King Groot
Cosmic | 2017
Abilities
Armor Break, Contact Attacks, Fury, Poison, Purify, Regeneration
Immunities
Bleed Immunity, Power Burn Immunity, Power Drain Immunity
#AQ: Ramp
#AW: Conduit
#AW: Unsteady Ground
#Offensive: Raw Damage
#Size: XL
#Villain
#Villain of the Contest
Playstyle and Requirements
Awakening Recommended
Relics


Signature Ability (Sig 1)
UNYIELDING MIGHT
While Malice is active: Gain up to +49.0% Poison duration based on how long the fight has gone on. Max Bonus after 100.0 seconds.
When Malice enters Cooldown, gain a Regeneration Buff, recovering 4.5 Health over 13 seconds.
Abilities
ALWAYS ACTIVE
Unique physiology grants Immunity to Bleed, Power Drain and Power Burn effects.
PERSONAL FURY BUFFS
Unless otherwise stated, King Groot’s Fury Buffs each provide +30.0 Attack Rating and last 13 seconds.
Whenever King Groot receives a Debuff, he will spend 1 personal Fury Buff after 0.5 seconds to Purify that Debuff.
MALICE - PASSIVE
King Groot starts the fight with a Malice Passive, which grants 300.0 Fury Buff(s). Malice lasts as long as King Groot has at least 1 Personal Fury Buff remaining.
While Malice is active: Gain up to +10000.0% Fury Buff Potency based on how long the fight has gone on. Max Bonus after 100 seconds.
When Malice ends, it goes on Cooldown for 13 seconds.
WHILE MALICE IS ON COOLDOWN
Attacks from either Champion have a 20.0% chance to grant 100.0 Fury Charge. When Cooldown ends, gain 1 Fury Buff for each Charge acquired and re-enter Malice.
Each time King Groot’s attack is Evaded, Auto-Blocked, or Misses gain 200.0 Fury Charge(s). Cooldown 2 seconds.
SPECIAL ATTACK 1
Inflicts up to 3 Armor Break Debuffs, with each having a 100.0% chance to activate, removing an Armor Up Buff and reducing Armor Rating by -12.0 for 15 seconds. Max Stacks: 10. These Armor Breaks also reduce future Armor Up Buff Potency by 10%.
Malice: Spend 1 Fury Buff to make the Armor Break indefinite.
SPECIAL ATTACK 3
100.0% chance to gain a Regeneration Buff, recovering 10.0 Health over 3 seconds. This Regeneration Buff is Paused while King Groot is Heal Blocked.
Synergies
GREASY SWAMP BOYS
+8% Poison Debuff Potency.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.
IMMORTAL KINGS
Personal Poison and Acid Burn effects gain +15% Potency.
While Malice is on Cooldown gain a 25% chance to inflict a Poison Debuff dealing 30% of modified attack over 12 seconds each time a contact attack is landed. Additionally the chance to gain Fury charges during Cooldown is increased by a flat +11%.
Unique Synergy: Does not stack with duplicate synergies.
COSMIC FORCES OF THE CONTEST
Synthect Pierce potency increased by 20%.
Pause Furies during Groot’s Specials.
Pause Furies during Groot’s Specials.
Inflict a 50% Infuriate Passive while Venompool is outside striking distance and has 2 or more Bars of Power.
Gain +500 Armor Penetration while the Opponent has Toxic Armor.
Special Attack 3 grants +100 Planetary Mass.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

















