Platinum Pool
Mutant | 2020
Abilities
Bleed, Contact Attacks, Prowess, Regeneration, Stun, Fury
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Armor Rating
#Canadian
#Defensive: Utility
#Mercenary
#Size: M
#Winning
#blessed
#goals
#noexcuses
#nofilter
Relics


Duel Targets
•BLUD•
(7*
R4)
Signature Ability (Sig 1)
LEGENDARY BOOST
Passive
Unlock a very low chance to draw the Legendary Boost Card.
Increase the potency of all Common Card effects by 20.0%.
Abilities
PASSIVE
Autofight? Booooring, fast forward!
PLATINUMPOOL’S GUIDE TO THE BATTLEREALM DECK - MAX 6 CARDS
Platinumpool draws 300.0 Cards before each fight. You thought I just made cards for Super Villains? Think again!
At the start of the fight, each drawn Card is revealed, granting a random effect.
There are 4 rarities of Cards: Brown Pants, Common, Rare and Epic. One of these is not like the others...
The rarity of a Card determines the chance it will be drawn. By default, Brown Pants Cards cannot be drawn. Epic Cards cannot be drawn when fighting on the final node of a quest.
Platinumpool can draw duplicates of all Common Cards.
Drawing Cards is not affected by Ability Accuracy modification.
WHEN BROUGHT BELOW 35% MAX HEALTH
Once per fight, Platinumpool gains a Regeneration Buff, recovering 12.0 Health over 8 second(s).
WHEN KNOCKED DOWN
Platinumpool has a 25.0% chance to draw a Card when he is knocked down.
BASIC ATTACKS
Pause the duration of all Personal Bleed effects for 1 second(s).
HEAVY ATTACKS
When landing the first hit, gain a Prowess Buff, increasing Special Attack Damage by 25.0% for 10 seconds.
SPECIAL ATTACK 1
Inflict a Bleed Debuff, dealing 120.0 Direct Damage over 16 seconds. This Bleed scales with Special Attack Damage.
SPECIAL ATTACK 2
If the Opponent is currently bleeding, Platinumpool inflicts a Stun Debuff lasting 2 seconds. Cruel… but very effective.
If Platinumpool completes his dance after this attack, he draws and reveals 1 Card.
The chance to draw a Brown Pants Card is increased each time Platinumpool draws a card in this way. While Platinumpool is defending Brown Pants Cards cannot be drawn. This is why I never risk it, you do NOT want to end up with Brown Pants.
Once per fight, if Platinumpool is interrupted before completing his dance during his Special 2 Attack, he gains a Regeneration Buff, recovering 7.5 Health over 8 second(s).
SPECIAL ATTACK 3
Inflict a Bleed Debuff, dealing 165.0 Direct Damage over 32 seconds. This Bleed scales with Special Attack Damage.
Discard all active Cards and draw 300.0 more. Hold on, there’s more?! I don't think I have the attention span for this...
PLATINUMPOOL’S GUIDE TO THE BATTLEREALM CARDS
Brown Pants: Reduce the potency of Platinumpool’s Block Proficiency, Perfect Block Chance, Critical Rating and Power Rate by -100.0% for 8 seconds. This card does not count towards the max.
Attack Boost: Increase Attack Rating by 10.0.
Heal Boost: Increase Regeneration Rate by 20.0%.
Stun Boost: Increase the duration of Stun Debuffs inflicted on the Opponent by 30.0% and reduce the duration of Stun Debuffs inflicted on Platinumpool by 30.0%.
Power Boost: Gain a Power Gain Buff, generating 75.0% of bar of Power over 20 seconds. Increase Power Rate by 10%.
Special Attack Boost: Increase Special Attack Damage by 15.0%.
Blood Drive: While the Opponent is bleeding and Platinumpool has a lower percent of Health remaining, attacking the Opponent inflicts a Bleed Debuff dealing 50.0 Direct Damage over 12 seconds. This Bleed scales with Special Attack Damage.
Throwing Fists: Gain up to 200.0% increased Special Attack Damage, increasing for each hit in the Combo Meter to a max of 200.0 hits. Every 15 hits in either Champion’s Combo Meter, gain an Unblockable Buff for 3 seconds.
Payback: When Platinumpool hasn’t been attacked by the Opponent for 7.0 seconds, gain a Payback Passive for 5 seconds. After Payback expires, gain a Regeneration Buff, recovering all damage taken while Payback was active over 5 second(s) and inflicting a Bleed Debuff on the Opponent, dealing 75.0% of all damage taken while Payback was active as Direct Damage over 5 seconds. This Bleed scales with Special Attack Damage.
Sumopool: While either Champion has a Fury effect, Platinumpool becomes Unstoppable against the last hit of incoming Special 1, Special 2 and Heavy Attacks. Additionally, damage received from this hit can’t exceed 15% of the Opponent’s Attack. When Platinumpool is in either corner, gain a Fury Buff, increasing Attack Rating by 100.0 until Platinumpool leaves the corner.
Special Surprise: When activating a Special Attack, gain 1 Buff for each bar of Power filled by the Opponent, lasting 6 seconds. Buffs include Fury, Precision, Cruelty, Prowess, Unblockable, Indestructible and Unstoppable.
Mode Mixer: Rotate through Light, Medium, Heavy and Special Modes. Attacks associated with each mode gain 250.0 Attack Rating and all other attacks have -80.0% Attack Rating. Modes rotate every 10 seconds. I totally zoned out, is he done? Alright! Let’s get back to fighting!
Synergies
FOURTH WALL CRAWLER
Gain an indefinite Fury Buff whenever a Debuff expires on the Opponent, increasing Attack Rating by +10%, stacking up to 10 times.
Gain an indefinite Fury Buff whenever a Debuff expires on the Opponent, increasing Attack Rating by +10%, stacking up to 10 times.
Gain Vigilance while the Opponent is Bleeding, making attacks unable to Miss.
Porker Popper duration is increased by 20%.
Well-Timed Blocks have 30% Perfect Block chance, and inflict Tippy's Medium Attack Bleed.
Unique Synergy: Does not stack with duplicate synergies.
NOT SO UNCANNY
Knocking the opponent down removes all their Prowess effects and grants Howard 1 Prowess Buff for each effect removed this way, each increasing Special Attack Damage by 10% for 10 seconds.
Other Synergy Champions: +12% Prowess duration and Potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
RESTORATION KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
TROPHY CASE
Start the fight with 5 Rage charges.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
Unique Synergy: Does not stack with duplicate synergies.
ONE WAS ALREADY TOO MANY
Opponents that are Immune to personal Incinerates are inflicted with matching Rupture Passives with 60% of the original potency. These Ruptures are still treated as Incinerates by the rest of Negasonic’s abilities and effects.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...














