Resonance
This Champion's Hits deal a burst of additional Energy Damage based on the damage dealt of the given potency.
Retribution
When the affected Champion activates a Special Attack, they take increased damage from all sources by the given potency until the end of their Special Attack.
Reverb
This Champion's Hits deal a burst of additional Physical Damage based on the damage dealt, of the given potency.
Reversal
Reversal removes any Stun effects on the executing champion, stops the incoming attack and retaliates with a brutal hit that knocks down the Opponent.
Root
Rooted Champions cannot move, but can still Attack, Block, and Dodge. Activating a Special Attack removes Root and prevents it from applying. Rooted Defenders are more likely to throw Heavy Attacks, and cannot activate Special Attack 1 or 2 unless otherwise indicated.
Sabotage
This ability is a Debuff that reduces Defensive Ability Accuracy Sabotage deals Direct Damage whenever an Opponent’s Defensive Abilities fail to trigger
Safeguard
Prevents the Champion from taking more than a percentage of Health from any source while being struck or Blocking hits.
Sleep
Sleeping Champions cannot attack, block or move. This Ability is removed when they are hit. Sleep cannot be activated if triggered during the Opponent's Special Attacks.
Special Concussion
Affected Champions have their Ability Accuracy during Special Attacks reduced by the given potency.
Special Power Drain
When an affected Champion activates a Special Attack, the indicated percentage of their remaining Power is Passively Power Drained. The power drain is unaffected by Ability Accuracy.