Iron Man
Tech | 2015
Abilities
Armor, Armor Break, Block Unblockable*, Contact Attacks, Incinerate, Invalidate*, Regeneration, Cruelty
*, Plasma
*, Power Drain
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW: Sturdy
#AW: Sugar Pill
#Avengers
#Defensive: Guard
#EQ : Romance
#Forbearance
#Hero
#Metal
#RAIDS : Vanguard
#Saga
#Size: M
#Stark Tech
#Valentine's
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Duel Targets
alossss
(7*
R3)
●
Marv2
(7*
R4)
Signature Ability (Sig 1)
IRON MAN ARMOR MARK III UPGRADE
Increase the potency of Armor Ups by 5.0%.
Double the amount of Block Proficiency gained during the Opponent’s Special Attacks.
When Iron Man’s Health drops below 15.0%, gain a Regeneration Passive granting 10.0% of missing Health over 6 seconds. Pressing Block 2 times while performing a Special Attack triggers the Regeneration with -1% reduced Potency.
As an Attacker this Regeneration can only trigger once per Quest.
Abilities
ALWAYS ACTIVE
Iron Man can Block Unblockable Special Attacks from Mutants.
Gain +61.6 Block Proficiency during the Opponent’s Special Attacks.
ARMOR UP - MAX: 20
Personal Armor Ups increase Armor Rating by +16.0, lasting indefinitely up to -1 stacks. Additional stacks last for 6 seconds. While an Armor Up is active, Iron Man is Immune to Coldsnap, Frostbite, and Incinerate.
Personal Armor Ups increase Critical Resistance by +2.5, cannot be removed by Nullify or Stagger, their Ability Accuracy can only be modified by Cosmic Champions, and when they expire naturally the Opponent is Power Locked for 0.2 seconds.
Gain 100.0 Armor Up Buff when the fight starts and when Iron Man’s Combo Meter passes a multiple of 5. 25.0% chance to gain an Armor Up Buff when struck or Blocking an attack.
Well-Timed Blocking an Opponent's Special Attack pauses Armor Ups for 1000.0 seconds, and activating a Special Attack pauses them for 5 seconds per Bar of Power spent. These pauses expire one at a time.
ARC REACTOR
When reaching 1200.0 or more stacks of Armor Up, the Arc Reactor activates and gains 100 Reactor Charges.
The Arc Reactor grants +100.0 Attack Rating.
Gain an additional +4.0 Attack Rating for each Armor Up above 12 stacks. Any effect that increases the potency of Armor Ups also increases the potency of these Attack Rating bonuses by the same amount.
Striking with or being struck by Basic Attacks consumes 100.0 Reactor Charges. Reaching 0 charges causes the Arc Reactor to expire and consume -1 Armor Ups.
SPECIAL ATTACKS
Each hit Invalidates 3 Prowess, removing them. For each Prowess removed this way, deal a burst of 25.0 Direct Damage.
Arc Reactor: On activation, consume 2500.0 Reactor Charges, increasing the potency of the Special Attack’s Buffs and Debuffs by 100.0%.
SPECIAL ATTACK 1
Each hit inflicts an Armor Break Debuff, removing one Armor Up and reducing Armor Rating by -30.0 for 20 seconds.
For every 1 Prowess Invalidated during this Special Attack, gain 100.0 Armor Up Buff.
Arc Reactor: This Special grants no Power to the Opponent.
SPECIAL ATTACK 2
On activation, gain 500.0 Armor Up Buffs.
Activating the Arc Reactor during this Special grants 1500.0 Reactor Charges for each Armor Up above 12 stacks.
SPECIAL ATTACK 3
Gain 700.0 Armor Up Buffs and refresh all existing Armor Ups.
Inflict an Incinerate Passive dealing 300.0 Energy Damage over -1 seconds. While this effect is active, striking the Opponent or their Block pauses all personal and synergy Incinerate effects for 0.5 second.
Synergies
A.I ENTHUSIASTS
Second Medium attacks have a 25% chance to trigger Spider-Man 2099 Debuff Pausing ability.
Heavy Attack inflicts a Power Drain, removing 50% of the Opponent’s current power over 5 second(s). This effect has a 20 second(s) cooldown.
When granting a Buff on herself, gain 15% of a Bar of Power over 3 second(s).
On a Well Timed Block 33% chance to gain a Bulwark Passive, granting 700 Block Proficiency for 10 second(s).
Unique Synergy: Does not stack with duplicate synergies.
ADVANCED TECH
When she intercepts the opponent’s Dash Attack and Petrify is not active on the opponent, inflict a Petrify of 100% Potency for 8 seconds. This can activate 3 times in a fight.
Iron Man, Iron Man(Infinity War) - Armor Up effects last for an additional 2 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
COVERT EXPERTISE
When the opponent starts a Dash Attack or is recovering from a Heavy, Special, or combo ending attack, gain Widow’s Insight for 0.85 seconds. Ending a combo with Widow’s Insight active grants a Cruelty Buff increasing Critical Damage Rating by 450 for 12 seconds.
When the opponent starts a Dash Attack or is recovering from a Heavy, Special, or combo ending attack, gain Widow’s Insight for 0.85 seconds. Ending a combo with Widow’s Insight active grants a Cruelty Buff increasing Critical Damage Rating by 450 for 12 seconds.
When the opponent starts a Dash Attack or is recovering from a Heavy, Special, or combo ending attack, gain Widow’s Insight for 0.85 seconds. Ending a combo with Widow’s Insight active grants a Cruelty Buff increasing Critical Damage Rating by 450 for 12 seconds.
When the opponent starts a Dash Attack or is recovering from a Heavy, Special, or combo ending attack, gain Widow’s Insight for 0.85 seconds. Ending a combo with Widow’s Insight active grants a Cruelty Buff increasing Critical Damage Rating by 450 for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
EXTREME CONDITIONS KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
FATEFUL FRIENDS
The first time Doctor Strange is struck in each fight, he gains a 5% Safeguard Buff for 10 seconds.
When a personal Incinerate expires naturally or is Purified, there is a 30% chance to re-inflict it.
Special Attack hits inflict Incinerate Debuffs dealing 100% of Attack as Energy Damage over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
HOUSE OF IRON
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Unique Synergy: Does not stack with duplicate synergies.
IRON MEN
While Locked-On Special Attack 1 inflicts Energy Vulnerability, decreasing Energy Resistance by 15% for 10 seconds.
Special Attacks inflict a Plasma Passive dealing 40% of Attack over 6 seconds.
Each Molecular Armor effect increases the potency of Armor Break by 10%.
Gaining an Armor Up Buff grants a Fury Buff, increasing Attack Rating 30% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...















