Sabretooth
Mutant | 2018
Abilities
Armor Break*, Bleed, Contact Attacks, Fury, Regeneration, Vicious
*
Immunities
Coldsnap Immunity, Frostbite Immunity
#AQ: Ramp
#AW : Provocateur
#AW: Conduit
#Brotherhood of Mutants
#Canadian
#Mercenary
#Offensive: Raw Damage
#Saga
#Size: L
#Wrath
Playstyle and Requirements
Excels with Synergy ● Ramp-up Required
Relics


Signature Ability (Sig 1)
UNTAMED HEART
When Attacked
When struck or when blocking a Critical Hit, Sabretooth gains a Regeneration Passive, healing 25.0% of the damage taken from the hit over 25 seconds. These Regenerations are removed and new ones cannot be gained if Sabretooth is Heal Blocked.
Fury and Regeneration effects receive a permanent +70.0% flat Ability Accuracy.
If Sabretooth does not hit or get struck by the opponent for more than 5 seconds, he starts losing Regeneration stacks over time.
Abilities
PASSIVE
Sabretooth can withstand incredibly cold temperatures, providing him Immunity to Cold Damage like Coldsnap and Frostbite.
PERSISTENT CHARGE
At the start of the fight, if Sabretooth has 0.0 Persistent Charges, he will randomly receive between 3 and 6.0 Persistent Charges.
At the start of the fight, if Sabretooth has a Persistent Charge, he consumes one, re-activating up to 3000.0 of his Fury effects that were active at the end of his last fight as permanent Passive Fury effects.
ALL ATTACKS
Every 10.0 hits on Sabretooth’s or 5 hits on the opponent’s Combo Meters, Sabretooth gains a Fury. Against Skill Champions, Sabretooth also inflicts an Armor Break if he is attacking, reducing the opponents Armor Rating by -20.0 for 10 seconds.
Fury increases Attack Rating by 25.0 for 6 seconds.
Sabretooth lives for the thrill of the kill and starts each fight in Battlegrounds with 500.0 Passive versions of this Fury.
PASSIVE
Dodging back and allowing Sabretooth to idle for 1.4 second allows him to convert a temporary Fury Buff into a permanent passive effect.
Sabretooth can convert a maximum of 5 permanent Fury passives in a fight. Fury effects from previous fights do not count towards this limitation.
Sabretooth cannot convert his passive Fury effects while fighting if he has 15 or more permanent passive Fury effects active.
Once Sabretooth has converted the maximum number of Fury Passives during a fight, the Fury Buff from his Combo Gain gains 20000.0% increased duration and 50% increased potency.
SPECIAL ATTACKS
80.0% chance to inflict Bleed, dealing 80.0 Direct Damage over 8 seconds.
SPECIAL ATTACK 1
On activation and on the final hit, converts personal Fury Buffs into a permanent Passive Fury effect.
SPECIAL ATTACK 2
Activates a Fury effect and immediately converts it to a Passive effect, increasing Attack Rating by 15.0 permanently.
The final hit grants Sabretooth a Regeneration Passive, recovering 10.0% of missing Health over 15 seconds.
SPECIAL ATTACK 3
Gains a Fury Buff, increasing Attack Rating by 45.0 for 2 seconds.
Synergies
CO-WORKERS
When Longshot Nullifies a Regeneration Buff, gain a Regeneration Buff, healing 5% of base health over 10 second(s).
Attacking an Opponent with 0 Power reduces their Defensive Ability Accuracy by 50%.
Blocking an attack has a 10% chance to grant a Regeneration Passive that heals 25% of the damage taken from the block over 25 second(s).
Spider-Man 2099 gains 85 Critical Rating per Unique Debuff on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
DECIMATION
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
NO MERCY
Inflicting a Debuff reduces the opponent’s Ability Accuracy by 100% for 0.7 seconds.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
WEAPON X STRIKE TEAM
Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Regeneration and Fury are 12% more effective.
Regeneration and Fury are 12% more effective.
Unique Synergy: Does not stack with duplicate synergies.
X ASSASSINS
30% faster rate to inflict Death Spores and 30% longer rate for Death Spores to be removed.
+25% Combat Power Rate while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
30% chance Basic Claw hits inflict Bleed, dealing 40% of Attack as Direct Damage over 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
















