M.O.D.O.K.

M.O.D.O.K.

Science · 2017

Critical Rating Block Penetration Captain America Captain America (Infinity War)
Abilities
Armor Break Auto-Block Bleed Concussion Exhaustion Fatigue Heal Block Incinerate Poison Weakness
Tags
#AW : House of Mirrors #AW: Defiance #Cabal #Defensive: Guard #EQ : Romance #Metal #RAIDS : Vanguard #Size: XL #Valentine's #Villain #Wrath

Synergies

A.I.M. TECHNOLOGY
Sunspot
M.O.D.O.K.
Red Hulk
Science Champions: Increase the Duration and Ability Accuracy of any Exhaustion, Fatigue, Heal Block, Petrify, Slow, and Weakness Debuffs by 10%. Increased to up to 40% based on Sunspot's Signature Level.
Unique Synergy: Does not stack with duplicate Synergies.
ADAMANTIUM ARROWS
Hawkeye
M.O.D.O.K.
Old Man Logan
Wolverine (X 23)
Wolverine (Weapon X)
HawkeyeArrow strikes remove all Rock Stacks & Rock Charges from the opponent.

Synergy Champions: +7% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
ADVANCED IDEA MECHANICS
M.O.D.O.K.
Taskmaster
M.O.D.O.K.Force Field recharges 1 second(s) faster.

TaskmasterDeal 15% more Bleed damage.

Unique Synergy: Does not stack with duplicate synergies.
BEAT UP THE UNIVERSE
Doctor Doom
Squirrel Girl
M.O.D.O.K.
Thanos
Mordo
Doctor DoomDoctor Doom’s Aura of Haazareth lasts an additional 2 seconds.

Squirrel GirlWhen Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight.

M.O.D.O.K, Thanos, Mordo - Gain 10% Attack Rating while fighting Hero Champions.
Unique Synergy: Does not stack with duplicate synergies.
BETTER LUCK NEXT TIME
Domino
M.O.D.O.K.
Taskmaster
DominoIf Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight.

M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer.
Unique Synergy: Does not stack with duplicate synergies.
CHAIR LARCENY
M.O.D.O.K.
Deadpool
Gwenpool
M.O.D.O.K.Flux is paused while at max for an additional 2 seconds.

Gwenpool and Deadpool: +10% Bleed duration.
Unique Synergy: Does not stack with duplicate synergies.
CUBICLE MATES
Abomination
M.O.D.O.K.
AbominationDeal 50% more Poison Damage.

M.O.D.O.K.Take 50% less Poison Damage.

Unique Synergy: Does not stack with duplicate synergies.
DARK ILLUMINATI
Red Skull
Iron Patriot
Kingpin
Loki
M.O.D.O.K.
All Villains gain +20% Armor.
Unique Synergy: Does not stack with duplicate synergies.
ENHANCED ADAMANTIUM
M.O.D.O.K.
Old Man Logan
Wolverine (X 23)
M.O.D.O.K.+1000 Energy Resistance if Force Field is active.

Old Man Logan+10% Attack rating and attacks have a 20% chance to remove 1 Rock Stack or Rock Shield.

Wolverine (X 23)Enemy Bleed Debuffs suffer -25% Potency.

Unique Synergy: Does not stack with duplicate Synergies.
ENHANCED FORCEFIELD
Doctor Doom
M.O.D.O.K.
Red Skull
Doctor DoomGains +15% Perfect Block chance.

Solo: Only affects this Champion and does not stack.
MADCAP EXPERIMENTALISTS
Diablo
Doctor Octopus
Green Goblin
M.O.D.O.K.
DiabloSpecial Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.

Doctor Octopus+35% Heal Block Debuff duration.

Green Goblin+1.5% Attack Rating per Cunning / Madness Charge.

M.O.D.O.K.+20% personal Debuff Duration.

Unique Synergy: Does not stack with duplicate synergies.
MASTERMINDS
Mister Sinister
M.O.D.O.K.
Kingpin
Ultron
Mister SinisterEach time the opponent uses a Special Attack they become Power Locked for 6 seconds.

M.O.D.O.K.Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.

KingpinEach time the opponent uses a Special Attack they become Power Locked for 6 seconds.

UltronEach time the opponent uses a Special Attack they become Power Locked for 6 seconds.

Unique Synergy: Does not stack with duplicate synergies.
MY METALLIC ANTIPATHY
Magneto
Guillotine 2099
M.O.D.O.K.
Mojo
Wolverine
MagnetoWhile fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.

Solo: Only affects this Champion and does not stack.
NOT THE HERO...
The Hood
M.O.D.O.K.
Mojo
Mole Man
Mysterio
The HoodKnocking the opponent down loads 3 Bullet(s).

Villain Champions: +3% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
SINGULARITY
M.O.D.O.K.
Ultron (Classic)
Ultron
M.O.D.O.K.Every 7th hit, Increase Critical Rating by an additional 20000%

Ultron (Classic)+200 Critical Damage Rating & +10% Perfect Block Chance.

UltronTriggering Function (Critical) also triggers Function (Damage).

Unique Synergy: Does not stack with duplicate synergies.
UNACCEPTABULL
Rintrah
M.O.D.O.K.
RintrahInflict 4 Rupture Debuffs dealing 15% Attack Rating as Physical Damage over 15 second(s) on last hit of Special 1.

M.O.D.O.K.On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 second(s).

Unique Synergy: Does not stack with duplicate synergies.
WITHOUT A LEG TO STAND ON
Mojo
M.O.D.O.K.
MojoHeavy attacks Incinerate the Opponent, dealing 80% of Mojo's Attack Rating as Energy damage over 6 seconds.

M.O.D.O.K.20% increased Combat Power Rate while below 1 Bar of Power.

Unique Synergy: Does not stack with duplicate synergies.
A.I.M. ALUMNI
Yelena Belova
M.O.D.O.K.
Sunspot
Hulkling
Wiccan
Synergy Champions: Gain +5% Attack Rating and +400 Critical Damage Rating. These bonuses are doubled while at Combo Meter 25+.
Unique Synergy: Does not stack with duplicate synergies.
CRAZY SCIENTISTS
Lizard
M.O.D.O.K.
Mister Sinister
The Overseer
LizardPersonal Unstoppable lasts +2 seconds.

M.O.D.O.K.At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.

Mister SinisterWhen the Opponent fails to Purify one or more Debuffs due to reduced Ability Accuracy, self-inflict a personal Bleed Debuff.

The OverseerAgainst Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.

Unique Synergy: Does not stack with duplicate synergies.

Abilities

Signature Ability
MASTER PLAN
M.O.D.O.K.’s personal Debuffs gain 15.0% increased Ability Accuracy.
When M.O.D.O.K. is attacked while the Force Field is active, he removes all Stun effects on himself. Personal Auto-Blocks are considered Well-Timed Blocks and can trigger the Parry Mastery
When the Opponent activates a Special Attack, M.O.D.O.K. removes all of their True Strike and True Sense effects.
FLUX PASSIVE
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Up to +120.0 Attack Rating.
Up to +28.0 Block Proficiency.
Up to +190.0 Critical Damage.
Up to +40.0% Combat Power Rate.
Up to +100.0% increased Defensive Ability Accuracy.
Reduce the Ability Accuracy of Opponent’s True Strike and True Sense effects by a Flat -1%, up to -100.0%.
FORCE FIELD
M.O.D.O.K. starts each fight with a Force Field active. When removed or caused to fail, it goes on cooldown for 8 seconds, then reactivates. If fighting a Skill Champion, the Force Field starts on cooldown.
The Force Field’s Ability Accuracy cannot be reduced, unless fighting a Skill Champion.
While the Force Field is active, M.O.D.O.K. gains +8.0 Block Proficiency and has a -1% chance to Auto-Block incoming attacks. Triggering this Auto-Block removes the Force Field.
While the Force Field is active, the Opponent's Ability Power Rate is reduced by up to -100.0% based on Flux.
Steadfast
As a Defender the Force Field also grants a Steadfast Passive.
ALL ATTACKS
Modok’s Critical Rating is set to -1, and cannot be increased by outside sources.
Every -1th Hit gains +80.0 Critical Rating. If triggered during a Special Attack, the bonus persists for the rest of the Special.
SPECIAL ATTACK 1 SP1
Combat Power Rate
During each hit, the Opponent’s current Combat Power Rate is reduced by -100.0%.
Ability Power Rate
During this attack, the Opponent suffers --250.0% Ability Power Rate and Regeneration Rate.
SPECIAL ATTACK 2 SP2
Bleed
Each hit has a 60.0% chance to inflict a Bleed Debuff dealing 60.0 Direct Damage over 6 seconds. Max stacks: 3.
Bleed duration is increased by up to 100.0% based on Flux.
SPECIAL ATTACK 3 SP3
Each rocket has an -1% chance to inflict one of the following Debuffs:
Bleed
Bleed dealing 60.0 Direct Damage over 8 seconds
Incinerate
Incinerate dealing 60.0 Energy Damage over 4 seconds.
Fatigue
-10.0 Fatigue for 12 seconds.
Exhaustion
22.0 Exhaustion for 9 seconds.
Weakness
A 6 second Weakness with 45.0% potency.
Poison
Poison dealing 75.0 Direct Damage over 10 seconds.
Armor Break
-66.0 Armor Break for 11 seconds.
Heal Block
Heal Block for 7 seconds.
Concussion
-85.0% Concussion for 11 seconds.

Spotlight & Gameplay

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