Air-Walker
Cosmic | 2020
Abilities
Armor Break, Contact Attacks, Fury, Precision
 
 
*
#AQ: Ramp
#Control: Counter
#Flying
#Metal
#Size: L
#Villain
Playstyle and Requirements
High Skill Required
Signature Ability (Sig 1)
HERALD OF THE DESTROYER
Inflict a Dark Tide Debuff on the opponent every 20.12067 second(s).
Abilities
PASSIVE
Offensive Combat Power Rate is decreased by -40.0%.
POWER COSMIC - PERSISTENT BUFF - MAX 3
Gain 3.5% of a Bar of Power every 1 second(s).
+30.0 Armor Rating.
+15.0 Attack Rating.
Air-Walker starts the quest with 100.0 Power Cosmic Buff(s), which persists between fights. He gains 1 Power Cosmic Buff(s) when he wins a fight.
When Air-Walker has no Power Cosmic Buffs, he will gain one after a 7.5 second cooldown.
Special Attack 3 can only be used if Air-Walker has 300.0 Power Cosmic Buffs or is Defending.
WHEN POWER DRAINED, POWER LOCKED, OR POWER BURNED
Inflict 300.0 Dark Tide Debuffs.
THE DARK TIDE - DEBUFF - MAX 10
Dark Tide Debuffs reduce Block Proficiency by -4.0 during their Opponent's Special Attacks, and last indefinitely.
Champions suffering from both Armor Break and Dark Tide take Direct Damage every 0.50 second(s). This damage is equal to 2.0% of their Opponent's Base Attack per Dark Tide.
Opponents remove one Dark Tide Debuff every time they fill a Bar of Power, or whenever the Power Cosmic is Nullified.
THE DARK TIDE - PASSIVE - CROSS FIGHT - MAX 1
When the Opponent has 10 Dark Tide Debuffs, they are combined into a Passive that lasts for the rest of the fight and the next 200.0 fights they participate in.
The Dark Tide Passive counts as 10 Dark Tide Debuffs for Air-Walker's abilities, and also gains additional effects based on the Opponent’s Class.
If the Opponent has a Dark Tide Passive, Air-Walker’s fourth Light Hit refreshes 200.0 Armor Break Debuff(s) on them.
WHEN CHARGING A HEAVY ATTACK
Increase Ability Power Rate by 300.0% and Heavy Charging can be held for an extended duration.
75.0% of any Power Gained while Charging is lost over 0.75 second(s) after the Charge stops.
If Air-Walker fills a Bar of Power, he gains an Unblockable Buff for 1 second(s) that is paused during his Special Attacks.
If Air-Walker activates a Special Attack, he gains a Fury Buff during that Special Attack, increasing Attack Rating by +100.0.
SPECIAL ATTACKS
Activating a Special Attack Armor Breaks the Opponent, reducing Armor Rating by -50.0 for 11 second(s), stacking up to 8.0 time(s).
If the last hit isn’t Blocked, apply 100.0 Dark Tide Debuff to the Opponent, and an additional one for each Buff on Air-Walker.
SPECIAL ATTACK 1
The last hit has a 50.0% chance to inflict a Stun Debuff for 2 second(s). The chance is increased by 50.0% flat if Air-Walker is Unblockable.
SPECIAL ATTACK 2
If the Opponent has a Dark Tide Passive, this attack deals an additional 40.0% of the damage dealt as a burst of Energy Damage.
SPECIAL ATTACK 3
Air-Walker replaces Power Cosmic with the Power of Galactus Buff for 20 second(s), granting:
+150.0 Attack Rating.
Regenerate +15.0 Health.
Gain 10.5% of a Bar of Power every 1 second(s).
Gain a Passive Unstoppable effect.
Every attack has a 100.0% chance to deal an additional burst of Direct Damage. The damage is equal to 5.0% of the damage dealt, per Dark Tide on the Opponent.
Power of Galactus sets Air-Walker’s Power to 0.0 when it ends.
THE DARK TIDE - CROSS FIGHT CLASS EFFECTS
Tech: Reduces the duration and potency of Power Drain, Lock and Burn effects by -70.0%.
Mutant: Reduces Offensive Ability Accuracy during Special Attacks by -33.0%.
Skill: Critical Rating is reduced by -22.0.
Science: Non-Damaging Debuffs have --25.0% Ability Accuracy.
Cosmic: Buffs potency is reduced by -50.0%.
Mystic: Mystical energies resist the Dark Tide, so it has no additional effect.
Synergies
COSMIC CONTROL
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
HERALDS OF GALACTUS
Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has -100% Ability Accuracy. Unique Synergy: Does not stack with duplicate synergies.
Cross-Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in. Solo: Only affects this Champion and does not stack.
When the Rock Field starts, gain +1 Indestructible Charge Buff(s). Solo: Only affects this Champion and does not stack.
Once per fight, if Silver Surfer were to lose more than 25% of his life in a single hit he instead consumes the Power Cosmic Buff and gains an Indestructible Buff for 6 seconds. Solo: Only affects this Champion and does not stack.
THE HIGH GROUND
Heavy Charging increases Ability Power Rate by an additional 150%, reduced by 50% for each Persistent Power Cosmic Air-Walker has.
Start the fight Focused and Persuade the Opponent 15% quicker.
Special Attack 1 Laser Blasts have +40% flat chance to Power Drain.
Start each fight with 7 Phoenix Force Charges, paused until the next time a Charge is gained.
Unique Synergy: Does not stack with duplicate synergies.
WINGS AND FEAR
When landing a Dash Attack, the Bleed damage inflicted now does 100% more damage and the duration increases by 20%.
Armor Breaks from Specials now reduce Armor Rating by +30% for 11 seconds.
Stifle duration is increased by 4 seconds and reduces Offensive Combat Power Rate by an additional 15%.
Exhaust Burn only costs 5 Core Charges and the non-stacking Incinerate debuff now does an additional 20% Attack Rating in damage over 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...



