Human Torch
Science | 2019
Abilities
Contact Attacks, Energy Damage , Incinerate, Power Sting, Bulwark
*, Slow
*
Immunities
Coldsnap Immunity, Frostbite Immunity, Incinerate Immunity
#AW: Conduit
#AW: Unsteady Ground
#EQ : Romance
#Fantastic
#Fantastic Four
#Flying
#Hero
#Offensive: Damage Over Time
#Size: M
#Valentine's
Playstyle and Requirements
Excels with Synergy
Relics


Duel Targets
DabzillaOG
(7*
R4)
Counters

Signature Ability (Sig 1)
REKINDLE
Fight Start
If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a 1000.0% chance to gain 1 Persistent Charge(s).
This chance increases by a flat 1200.0% every time the ability fails to activate.
Abilities
PASSIVE
Basic attacks deal Energy Damage instead of Physical.
FLAME ON! - PRE-FIGHT ABILITY
Human Torch starts the Quest with 100.0 Persistent Charge(s).
If Human Torch has at least 100.0 Persistent Charge(s), he can consume them to activate this ability before the Fight.
For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75.0% damage. This ability does not stack.
TEMPERATURE
While Charging a Heavy Attack, Human Torch increases his Temperature.
Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
At 1000.0 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
At 2000.0 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.0.
The duration of all of Human Torch's Incinerate effects increases by up to 400.0 second(s) depending on his Temperature.
INCINERATES
Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal 20.0 damage over 3 seconds.
Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
The potency of all Incinerate and Nova Flames on the Opponent is increased by 12.0% for each Incinerate or Smoulder on either Champion.
For each Incinerate on the Opponent, their Regeneration Rate is reduced by -20.0%.
While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by -400.0 second(s).
NOVA FORM
When Temperature is at 20.0 and the Opponent has 700.0 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
NOVA FLAME
Human Torch's personal Nova Flame reduces Block Proficiency by 100%, and inflicts a Power Sting Passive.
An Opponent with Power Sting takes 60.0 Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
All of Human Torch's abilities treat Nova Flames as Incinerates.
WHEN ATTACKED - CONTACT
0% chance to Incinerate the Opponent for 20.0 damage over 4 seconds. This chance increases by a flat 10.0% for each Incinerate or Smoulder on either Champion.
WHEN BLOCKING OR ATTACKED
If the hit dealt Energy Damage, Temperature increases by 500.0, and Human Torch Smoulders.
All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
SPECIAL ATTACK 1
The first hit of this attack increases Temperature by 500.0, and it cannot decrease for 6.5 second(s).
If the last hit is blocked, it places a Smoulder Passive on Human Torch.
SPECIAL ATTACK 2
The last two hits of this Attack each have a 100.0% chance to Incinerate the Opponent, dealing 30.0 damage over 5 seconds.
If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
SPECIAL ATTACK 3
Inflict a Nova Flame, dealing 100.0 damage over 5 seconds.
Human Torch enters his Nova Form for 7 second(s) and places 200.0 Smoulder Passives on himself.
Synergies
FAMILIAR FACES
Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
FIRE AND FORGET
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
FORCE BLOCK
Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
THE FANTASTIC FOUR
For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Incinerate and Nova Flame duration increased by 30%.
Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Whenever you would gain a Rock Stack, gain an additional one.
Unique Synergy: Does not stack with duplicate synergies.
TRUST ISSUES
Gains +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Chance to Incinerate when Struck increased by a flat 100%.
Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
When Rock Stacks are removed, Thing gains an extra Fury Passive.
Unique Synergy: Does not stack with duplicate synergies.
ROCK AND SCORCH
Plasma Mines also inflict a Plasma Debuff dealing 20% of Attack Rating as Energy Damage over 8 seconds.
When reaching 0 Rock Stacks, gain a Grit Passive for 8 seconds.
At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE VOID’S RESISTANCE
Gain +150 Critical Damage Rating.
Gain +6% Attack Rating.
Gain +150 Critical Rating.
Gain +7.5% Special Damage.
+10% Combat Adrenaline.
Synergy Champions: Gain the bonuses of all present Synergy Champions if Human Torch is dead.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...


















