Gentle
Mutant | 2025
Abilities
Daunted, Fear, Indestructible, Physical Resistance, Pursuit, Reinforce, Reverb, Rupture, Unstoppable
Immunities
Bleed Immunity, Stun Immunity*
7* Stat Focus
Attack:
Critical Damage Rating
Defense:
Block Proficiency, Energy Resistance
#Coda
#Hero
#Offensive: Raw Damage
#Saga
#Size: L
#Wakandan
#Wrath
#X-Men
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics



Duel Targets
Jimi84
(7*
R4)
Counters

Signature Ability (Sig 1)
VIBRANIUM TATTOOS
Reduce the health lost when finishing a Special Attack at max stack of Muscle Mass by 5.0%. While Unstoppable this damage reduction is increased by 50%.
While Unstoppable, Special Attacks cost 1.0% less Power. This potency is doubled against Skill Champions.
Gain +1.0 Block Penetration per Muscle Mass.
Abilities
ALWAYS ACTIVE
Gentle is Immune to Bleed, and while performing a Well-Timed Block he is Immune to Stun.
When an Immunity triggers, or when the Opponent Purifies or Cleanses a Debuff, gain a Pursuit Passive for 15 seconds.
When Critically Hit through Block, struck by a Guaranteed Critical Hit, or if struck by 2.0 Critical Hits within 200.0 seconds of each other, gain a Reinforce Passive for 20 seconds.
UNSTOPPABLE
When either Champion’s Combo Meter passes a multiple of 1500.0, gain an Unstoppable Passive for 3 seconds.
When the Opponent Purifies or Cleanses a Stun Debuff, or triggers a Stun Immunity, gain Unstoppable and Indestructible Passives for 2 seconds. This effect has a 500.0 seconds cooldown, and the Opponent’s Special Attack 3 removes the Indestructible.
MUSCLE MASS - MAX: 12
When striking with or being struck by Basic Attacks, Gentle has a 31.8% chance to gain Muscle Mass, granting +8.3. Attack Rating for 15 seconds, paused during Special Attacks.
For each active Muscle Mass, inflict a 5.0% Daunted Passive.
When struck and when starting a Combo against a non-Stunned Opponent, Muscle Mass is paused for the duration of the Combo, plus 4 seconds if it was a 5-Hit Combo.
Heavy Attacks pause Muscle Mass for 3 seconds. This effect has a 1500.0 second cooldown if striking a Stunned Opponent.
Gentle’s fourth Light Attack does not grant Muscle Mass but consumes one Muscle Mass to inflict a 90.0 Rupture Debuff for 15 seconds. Max: -1.
At max Muscle Mass, inflict an extra 60.0% Daunted Passive, but Gentle loses 10% of his Base Health when finishing a Special Attack. Gentle does not benefit from the Recoil Mastery, but each point increases this Daunted’s potency by +10.0% flat.
SPECIAL ATTACKS
Pause Unstoppable effects for the duration of the Special Attack. This pause does not trigger against Tech Champions.
While Unstoppable,gain +50.0 Attack Rating.
SPECIAL ATTACK 1
The final hit inflicts a Fear Passive for 15 seconds.
When this attack ends, gain 500.0 Muscle Mass.
SPECIAL ATTACK 2
For the duration of this Special Attack gain +200.0 Critical Rating, but Critical Damage Rating is reduced by 50.0%.
On activation, gain a non-stacking 25.0% Reverb Passive for 15 seconds and refresh any personal Fear Passives
When this attack ends, gain non-stacking 80.0 Physical Resistance Passive for 20 seconds, or 30.0 seconds as Defender.
SPECIAL ATTACK 3
On activation, gain a non-stacking 35.0% Reverb Passive for 25 seconds.
Gain 1200.0 Muscle Mass.
Synergies
MASSIVE GAINS
Gain +57 Block Rating per Muscle Mass.
When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.




