Sasquatch

Sasquatch

Mystic | 2020

Abilities
Coldsnap Resistance, Contact Attacks, Regeneration, Rupture, Stagger, Stun
Immunities
Armor Break Immunity, Frostbite Immunity
7* Stat Focus
Attack: Special Damage
Defense: Block Penetration
#AQ: Ramp #AW : Provocateur #AW: Sugar Pill #Alpha Flight #Defensive: Tank #Gamma #Hero #Offensive: Burst #Size: XL
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics
Iron FirstJuggernaut
Armoured Mystic Relic of Talent
Duel Targets
R3V3NG3 (7* R4)

Signature Ability (Sig 1)

OLD BEAST OF THE NORTH
Passive
When below 40% of max health, getting struck by a Contact Attack has a 7.4% chance to activate Sasquatch’s healing factor, Passively Regenerating 5.0% of missing health over 20 seconds. Max stacks 3.
Combat Power Rate
During Wrath of Tanaraq, Sasquatch becomes Passively Unstoppable during Special and Heavy Attacks and the Opponent’s Defensive Combat Power Rate is reduced by -1.8% when struck by these Attacks.

Abilities

FROM THE BUSH
Coldsnap
A thick fur coat provides -90.0% Coldsnap resistance along with immunity to Frostbite effects and Armor Break Debuffs.
If Regeneration Rate is inverted, all Regen effects are removed.
Stagger
Gain +25.0% Combat Power Rate if the Opponent has a Buff or is suffering from a Stagger Debuff, this is increased to +50.0% if the Opponent has 4 or more of these effects.
MEDIUM ATTACKS
30.0% chance to inflict a Rupture Debuff, dealing 50.0 Physical Damage over 17 seconds. +70% chance during Wrath of Tanaraq.
HEAVY ATTACKS
Stagger
Inflict Stagger for 14 seconds. Max 2.
SPIRIT OF RAGE - MAX STACKS 15
Light Attacks have a 30.0% chance to build 1 Rage. Chance increased to 100% on the 3rd Light Attack in each combo.
Build 1 Rage every 4.5 seconds that Sasquatch didn’t land a hit.
Each stack of Rage reduces incoming damage from all sources except Special 3 by 5.0% per stack.
Rage is not affected by Ability Accuracy reduction but is prevented while suffering from an Enervate or Exhaustion Debuff.
WRATH OF TANARAQ
If Sasquatch has 5.0 or more Rage, each stack gained above this threshold has a flat 10.0% chance to remove all stacks and trigger Wrath of Tanaraq. This lasts for 1.7 seconds per stack removed.
During Wrath of Tanaraq Sasquatch is Stun Immune.
Combat Power Rate
Gain 35.0 Block Penetration and +50.0% Combat Power Rate.
Special Attack 1 and 2 cost -50.0% less power and Special Attack 3 costs 25% less Power.
While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5.0% of their max Power.
SPECIAL ATTACK 1
Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
If the final hit is blocked it has a 20.0% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.
SPECIAL ATTACK 2
The first 2 hits remove the Opponent's Rupture Debuffs, gaining 140.0 Attack Rating for each Rupture removed. This increased by 50.0% if activated during Wrath of Tanaraq.
The final hit inflicts up to 3 Rupture Debuffs, each dealing 150.0 Physical Damage over 17 seconds.
SPECIAL ATTACK 3
Passively Regenerate 10.0% of missing health over 5 seconds. This is increased by a flat +1.0% per Rage Stack.
Gain up to +500.0 Stacks of Rage and enter Wrath of Tanaraq. These stacks don’t count toward the Regeneration.

Synergies

ALPHA FLIGHT
Guardian
Sasquatch
GuardianWell-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).

Solo: Only affects this Champion and does not stack.
BIG GAME
Kraven
Beast
Dragon Man
Sasquatch
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
COMMON HISTORY
Hulkbuster
Sasquatch
HulkbusterStart the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.

SasquatchEach stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.

Unique Synergy: Does not stack with duplicate synergies.
FURRY BUDS
Sasquatch
Squirrel Girl
SasquatchRupture effects last 20% longer.

Squirrel GirlWhen Tippy-Toe attaches to the Opponent she stays on for 30% longer.

Unique Synergy: Does not stack with duplicate synergies.
GAMMA MUTATES
Hulk (Immortal)
Abomination (Immortal)
Sasquatch
She-Hulk
Hulk (Immortal)+5% Max Health.

Abomination (Immortal)+5% Max Health.

Sasquatch+5% Max Health.

She-Hulk+5% Max Health.

Unique Synergy: Does not stack with duplicate synergies.
GAMMA RAY RAY
Hulk
Sasquatch
HulkStunned Opponents suffer -100% Ability Power Rate. This effect lingers for 0.2 seconds after the Stun expires.

SasquatchSpecial 2 inflicts 1 additional Rupture Debuff.

Unique Synergy: Does not stack with duplicate synergies.
GIANT CHALLENGERS
King Groot
Sasquatch
Sentinel
Thing
King GrootMalice grants an additional Fury Buff and +30% Fury Buff Potency.

SasquatchStart the fight with 3 Stacks of Rage.

SentinelStart the fight with 30 Analysis Charges.

ThingStart the fight with 3 Rock Stacks.

Unique Synergy: Does not stack with duplicate synergies.
JUST HAIR AND THINGS
Man-Thing
Sabretooth
Sasquatch
Man-ThingStriking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.

SabretoothOnce per fight, throwing Special Attack 3 grants 1 Persistent charge.

SasquatchDuring Wrath of Tanaraq gain +12% Attack.

Unique Synergy: Does not stack with duplicate synergies.
BEAST FRIENDS
Werewolf By Night
Sasquatch
Tigra
Beast
Sabretooth
Synergy Champions: Gain +350 Physical Resistance.
Unique Synergy: Does not stack with duplicate synergies.
IF YOU DON’T TALK, YOU WON’T KNOW THEM
Chee'ilth
Hulk
Hulk (Immortal)
Sasquatch
She-Hulk
Chee'ilthSister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead.

Synergy Champions: +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
TRUE NORTH
Northstar
Sasquatch
Guardian
NorthstarWhile Speed Burst is ready to be activated, Northstar’s Combat Power Rate is increased by 15%.

SasquatchWhen immune to a Stun or Frostbite effect, or when inflicted with Coldsnap Debuff, pause Wrath of Tanaraq for 5 seconds.

GuardianA Perfect Block briefly briefly pauses any Force Field charges that are expiring.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay

Coming Soon...