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Human Torch
Science | 2019
Abilities :
Contact Attacks, Energy Damage , Incinerate, Power Sting, Bulwark -
*, Slow -
*


Immunities : Coldsnap Immunity, Frostbite Immunity, Incinerate Immunity
Suggested Relics : Ant-Man
#AW : High Ground
#AW: Conduit
#AW: Unsteady Ground
#EQ : Romance
#Fantastic
#Fantastic Four
#Flying
#Hero
#Offensive: Damage Over Time
#Saga
#Size: M
Important
Synergies



5. FRY IN SKILLET




Venompool : Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.

A SONG OF FIRE AND ICE


Human Torch and Iceman - When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.

AMAZING DETECTIVES SLASH GENIUSES


Misty Knight : Misty starts with an extra 2 Anti-Metal and Cryogenic Charges.
Human Torch : Special 2’s Stun duration increased by 33%
Unique Synergy: Does not stack with duplicate synergies.


FAMILIAR FACES



Captain America (Infinity War) : Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Human Torch : If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Killmonger : Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.



FIRE AND FORGET




Black Widow (Claire Voyant) : Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Human Torch : Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Mephisto : Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Sunspot : Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.




FORCE BLOCK





Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).




H.E.R.B.I.E.





Other Synergy Members: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.

PASSIVE AGGRESSIVE


Thing : When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.
Unique Synergy: Does not stack with duplicate synergies.




RAIN OF FIRE





Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.




THE BRAVE AND THE BOULDER





Other Synergy Members: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.



THE FANTASTIC FOUR




Mister Fantastic : For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Human Torch : Incinerate and Nova Flame duration increased by 30%.
Invisible Woman : Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Thing : Whenever you would gain a Rock Stack, gain an additional one.
Unique Synergy: Does not stack with duplicate synergies.



TRUST ISSUES




Iron Man (Infamous) : Gains +4900 Critical Rating while the Opponent has 2 or more Bars of Power.
Human Torch : Chance to Incinerate when Struck increased by a flat 100%.
Mister Fantastic : Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Thing : When Rock Stacks are removed, Thing gains an extra Fury Passive.
Unique Synergy: Does not stack with duplicate synergies.

TURN UP THE HEAT


Human Torch : Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.




REVIVIFIED SUPPORT GROUP





Negasonic Teenage Warhead : While below 5% Health, the chance to Evade Medium and Light Attacks with Precognition becomes 100% until an Evade activates.
Synergy Champions: +10% Health.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.



CANDLE HEADS




Synergy Champions: When Immune to an Incinerate effect, gain a non-stacking +15% Bulwark Passive for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.





DISCO INFERNO






Dazzler : Performing a Dazzling Dash inflicts an Incinerate Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.


ROCK AND SCORCH



The Maker : Plasma Mines also inflict a Plasma Debuff dealing 20% of Attack Rating as Energy Damage over 8 seconds.
Thing : When reaching 0 Rock Stacks, gain a Grit Passive for 8 seconds.
Human Torch : At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
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