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Count Nefaria

Count Nefaria

Science · 2024

Critical Rating Block Penetration Hulk
Abilities
Degenration Resistance Energy Damage Energy Vulnerability Evade Fury Incinerate Incinerate Resistance Non Contact Attacks Shock Resistance
Immunities
Bleed Immunity Power Steal Immunity
Duel Targets
Tags
#AW : Secutor #AW: Decay #Fantastic #Flying #Offensive: Burst #Size: M #Villain

Synergies

TWO SIDES OF A COIN
Count Nefaria
Iron Man
Count NefariaWhenever an Energy Build Up is inflicted, also inflict a 15% Decelerate Debuff lasting 18 seconds.

Iron ManWhenever a Prowess is Invalidated, gain an Armor Up Buff.

Unique Synergy: Does not stack with duplicate synergies.
COLLEAGUES IN CRIME
Count Nefaria
Baron Zemo
The Hood
Count NefariaAt the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.

Baron ZemoLight Hits pause Zemo’s Root for 0.2 seconds.

The HoodOnce per fight when the Hood has 0 Bullets, he loads 12 Bullets.

Unique Synergy: Does not stack with duplicate synergies.
BACK FROM THE DEAD
Count Nefaria
Elektra
Negasonic Teenage Warhead
Black Widow (Claire Voyant)
Synergy Champions: When starting a fight at 20% or 40% Health, gain a Regeneration Buff restoring 12.5% of missing Health over 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
PEAK FASHION
Count Nefaria
Doctor Strange
Iron Fist
Mister Sinister
Gladiator
Synergy Champions: Block Proficiency increased by +400.
Unique Synergy: Does not stack with duplicate synergies.
NOBLE LORDS
Dracula
Count Nefaria
Baron Zemo
Mordo
Synergy Champions: +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
IONIC RECHARGE
During Ionic Overcharge, Passively Regenerate 9.295% of the Health denied to the Opponent due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 77625.38 Health, scaling with Base Health.
When the Opponent gains 0.2% of a Bar of Power from a Passive or Buff within 50 seconds, instantly gain 50 Ionic Charges. Then activate Ionic Overcharge.
This also triggers when they gain 8% of their Max Health for any reason within 50 seconds.
ALWAYS ACTIVE
Count Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and 90% Shock and Incinerate Resistance.
ENERGY BUILD UP
Whenever the Opponent fills a Bar of Power, they gain 15 Stored Energy.
For every 1% of the Opponent's Max Health or Power they would gain from a Buff or Passive, they gain 2 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates.
Every 10 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff.
WELL-TIMED BLOCKS - EVADE
When Count Nefaria would Block a Basic Attack or the final hit of a Special Attack with or just after a Well-Timed Block, he has a 100% chance to Evade instead.
This Evade has a cooldown of 11 seconds, but the cooldown is ignored for Evading Special Attacks.
When Evading, Count Nefaria Counter-Attacks. On hit this deals a burst of 2180.1 Energy Damage and inflicts 14534 Energy Build Ups.
Energy Vulnerability
If the Opponent's Special Attack is punished after Evading it, inflict a 2700 Energy Vulnerability Debuff for 18 seconds.
IONIC CHARGES
Gain 10 Ionic Charges when performing a Well-Timed Block.
Lose 20 Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion.
Ionic Charges grant up to +7993.7 Attack Rating, maxing out at 726700 Charges.
They also grant up to +6300 Physical and Energy Resistance and 90% Degeneration Resistance, maxing out at 100 Charges.
IONIC OVERCHARGE
At 100 Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 100 Charges when it expires.
During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical.
Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95%, and when they gain Ability Power he gains 60% of the Power denied this way.
THE FIRST HIT OF ANY SPECIAL ATTACK DEALS A BURST OF {1} ENE
The first hit of any Special Attack deals a burst of 4360.2 Energy Damage if it is the first or second hit after Count Nefaria’s Counter-Attack hit.
SPECIAL ATTACK 1 SP1
The final 4 hits each devour 2 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy.
Each devoured Energy Build Up grants 16 Ionic Charges, 2% of his missing Health, and 9% of a Bar of Power.

Spotlight & Gameplay

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