Ironheart
Tech | 2024
Abilities
Armor, Incinerate, Invalidate, Parry Non-contact*, Power Drain, Regeneration, Rupture, Suppression, Tracking, Vulnerability, Unstoppable
 
*
Immunities
Ability Accuracy Reduction Immunity*, Coldsnap Immunity*, Frostbite Immunity*, Incinerate Immunity*, Reverse Control Immunity*
7* Stat Focus
Attack:
Special Damage
Defense:
Armor Rating
#10 Year Challenge
#AW : Secutor
#AW: Sturdy
#Champions
#Flying
#Hero
#Metal
#Offensive: Burst
#RAIDS : Assault
#Size: S
#Stark Tech
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics



Duel Targets
IamKrob
(7*
R4)
Signature Ability (Sig 1)
PROTECTIVE HEART
Always Active
Once per fight when Ironheart drops below 15% Health, she gains a Regeneration Buff healing 15.0% of her Maximum Health over 10 seconds. While she has this Buff, she gains +15.0% Critical Resistance.
While she has any active Armor Up effect, Ironheart gains a Bulwark Passive, increasing Block Proficiency by +25.0%.
Repulsor Debuffs gain +5.0% increased potency.
Abilities
PRE-FIGHT ABILITY - REPULSOR DEBUFFS
Ironheart can inflict Damaging effects called Repulsor Debuffs, dealing 50.0 damage over 18 seconds. Her default Repulsor Debuff is an Incinerate, but she can override with Rupture in the Pre-Fight Screen. [Max Stacks: 50]
Medium Attacks inflict Repulsor Debuffs. Additionally, triggering the Dexterity Mastery inflicts 200.0 Repulsor Debuffs. This goes on cooldown until Ironheart’s next Special Attack.
On Special Attack, pause Repulsor Debuffs and Armor Ups. Special Attack hits inflict instant versions of the Repulsor Debuffs dealing a burst of 20.0 damage.
ARMOR UP
The advanced systems within Ironheart’s custom crafted suit allow her to start each fight with an indefinite Armor Up Buff granting +35.0 Armor Rating.
If this Buff is lost, it restores itself after 12 seconds. This timer is paused while Ironheart is suffering from an Armor Break.
Ironheart’s first 3 Light Attacks have a 30.0% chance to grant an Armor Up Buff granting +10.0 Armor Rating for 15 seconds. Her fourth Light Attack has a 100% chance.
While Ironheart has an Armor Up effect, she’s Immune to Reversed Controls, Incinerate, Coldsnap, and Frostbite. Additionally, her personal Debuffs and Armor Up Buffs are unaffected by Ability Accuracy modification against Mutants.
TARGET LOCK!
While the Opponent is suffering from 5 or more Debuffs, Ironheart inflicts a Tracking Passive, bypassing the effects of Miss.
Opponents that are #Robots or are suffering from a Tracking effect suffer --100.0% Offensive Ability Accuracy when hitting Ironheart’s Block. Mutants suffer a -150% reduction.
While a Tracking effect is on the Opponent, Ironheart’s AI can predict enemy attacks, allowing her to trigger the Parry Mastery against non-contact attacks and Block Mutant's Unblockable Special Attacks.
HEAVY ATTACKS
The first hit inflicts a non-stacking Suppression Debuff reducing Combat Power Rate by 30.0% for 15 seconds.
The final hit Invalidates 1 Prowess stack from the Opponent plus an additional amount equal to the amount of Repulsor Debuffs they have.
SPECIAL ATTACK 1
The first and final hits inflict 100.0 Repulsor Debuff.
The final hit also inflicts a non-stacking Vulnerability Passive reducing Physical and Energy Resistance by -20.0 for 20 seconds, and pauses Repulsor Debuffs for an additonal 8 seconds.
SPECIAL ATTACK 2
Each hit gains +25.0 Attack Rating for each Repulsor Debuff on the Opponent and Armor Up effect on Ironheart.
SPECIAL ATTACK 3
Instantly Power Drain the Opponent for up to 2 Bars of Power. For each Bar of Power Drained, gain an indefinite Armor Up Passive, increasing Armor Rating by +10.0 and inflict an indefinite Repulsor Debuff. Max stacks: 5. Indefinite Repulsor Debuffs suffer 20% reduced potency for each indefinite Repulsor Debuff already active when inflicted.
Synergies
CHAMPIONS
Reduce the duration of Armor Up cooldowns by -2 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Final hit of Special Attack 1 pauses all personal Debuffs and Furies for 3 seconds.
Reduce the duration of Armor Up cooldowns by -2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...



