Havok
Mutant | 2019
Abilities
Energy Damage , Energy Resistance, Non Contact Attacks*, Prowess
Immunities
Incinerate Immunity
7* Stat Focus
Attack:
Special Damage
Defense:
Block Penetration
#AW : Provocateur
#AW : X - Magica
#AW: Crush
#AW: Prowess Power
#Hero
#Offensive: Burst
#Rising Power
#Size: M
#X-Men
Playstyle and Requirements
Awakening Recommended
Relics


Counters

Signature Ability (Sig 1)
PLASMA AMPLIFICATION
Passive
Each time Havok gains a Plasma Charge, from any source other than this ability he has a 25.0% chance to gain another one.
Abilities
PASSIVE
Havok is Immune to all forms of Incinerate.
Havok’s mutation gives him +50.0 Energy Resistance.
Havok Passively generates 2.5% of a Bar of Power each second.
Havok gains -25.0% less Power from landing and receiving Hits.
WHEN STRUCK BY CRITICAL HITS
Havok reduces the Opponent's Critical Damage Rating by -50.0%.
ALL ATTACKS
Havok’s Medium Attacks, Heavy Attacks, and Light combo ending attacks do not make Contact, and deal Energy Damage.
PLASMA CHARGES - PASSIVE
Havok generates a Plasma Charge every 5 seconds, and can have a maximum of 1000.0 Plasma Charges.
While Power Locked Havok’s Plasma Charge generation increases to 200.0 Charges every 5 seconds.
Each time Havok receives Energy Damage or a Critical Hit he gains +100.0 Plasma Charge(s).
If affected by a Power Drain or Power Burn Havok loses all his Plasma Charges.
PLASMA BUILD UP - DEBUFF
When Havok would generate a Plasma Charge beyond his maximum, he instead places a Plasma Build Up on the Opponent. Plasma Build Ups last until removed by another ability.
If made to Bleed Havok puts a Plasma Build Up on the Opponent.
At 1100.0 Stacks all Plasma Build Ups are Removed.
When a Plasma Build Up is removed, it detonates Passively causing 15.0 Energy Damage.
If a Plasma Build Up is removed due to a Purify effect its Passive Damage is increased to 40.0.
Champions with an Armor Up Buff, and Havok, receive no damage from this ability.
WHEN CHARGING A HEAVY ATTACK
Convert 2 Plasma Charge(s) to 1 Prowess, each increasing Special Attack Damage by 10.0% and lasting until Havok's next Special Attack ends. Max 5 stacks.
HEAVY ATTACKS
Places a Feedback Debuff on the Opponent for 10 seconds, causing 5.0 Energy Damage over its duration, for each Plasma Build Up on the Opponent.
SPECIAL ATTACKS
If Havok has +700.0 Stacks of Prowess all hits of his Special Attacks become Unblockable.
Converts up to 5.0 Plasma Charge(s) into Passive Prowess Effects, each increasing Special Attack Damage by 10.0% and lasting for 13 seconds.
SPECIAL ATTACK 1
On activating this Special Attack Havok gains a Overcharge Passive Effect for the next 9 seconds, granting +100.0 Plasma Charge(s) per second.
SPECIAL ATTACK 2
+175.0 Attack as long as the Opponent doesn’t have an active Armor Up Buff.
SPECIAL ATTACK 3
Convert all Plasma Charges into Prowess Passive Effects.
+40.0 Attack for each Plasma Charge converted.
Purifies all Plasma Build Ups on the Opponent.
Synergies
ENERGY ABSORPTION
+25% Regeneration Rate and +30% Prowess potency. Once per fight when struck by an energy attack inflict the Opponent with a Stun Debuff for 1.2 seconds.
+5% Combat Power Rate and +20% Ability Power Rate. Once per fight when struck by an energy attack inflict the Opponent with a Stun Debuff for 1.2 seconds.
Once per fight when struck by an energy attack inflict the Opponent with a Stun Debuff for 1.2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
OLD TEAMMATES
Each time Havok deals Energy Damage to the Opponent he has a 10% Chance to gain 1 Plasma Charge.
Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff.
Begin the fight in Swashbuckling Mode, and while in this mode his chance to Instant Bleed is increased by a flat 30%.
Unique Synergy: Does not stack with duplicate synergies.
RUNS IN THE FAMILY
Gain 2 Plasma Charge(s) after each Special Attack.
Armor Breaks effects increase their Duration by 100%.
Armor Breaks effects increase their Duration by 100%.
Well timed Blocks against contact attacks inflict Degeneration, dealing 30% of Attack as Direct Damage over 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
UNCANNY AVENGERS
Well Timed Blocks grant +1 Plasma Charge.
Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.
When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

