Dracula

Dracula

Mystic | 2025

Abilities
Bleed, Degeneration, Fear, Fury, Invisibility, Nullify, Power Steal, Regeneration, Slow
Immunities
Heal Block Immunity
7* Stat Focus
Attack: Critical Rating
Defense: Physical Resistance
#Control: Counter #Metal #Meteor #Offensive: Damage Over Time #RAIDS : Tactician #Saga #Size: M #Villain
Relics
Ghost Rider
Duel Targets
Bird of hermes (7* R5)

Signature Ability (Sig 1)

THE PRINCE OF DARKNESS
Always Active
As an Attacker, when the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, inflict a 24.4 Bleed Passive for 3 seconds.
Dracula gains +24.4 Attack Rating for each Armor Break Debuff he is suffering from, up to 5.

Abilities

BLOOD OF VAMPIRES
Regeneration Rate
Dracula’s vampiric blood makes him Immune to Heal Block, but while fighting #Silver Champions he suffers -25% Regeneration Rate.
Driven by bloodthirst, Dracula only benefits from half the potency of the Mystic Dispersion Mastery, but after a Buff on the Opponent is Nullified he inflicts a 30.0 Bleed Passive for 3 seconds.
DREAD OF NIGHT - DIRE DEGENERATION
Dracula strikes terror into the very souls of mortals. As an Attacker, at the start of each fight, inflict a Degeneration Passive dealing 8000.0 Direct Damage over 666 seconds. This is unaffected by Ability Accuracy and scales with Base Attack only.
Tick Rate
Charging a Heavy Attack or Interrupting any attack with a Light Attack makes this Degeneration Dire, increasing its tick rate by 666%.
Striker Opening
The Degeneration remains Dire as long as Dracula continues attacking, or while a Striker or Striker Opening are active.
FORM OF MIST - INVISIBILITY
Invisibility
Hitting the Opponent’s Block with a Basic Attack grants Dracula an Invisibility Buff for 2 seconds. This will not re-trigger while active.
If this Invisibility causes an attack to Miss, or if Dracula is struck while it’s active, it goes on cooldown for 12 seconds when it ends.
VAMPIRIC DRAIN - SPECIAL ATTACKS
Tick Rate
During his Special Attacks 1 and 2, Dracula gains a Regeneration Passive healing 0.25% of his Max Health per second. The tick rate of this Regeneration is increased by half of the Dire Degeneration's increased tick rate.
Fury
Each sword hit Nullifies a Buff on the Opponent. If a Fury Buff is Nullified, Dracula steals it to gain a Fury Buff with twice the potency until the end of the Special Attack. Max potency: +100.0.
SPECIAL ATTACK 1
Slow
On activation, inflict a Slow Passive for 40 seconds.
SPECIAL ATTACK 2
Tick Rate
During this attack, Dracula’s Degeneration becomes Dire, increasing its tick rate by 666%. If it was already Dire, its tick rate is instead increased to 1200%.
Fear
Each bat hit inflicts a Fear Passive for 60 seconds. This can be inflicted through Block.
SPECIAL ATTACK 3
As an Attacker, re-inflict Dracula’s Degeneration Passive.
Power Steal
Inflict a Power Steal Passive stealing a Bar of Power over 3 seconds.
At the end of this attack, inflict a 162.6 Bleed Passive for 3 seconds. If the Opponent is below 30% Health, this Bleed gains up to 1260% base potency based on their missing Health.

Synergies

VAMPYRSK, THE VAMPIRE KINGDOM
Dracula
Blade
Morbius
Falcon (Joaquin Torres)
Storm
Jubilee
Black Panther
DraculaAt the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.

StormWhile fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.

JubileeWhile fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.

Black PantherWhile fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.

Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
YOU BIG NERD
Dracula
Moon Knight
DraculaPersonal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.

Moon KnightIf the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.

Unique Synergy: Does not stack with duplicate synergies.
CHILDREN OF THE NIGHT
Dracula
Werewolf By Night
DraculaGaining a personal Invisibility grants the Opponent a non-stacking +15% Fury Buff for 15 seconds.

Werewolf By NightChilling Howl grants a +15% Fury Passive for 20 seconds.

Unique Synergy: Does not stack with duplicate synergies.
HORRIBLE CURSED NIGHT
Dracula
Annihilus
Medusa
Apocalypse
Franken-Castle
Archangel
DraculaGain the bonuses of other present Synergy Champions.

Annihilus+10% Special Damage.

Medusa+20% Combat Adrenaline.

Apocalypse+500 Armor Rating.

Franken-Castle+10% Attack Rating.

Archangel+200 Critical Rating.

Unique Synergy: Does not stack with duplicate synergies.
NOBLE LORDS
Dracula
Count Nefaria
Baron Zemo
Mordo
Synergy Champions: +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
UP TO BAT
Dracula
Masacre
Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
CANINE TEETH IN THE SIDE OF MY NECK
Karolina Dean
Morbius
Dracula
Karolina DeanWhile suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.

MorbiusWhen inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.

DraculaWhen inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.

Unique Synergy: Does not stack with duplicate synergies.
A DEBT IS OWED
Mr. Knight
Dracula
Mr. KnightPersonal Tranquilize duration is increased by +2 seconds flat.

DraculaWhen the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay