Toad
Mutant | 2022
Abilities
Contact Attacks, Poison, Prowess, Regeneration, Slow, Stun, Disorient
*, Vicious
*
Immunities
Poison Immunity
#AW : Provocateur
#AW : X - Magica
#AW: Prowess Power
#Brotherhood of Mutants
#Coda
#Meteor
#Offensive: Damage Over Time
#Saga
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics



Signature Ability (Sig 1)
PARALYTIC RESINS
Always Active
When any Stun or personal Poison Debuff is Purified, Cleansed, or prevented by Immunity, gain an indefinite +2.0% Prowess Passive. Max stacks: -1.
When a personal Poison Debuff is prevented by Immunity, if Toad has 10 or more Prowess Passives, consume all personal Prowess Passives to inflict a Stun Passive for 3 seconds. This cannot be inflicted during the Opponent's Special Attacks.
Abilities
ALWAYS ACTIVE
Toad is Immune to Poison and his Regeneration Rate cannot be reduced below 100%.
PARALYTIC POISON
When a Skill Opponent Purifies or Cleanses a Paralytic Poison Debuff, Toad has a 70% chance to inflict a 80.0 Paralytic Poison Passive for 30 seconds. This base potency scales with Toad's Special Damage.
When Toad is struck, he has a 7.0% chance to inflict a Paralytic Poison Debuff. Being struck with a Critical Hit has a 40% chance.
When the Opponent Dashes forward or Dodges back, they Purify one of Toad's Paralytic Poison Debuffs. Cooldown: 2 seconds.
TONGUE ATTACKS
Toad attacks using his Prehensile Tongue on his Second Medium, Special 1, and Special 2 Attacks.
100% chance to inflict a Paralytic Poison Debuff on Contact.
AT MAX PARALYTIC POISON DEBUFFS
Convert all Paralytic Poison Debuffs into a 20.0 Paralytic Poison Passive for 8 seconds. This base potency scales with Toad's Special Damage.
If the Opponent is not in a Special Attack, inflict a Stun Passive for 3 seconds. When it ends or if it would be inflicted during a Special Attack, it goes on cooldown for 10.0 seconds.
HEAVY ATTACKS
Each hit Purifies 1 Paralytic Poison Debuff on the Opponent to inflict an Instant Poison dealing a burst of 60.0 Direct Damage.
PARALYTIC SECRETION - REGENERATION - MAX: 3
If Toad is struck while he is near a wall, he begins to secrete paralyzing toxins and gains a Regeneration Passive healing 500.0% of missing Health over 8 seconds. These heal an additional 1% of missing Health for every hit in the Opponent's Combo Meter, up to 15.
When Toad is struck by a Critical Hit, or inflicted with a Bleed or Incinerate effect, he has a 20.0% chance to gain a personal Regeneration. Against Skill Champions, this gains +50% flat Ability Accuracy.
When Toad gains his Regeneration, he gains an indefinite 85.0% Prowess Passive. Max Stacks: -1.
While his Regeneration is active, Toad's attacks have a 40.0% chance to inflict a Paralytic Poison Debuff on contact with the Opponent.
Toad's attacks pause his Regenerations for 0.5 seconds.
SPECIAL ATTACK 1
On activation, gain a Paralytic Secretion Regeneration Passive.
SPECIAL ATTACK 2
On activation, inflict a Slow Passive for 30 seconds.
Each hit inflicts an Instant Poison dealing a burst of 50.0 Direct Damage. This base potency scales with Toad's Special Damage.
At the end of this attack, remove all personal Prowess Passives.
SPECIAL ATTACK 3
Inflict a 100.0 Paralytic Poison Passive for 25 seconds. This base potency scales with Toad's Special Damage.
Removes all personal Prowess Passives.
Synergies
BROTHERHOOD
Inflict a Bleed Passive dealing 15% of Attack Rating as Direct Damage over 6 seconds on the final hit of a Heavy Attack.
Tongue Attacks that make contact deal 20% of Attack as a burst of Physical damage while Paralytic Secretion is active.
Unique Synergy: Does not stack with duplicate synergies.
GREASY SWAMP BOYS
+8% Poison Debuff Potency.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.
IN MY NATURE
On a Heavy Attack inflict a Slow Debuff lasting for 10 second(s). Opponents with Natural Class Advantage cannot be slowed. When the Opponent fails to Evade, Scorpion inflicts a burst of Sting Debuff Damage.
30% chance to inflict a non-stacking Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50% for 8 seconds when a Poison expires.
Unique Synergy: Does not stack with duplicate synergies.
SHINING, SHIMMERING, SPLENDOR
Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.
The delay before Empathetic Agitation begins to fall off is doubled.
Landing a Heavy Attack refreshes all Poison Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
HE'S SO UGLY, I LOVE HIM!
Whenever the Opponent activates a Special Attack while suffering from a personal Power Sting, they are inflicted with 1 additional Power Sting.
Striking the Opponent’s Block with Tongue Attacks inflicts 2 Paralytic Poisons instead of 1.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






