Bastion

Bastion

Tech | 2025

Abilities
Armor Up, Bleed Resistance, Disintegration, Disintegration Vulnerability, Fury, Parry Non-contact, Poison Resistance, Power Reroute, Pursuit, Regeneration
7* Stat Focus
Attack: Special Damage
Defense: Block Penetration
#Forbearance #Frightful #Metal #Offensive: Damage Over Time #Psychic Shielding #Robot #Saga #Size: M #Villain
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics
Sentinel
Sturdy Tech Relic of Toughness
Duel Targets
J_elDestructor (7* R4)
Counters
Angela Cull Obsidian The Serpent Thanos (Deathless)

Signature Ability (Sig 1)

THE FUTURE INCARNATE
Always Active
Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects.
Prowess
Against Mutants, whenever the Opponent gains a Regeneration or Prowess effect, all of Bastion’s personal Abilities are paused for 0 seconds.
Fury
Personal Fury potency increased by +0.0%.

Abilities

THE NEXT STEP IN EVOLUTION - ALWAYS ACTIVE
Poison
Bastion’s evolved Sentinel body provides him 100% Resistance against Bleed and Poison effects, and his Regeneration Rate cannot be reduced by Poison.
Crush
When inflicted with a Bleed, Poison, or Crush effect, Bastion gains a 10 second Self-Repair Buff healing 800.0% of missing Health or 3.0% of Max Health, whichever is greater. Max stacks: -1.
Disintegration
The Sentinel Relic increases the potency of personal Disintegration effects by 10.0%. This effect is doubled when fighting Mutants.
MECHANICAL ARMOR UP PASSIVE
Armor Up
Bastion starts each fight with an indefinite Armor Up Passive, granting +37.5 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
Bastion can trigger the Parry Mastery against non-contact attacks.
Regeneration
When Bastion’s Block is broken due to Unblockable or Crush, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly Regenerates 85.0% of all non-Special 3 damage taken. Cooldown: -1 seconds.
TECHNO-MECHANICAL VIRUS CHARGES
Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
When either Champion strikes with a Medium Attack, inflict 200.0 Techno-Mechanical Virus Charges.
When either Champion strikes with a Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
When Bastion performs a Well-Timed Block, inflict 200.0 Techno-Mechanical Virus Charges.
When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
flat
Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effects[/k] and Daunted Debuffs by -500.0% flat, down to -40.0%, or --1% against Mutants.
Whenever a non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effect[/k] fails due to Ability Accuracy reduction, inflict a 16.0% Disintegration Vulnerability Passive for 28 seconds. Potency doubled against Mutants. Max stacks: -1.
As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5.0 Charges, Special 2: 12 Charges, Special 3: 2400.0 Charges.
TECHNO-MECHANICAL INFECTION
When the Opponent is inflicted with 3000.0 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
Power Reroute
While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by -35.0% and they are inflicted with a Power Reroute Passive.
HEAVY ATTACKS
Pursuit
The first hit cannot be Evaded and grants a non-stacking Pursuit Passive for 10 seconds. Against Mutants this becomes -1 seconds.
Disintegration
The second hit inflicts a non-stacking -1% Disintegration Passive, dealing 97.0 Direct Damage over 16 seconds.
SPECIAL ATTACK 1
Disintegration
Each beam hit inflicts an Instant -1% Disintegration, dealing 65.0 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
Disintegration
If Infection is active: For each personal Disintegration effect on the Opponent, inflict another Instant Disintegration.
SPECIAL ATTACK 2
Fury
On activation, Bastion’s inner turmoil grants him a +36.0 Fury Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: -1.
Fury
If Infection is active: Gain an additional Fury Passive.
SPECIAL ATTACK 3
Disintegration
Inflict a -1% Disintegration Debuff, dealing 450.0 Direct Damage over 40 seconds.

Synergies

NEED A HAND?
Bastion
Nightcrawler
Cable
BastionWhile Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.

NightcrawlerMax stacks of Prowess increased by +5.

CablePersonal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.

Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Bastion
Sentinel
Nimrod
Omega Sentinel
BastionPersonal Disintegration effects gain 20% increased duration.

SentinelWhile the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.

NimrodAt max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.

Omega SentinelPersonal non-Damaging Debuff durations are increased by +2.5 seconds.

Unique Synergy: Does not stack with duplicate synergies.
PLAYERS OF THE GAME
Bastion
Peni Parker
BastionSpecial Attack Infection abilities trigger even if Infection is not active. This can only trigger 2 times per match.

Peni ParkerSpecial 3 sets the Sync-Shield’s strength to 200%.

Unique Synergy: Does not stack with duplicate synergies.
THE DESTINY INSIDE ME
Bastion
Storm
Beast
Cable
Nightcrawler
BastionFor each defeated Synergy Champion on the team, gain +6% Attack Rating.

Mutant Champions: For each Mutant Champion on the team, gain +4% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay

Coming Soon...