Shock
Inflicts Energy Damage over time
Shock Resistance
Reduces damage from effects of Shock
Sleep
Sleeping Champions cannot attack, block or move. This Ability is removed when they are hit. Sleep cannot be activated if triggered during the Opponent's Special Attacks.
Slow
Reduces the Ability Accuracy of opponent's Unstoppable and Evade effects
Slow Resistance
Reduces the duration or potency of slow debuff by given percentage.
Soul Barb
While Active, deals Energy Damage per second for each Buff on the affected Champion.
Special Concussion
Affected Champions have their Ability Accuracy during Special Attacks reduced by the given potency.
Special Power Drain
When an affected Champion activates a Special Attack, the indicated percentage of their remaining Power is Passively Power Drained. The power drain is unaffected by Ability Accuracy.
Spectre
Reduces Regeneration Rate by given Percentage
Stagger
A Staggered enemy cannot gain their next Buff effect
Static Shock
When a Champion with Static Shock is attacked, the attacker gets a Static Shock for a percentage of the damage they inflicted
Steadfast
While active, Unblockable Attacks can be blocked as though they weren't.
Steady
While this effect is active, attacks cannot Glance.
Stifle
Reduces Offensive Combat Power Rate by the given potency.
Stimulate
Increases Combat Adrenaline by a flat amount.
Stun
Prevents moving, attacking, or defending
Sunder
Reduces Critical Resistance to 0 and Prevents from Increasing
Suppression
Reducing Defensive Power Rate by X% for certain duration of time
Taunt
Increase opponent's chance of launching a Special Attack
Tenacity
Tenacity allows the user a X% chance to shrug off any Debuff