Dust
Mutant | 2024
Abilities
Glance, Grit, Non Contact Attacks*, Physical Vulnerability, Power Efficiency, Prowess, Purify, Sand, Steadfast
Immunities
Bleed Immunity, Poison Immunity, Shock Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Energy Resistance
#AW : Provocateur
#AW : X - Magica
#AW: Crush
#Champions
#Coda
#Control: Denial
#Defensive: Utility
#Hero
#Offensive: Burst
#Psychic Shielding
#RAIDS : Assault
#Saga
#Size: S
#Wrath
#X-Men
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics



Duel Targets
Kecac
(7*
R4)
Counters

Signature Ability (Sig 1)
TURAAB
Always Active
When either Champion’s Combo Meter reaches a multiple of 10, Dust has a 0.0% chance to inflict a Sand Debuff for 6 seconds.
When fighting against Skill Champions and while Sandstorm is active, Dust gains a Steadfast Passive.
Whenever Dust prevents a Bleed effect via Immunity, there is a 0.0% chance to inflict 1 Sand Debuff on the Opponent for -1 seconds.
Abilities
SENTIENT STORM - ALWAYS ACTIVE
Dust is Immune to Bleed, Poison, and Shock effects.
Dust’s Light and Heavy Attacks do not make contact with the Opponent.
Incoming attacks during Dust's Well-Timed Block window have a 100.0% chance to Glance. As a Defender, this triggers for any incoming Basic Attack as long as Dust is Blocking.
If the Opponent has the Willpower Mastery active, it is removed.
SAND EFFECTS
Whenever the Opponent or their Block is struck by a Medium Attack or has a hit Glance, they are inflicted with a Sand Debuff for 6 seconds.
Punishing a Heavy Attack or Special Attack with a Light or Medium Attack inflicts 200.0 Sand Debuffs for 6 seconds.
When the Opponent Purifies a Debuff, Dust deals a burst of 10.0 Physical Damage and inflicts 1 indefinite Sand Passive. If the Purified Debuff was a Sand Debuff, 2 additional Sand Passives are inflicted.
As an Attacker, Dust’s Light Attacks Purify her most recently inflicted personal Debuff on the Opponent on hit.
Inflicting Dust with an Incinerate or Plasma effect will crystalize her sand, removing 100.0 Sand effect from her Opponent.
SANDSTORM
As an Attacker, when Dust performs a Heavy Attack, she spins up a Sandstorm for 16 seconds. When finished, Sandstorm goes on cooldown for -1 seconds.
As a Defender, when Dust’s Opponent reaches -1 Sand effects, Dust spins up a Sandstorm for 8 seconds. This Sandstorm does not have a cooldown.
When a Sandstorm is spun up, Dust removes all Sand effects on the Opponent. For each effect removed, Dust gains a 3.5% Prowess Passive until the Sandstorm ends. Sandstorm and its Prowess effects are not affected by Ability Accuracy modification. Max Prowess: -1.
WHILE SANDSTORM IS ACTIVE
Whenever Dust would inflict a Sand effect, she instead gains an additional Prowess Passive, and a Power Efficiency Passive reducing the cost of Special Attacks by 300.0% for 8 seconds. Dust’s Light Attacks pause these Power Efficiency Passives for 0.3 seconds.
As an Attacker, the Opponent’s Basic Attacks have a 60.0% chance to Glance when hitting Dust’s Block.
Opponents are dealt 14.0 Physical Damage every second. This damage scales with Base Attack only and is reduced by -1% while the Opponent is Blocking.
Dust gains a Grit Passive.
Sandstorm is paused during the Opponent’s Special Attacks and expires -50.0% slower during Dust’s Special Attacks. Additionally, Sandstorm cannot end during Dust’s Special Attacks.
SPECIAL ATTACK 1
Each hit inflicts 1 Sand Debuff for 6 seconds. These can be inflicted through Block. The final 2 hits inflict an additional Sand Debuff.
SPECIAL ATTACK 2
The final 3 hits each inflict a -8.0 Physical Vulnerability Debuff for 20 seconds. If these Debuffs are Purified, they are replaced with Passive versions with their potency increased by 50%.
If Sandstorm is active, the final hit inflicts a Stun Passive for 2 seconds.
SPECIAL ATTACK 3
This Special Attack does not consume Power, but cannot be activated while Sandstorm or its cooldown are active.
This Special Attack spins up a Sandstorm for 22 seconds. This Sandstorm does not have a cooldown.
Synergies
ROOMMATES
Striking an Unstoppable Opponent while Sandstorm is active grants Dust a personal Prowess Passive.
Start each fight with a Disguised Charge. When struck by an attack that would deal more than 5% of Wolverine’s Max Health, consume the Charge to lower the damage to 0. This ability does not work against Special Attack 3.
Unique Synergy: Does not stack with duplicate synergies.
CHAMPIONS
Reduce the duration of Armor Up cooldowns by -2 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Reduce the duration of Armor Up cooldowns by -2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...





