Nebula

Nebula

Tech | 2017

Abilities
Contact Attacks, Power Drain, Power Lock, Regeneration, Shock
Immunities
Bleed Immunity, Poison Immunity, Shock Immunity
#Mercenary #Metal #Offensive: Damage Over Time #Robot #Size: S
Playstyle and Requirements
Excels with Suicides ● Excels with Synergy ● High Skill Required
Relics
Green GoblinHulkbuster

Signature Ability (Sig 1)

FIRMWARE REFACTORING
Shock Debuffs
Combat Power Rate
While the opponent is suffering from at least 1 Shock Debuff, Nebula’s attacks gain +7.0% Combat Power Rate.

Abilities

ALWAYS ACTIVE
Advanced Robotics provides full Immunity to Bleed, Poison and Shock effects.
SELF-REPAIR
Nebula begins each fight with 300.0 indefinite Self-Repair Charges. When she runs out, she will gain another after 10 seconds.
Each time the opponent deals more than 11000.0% of their Attack Rating in a single hit, Nebula will spend 1.0 charge to gain a Self-Repair Buff, recovering the damage dealt over 5 seconds. If Stunned while Self-Repair is active, it is lost.
Self-Repair and its Charges are Immune to Ability Accuracy reductions.
SHOCK DEBUFFS
Unless otherwise stated, Nebula’s Shock Debuffs inflict 45.0 Energy Damage over 6 seconds.
AMP CHARGES
While holding Block, Nebula builds up 1 Amp Charge every 0.65 seconds. Each time an Immunity prevents a Shock effect on Nebula, gain 500.0 Amp Charges. Max Stacks: 20.0.
Each Amp Charge reduces the opponent’s Ability Accuracy by -20.0% if they are a #Robot.
Perform a Well-Timed Block: Convert all Amp Charges into Shock Debuffs on the opponent.
SPECIAL ATTACK 2
Nebula removes all personal Shock effects on the opponent. For each Shock removed this way, she inflicts 2 Shock Debuffs each dealing 80.0 Energy Damage over 3 seconds.
SPECIAL ATTACK 3
Nebula gains a Weapon Overcharge Passive lasting 25 seconds.
While Active, Nebula has a 65.0% chance to gain an Amp Charge when making Contact with the Opponent.
While active, any contact with the opponent has a 75.0% chance to inflict a Shock Debuff.

Synergies

A.I. UPRISING
Nebula
Sentinel
Darkhawk
Warlock
Guillotine 2099
Nebula, Sentinel, Darkhawk, Warlock,Guillotine 2099 - gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
BLUETIFUL PEOPLE
Sorcerer Supreme
Archangel
Nebula
The Champion
All Champions gain +[250, 325, 400] Block Penetration
MERCENARY COMPETITION
Crossbones
Hit-Monkey
Nebula
Platinum Pool
Yondu
Crossbones[Contempt] is expanded to include any Non-Villain Champion.

Mercenary & Villain Champions: +5% Attack Rating & +400 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
REAL LIVEWIRE
Shuri
Nebula
Synergy Members: For every 5 personal Shock effects removed by personal abilities, inflict an identical Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
SELF-REPAIRING SUFFICIENCY
Nebula
Guillotine 2099
Hulkbuster
Nimrod
Ultron
NebulaStart the fight with 1 additional Self-Repair Charge. Self-Repair Recharges 25% faster when Charges run out.

Solo: Only affects this Champion and does not stack.
SHOCK RECURSION
Nebula
Black Widow (Deadly Origin)
Electro
Guardian
Storm
NebulaGaining an Amp Charge Pauses all Shock Debuffs on the opponent for 0.2 seconds.

Solo: Only affects this Champion and does not stack.
SIBLING RIVALRY
Gamora
Nebula
GamoraRobot opponents suffer -10% Ability Accuracy and -2% Attack Rating for each personal Buff on Gamora.

NebulaThe first Special 1 each fight is a guaranteed Critical Hit. The same is true for the first Special 2.

All Synergy Champions: +5% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
UNMERCIFUL PUNISHMENT
Proxima Midnight
Nebula
Proxima MidnightWhen True Accuracy is active, her Attack Rating is increased by 15%.

NebulaStarts the fight with 10 Electroshock Charges.

Unique Synergy: Does not stack with duplicate Synergies.

Spotlight & Gameplay

Coming Soon...