Blade (Stellar Forged)
Mystic | 2026
Abilities
Atrophy, Degeneration, Nullify*, Power Steal, Regeneration, Stun, Torment
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#Defensive: Utility
#Hero
#Mighty Avengers
#Saga Champions
#Silver
#Size: M
#Stellar-Forged
#Water
Playstyle and Requirements
Awakening Recommended
Relics

Signature Ability (Sig 1)
ENHANCED VAMPIRIC IMMORTALITY
Holding Block for 0.5 Seconds
While below 70% Health, Blade’s healing factor allows him to Passively Regenerate 5.0 Health at a cost of 40.0% of a Bar of Power per second.
While Regenerating from this ability, Passively Regenerate 40.0% of the damage taken from Blocked hits.
Abilities
A HUNTER FORGED IN ISO - ALWAYS ACTIVE
Blade’s Stellar Enhancement grants him a Fractured Power Bar.
The final hit of any Special Attack activated while Blade has 3 Bars of Power inflicts a Stun Debuff for 2.5 seconds. Cooldown: -1 seconds.
DANGER SENSE
Blade’s heightened senses cause him to activate a Danger Sense Passive temporarily with his Special Attack 1, or indefinitely 0.25 seconds after the start of a fight against Cosmic or #God Champions. This ability grants the following effects:
+45.0 Attack Rating.
The Opponent is inflicted with an indefinite 50.0% Atrophy Passive. While this effect is active, Unblockable Buffs suffer an additional 25.0% reduced duration.
Inflicting a Degeneration effect Nullifies 100.0 True Buff.
DEGENERATION EFFECTS
Blade only benefits from 50.0% of the Mystic Dispersion Mastery, but while nearby Degenerating Opponents he Passively gains 2.0% of a Bar of Power per second for each Degeneration, up to 10%.
Blade’s Degeneration Passives deal 10.0 of Direct Damage over 18 seconds and scale with Base Attack only. Max stacks: -1.
Performing a Well-Timed Block inflicts a Degeneration Passive.
When an Opponent’s Buff expires naturally or is Nullified, inflict a Degeneration Passive.
SPECIAL ATTACK 1
On activation, if the Opponent is suffering from -1+ Degeneration effects and Blade's indefinite Danger Sense isn't active, gain it for 20 seconds.
The first hit inflicts a non-stacking 100.0% Torment Debuff for 20 seconds.
The final two hits each inflict a Degeneration Debuff, dealing 50.0 Direct Damage over 12 seconds. Max stacks: -1.
SPECIAL ATTACK 2
Ranged hits each inflict a Degeneration Debuff, dealing 55.0 Direct Damage over 2 seconds. Max stacks: -1.
While the Opponent is below Max Power, ranged hits also Power Steal 1020.0% of a Bar of Power, granting 40.0% of the Power stolen.
SPECIAL ATTACK 3
Inflict 5 Degeneration Debuffs, each dealing 160.0 Direct Damage over 60 seconds. Max stacks: -1.
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