Ghost
Tech | 2018
Abilities
Contact Attacks, Cruelty, Fury, Phasing or Phase, Precision
#Control: Counter
#Metal
#Size: S
#Thunderbolts
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides ● Excels with Synergy ● High Skill Required
Signature Ability (Sig 1)
QUANTUM AUGMENTATION
At the start of the fight, begin Phasing for 2 seconds.
When opponents Miss, generate 2.0% of Max Power per Miss.
Abilities
DASH BACK
Begin Phasing for 2 seconds. Phasing won’t activate if Ghost is afflicted with an Armor Break Debuff or has a Precision Passive.
PHASING
While Phasing, incoming attacks have a 100.0% chance to Miss and each Damage Over Time Debuff on Ghost converts to a Fury Passive increasing Attack Rating by 100.0 for 5 seconds.
Psychic attacks will not Miss Ghost, even while she is Phased.
Upon Phasing, gain a Precision Passive for 6 seconds. The next hit landed consumes the Precision Passive to gain 100% Critical Hit chance. Ghost can only land Critical Hits through her abilities.
While this Precision is active, Opponents cannot trigger their Evade abilities.
Phasing is immediately deactivated when Ghost initiates an attack or Blocks an attack.
ALL ATTACKS
Non-Critical Hits have a 10.0% chance to gain a Cruelty Buff increasing Critical Damage Rating by 200.0 for 20 seconds. Cruelty Buffs stack up to 5.
When the opponent Evades, gain a Precision Passive for 6 seconds.
HEAVY ATTACKS
50.0% chance to gain a Fury Buff for 10 seconds, granting +50.0 Attack.
The chance to gain a Cruelty Buff on a Heavy Non-Critical Hit increases the longer the Heavy Attack is charged.
SPECIAL ATTACK 1
Gain 3 Precision Passives for 6 seconds.
When triggered immediately upon Phasing, each hit has 100% Critical Hit chance, and Opponents cannot trigger their Evade abilities.
SPECIAL ATTACK 2
Gain a Cruelty Buff increasing Critical Damage Rating by 200.0 for 20 seconds, then refresh all Cruelty Buffs generated by Ghost.
When triggered immediately upon Phasing, each hit has 100% Critical Hit chance, and Opponents cannot trigger their Evade abilities.
Synergies
HARD TO HIT
When causing a hit to Glance, gains Fury Passive increasing Attack by 25% for 12 seconds. Max: 3. +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
Counter Sting is never disabled when Wasp is below 20% Health. +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
+25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
Unique Synergy: Does not stack with duplicate Synergies.
Spotlight & Gameplay
Coming Soon...


