Gambit
Mutant | 2016
Abilities
Concussion, Contact Attacks, Prowess, Stun
7* Stat Focus
Attack:
Critical Rating
Defense:
Physical Resistance
#AW : X - Magica
#EQ : Romance
#Hero
#Offensive: Burst
#Size: M
#Valentine's
#X-Men
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides ● Excels with Synergy
Relics


Signature Ability (Sig 1)
RAGIN' CAJUN
Always Active
Prowess Buffs now also grant Gambit +7.0 Critical Damage Rating each.
Additionally, his Flak Jacket is upgraded to allow it to absorb an additional 20.0 attack damage before breaking.
Abilities
BLOCKING
Gambit charges his weapons while holding Block, gaining a Kinetic Charge every 0.4 seconds. Kinetic Charges build up more slowly as Gambit accumulates more of them. Max Charges: 1000.0.
Gambit cannot stack additional Kinetic Charges while his personal Prowess buffs are active.
WHEN CHARGING A HEAVY ATTACK
Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30.0% for 16 seconds.
STUN
Each Stun Debuff on the Opponent Reduces Regeneration Rate and Combat Power Rate by -40.0% while active.
All Stun Debuffs currently on the Opponent are Paused for the duration of Gambit's Special Attacks.
MEDIUM, HEAVY, SPECIAL 1 AND SPECIAL 2 ATTACKS
These attacks utilize a burst of kinetic energy. Striking with them reduces the damage of the Opponent's Passive Degeneration and Direct Damage effects by -100.0% for 0.2 second(s).
FLAK JACKET
Gambit begins each fight with a Flak Jacket charge, which is lost once Gambit has taken 50.0 attack damage. Tech Champions' attack damage counts double for this purpose.
While Flak Jacket is active, Gambit gains +40.0 Armor Rating and incoming Bleed effects suffer -150.0% Potency.
Against Non-Contact Physical Attacks, the Flak Jacket provides an additional +40.0 Armor Rating and Critical Resistance.
SPECIAL ATTACKS
If the opponent does not have an Armor Up Buff, all hits gain +20.0% Ability Accuracy.
SPECIAL ATTACK 3
This Attack has an 85.0% chance to inflict up to Two 5 second Stun Debuffs.
Synergies
BRINGER OF DEATH - II
Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
NOT SO UNCANNY
Knocking the opponent down removes all their Prowess effects and grants Howard 1 Prowess Buff for each effect removed this way, each increasing Special Attack Damage by 10% for 10 seconds.
Other Synergy Champions: +12% Prowess duration and Potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
PHALANX FEUD
Increase the potency of Fury Buffs by 15%.
When performing a Dash Attack, 30% chance to gain an Aptitude Buff increasing the Potency of Fury Buffs by 15% for 12 seconds.
When performing a Dash Attack, 30% chance to gain an Aptitude Buff increasing the Potency of Fury Buffs by 15% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE VOID’S RESISTANCE
Gain +150 Critical Damage Rating.
Gain +6% Attack Rating.
Gain +150 Critical Rating.
Gain +7.5% Special Damage.
+10% Combat Adrenaline.
Synergy Champions: Gain the bonuses of all present Synergy Champions if Human Torch is dead.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






