Synergy Champions: After performing a personal roar or howl ability, gain a non-stacking 15% increase to Rupture and Bleed potency for 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Mighty Roar passively grants 35% Spirit. This goes on cooldown until a Striker is activated.
Start each fight with 3 Outrage that are retriggered when IMPERIUS REX ends.Unique Synergy: Does not stack with duplicate synergies.
During the Opponent’s Special Attacks, personal Bleeds have 25% reduced Tick Rate.
Black Panthers: Activating a Special Attack grants a +10% Fury Passive for the duration of the attack and 10 seconds after.
Unique Synergy: Does not stack with duplicate synergies.
Charging a Heavy Attack grants a personal Unstoppable. Knocking the Opponent into a wall from outside their corner with a Heavy Attack deals an additional burst of Direct Damage equal to 100% of the hit damage the Opponent has taken during the attack. Cooldown: 10 seconds.
When Jabari Panther would gain a Huntress Charge while the Hunt is active, pause the Hunt for 1 second.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Synergy Champions: When activating a Well-Timed Special, gain a +10% Fury Passive for the duration of the attack.
Unique Synergy: Does not stack with duplicate synergies.
The Harvest lasts 50% longer, and the potency of Galan’s Regeneration Buff is increased by 50%.
Other Synergy Champions: Once per fight when falling below 50% Health, gain a Regeneration Passive, healing 20% of missing Health over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Gain +1000 Block Proficiency. If Awakened, Blue Marvel’s Indestructible Passive can also trigger against a Special Attack 3. When it does, the cooldown is doubled.
While the Opponent is Sundered, Luke gains +1000 Physical Penetration.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: During the Opponent’s Special Attacks, personal Overload and Regeneration effects expire and tick 50% more slowly, respectively.
Unique Synergy: Does not stack with duplicate synergies.
While Locked-On Special Attack 1 inflicts Energy Vulnerability, decreasing Energy Resistance by 15% for 10 seconds.
Special Attacks inflict a Plasma Passive dealing 40% of Attack over 6 seconds.
Each Molecular Armor effect increases the potency of Armor Break by 10%.
Gaining an Armor Up Buff grants a Fury Buff, increasing Attack Rating 30% for 12 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: While a Combo Shield is active, gain +8% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Once per fight, activating a Special Attack grants a Combo Shield Passive for 20 seconds. This will not activate while another Combo Shield is active.
Unique Synergy: Does not stack with duplicate synergies.
Start each fight furious with 1 personal Fury Passive. Does not stack with duplicate synergies.
All Champions gain +115 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight with a 5% Safeguard Buff for 2 seconds that begins paused until it prevents damage, and is removed when the Opponent activates a Special Attack 3. When it ends for any reason, it returns after 45 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Intercepting the Opponent grants a non-stacking +15% Confidence Passive for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Completing a Headline grants a 4% missing Health Self-Repair Buff for 5 seconds.
After a fight begins, receive a basic Headline prompt to complete within 7 seconds. Completing it pays out a Power Gain Passive, granting 25% of a Bar of Power over 8 seconds. Receive a new Headline 20 seconds after one ends.
After a fight begins, receive a basic Headline prompt to complete within 7 seconds. Completing it pays out a Power Gain Passive, granting 25% of a Bar of Power over 8 seconds. Receive a new Headline 20 seconds after one ends.Unique Synergy: Does not stack with duplicate synergies.
Completing a Headline inflicts a Degeneration Passive dealing 80% of Attack as Direct Damage over 5 seconds.
Start each fight with J. Jonah’s Smile for the Camera! Falter effect available. It can be re-used after 2 completed Audience Prompts.Unique Synergy: Does not stack with duplicate synergies.
Gain 40% increased Nullify Ability Accuracy.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1000% Fury Buff.
Unique Synergy: Does not stack with duplicate synergies.
Personal Damaging effects gain 499.9% increased duration.
Special Attack 3 gains +500.1% Special Damage.Unique Synergy: Does not stack with duplicate synergies.
Gain Immunity to Coldsnap. While charging a Heavy Attack, gain an Unstoppable Passive and +60% Combat Adrenaline.
Gain Immunity to Incinerate. When detonating a Soul Bond, inflict a Degeneration Passive dealing Direct Damage equal to 80% of the damage dealt by the Soul Bond over 10 seconds.Unique Synergy: Does not stack with duplicate synergies.
Gain +150 Critical Damage Rating.
Gain +6% Attack Rating.
Gain +150 Critical Rating.
Gain +7.5% Special Damage.
+10% Combat Adrenaline.
Synergy Champions: Gain the bonuses of all present Synergy Champions if Human Torch is dead.
Unique Synergy: Does not stack with duplicate synergies.










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