.
SPECIAL ATTACK 2 SP2
Each hit has a 60% chance to inflict a Bleed Debuff dealing 5211.6 Direct Damage over 52116 seconds. Max stacks: 3.
Bleed duration is increased by up to 100% based on Flux.
SPECIAL ATTACK 3 SP3
Each rocket has an 80% chance to inflict one of the following Debuffs:
Bleed dealing 5211.6 Direct Damage over 69488 seconds
Incinerate dealing 5211.6 Energy Damage over 34744 seconds.
300 Fatigue for 12 seconds.
0.22 Exhaustion for 9 seconds.
A 6 second Weakness with 45% potency.
Poison dealing 6514.5 Direct Damage over 86860 seconds.
5241.18 Armor Break for 11 seconds.
Heal Block for 7 seconds.
85% Concussion for 11 seconds.
Spotlight & Gameplay
Coming Soon...

























