Intimidate
Increases the chance to Block and Reduces Block Proficiency by the given potency.
Invalidate
Removes the listed number of Prowess Effects.
Invisibility
Incoming attacks have a 100% (unless otherwise noted) chance to Miss.
Life Steal
Steal Health from the opponent
Light Proficiency
Increases Attack Rating during Light Attacks.
Marked
Reduces the Ability Accuracy of Regeneration, Immortality, Indestructible and Death Immunity effects by 100%. This is not affected by Ability Accuracy Reduction.
Misery
Misery effects multiply their potency for each other Misery active on the target.
Neuroshock
While active, deals Energy Damage and prevents Miss.
Neurotoxin
Inflicts Damage over their duration On expiry Neurotoxin have a 100% Chance to Stun their target for X seconds Neurotoxins are a Passive effect and therefore do not count as either a Debuff, or a Poison
Neutralize
Decrease Buff Ability Accuracy by the given Potency.
No Critical
Can't land critical hits
Nova Flame
Deals Energy Damage over time, also removing the Perfect Block chance and lowering Block Proficiency by the given potency.
Nullify
Nullify is an ability belonging to Champions that can remove their opponent's beneficial effects (Removes Buffs from opponent)
Obfuscate
Reduces Offensive Ability Accuracy by the given potency.
Orgnaic Magnetism
Reduce Ability Accuracy and Combat Power Rate by the given potency.
Oshtur’s Refusal
Reduces the potency of the Opponent’s Shock and Bleed effects by 90% for 15 seconds, paused during the Opponent Special Attacks.
Overload
Causes hits to deal an additional burst of the damage recently dealt as Energy Damage.
Panic
Afected Champions cannot Evade or cause attacks to Miss.
Paralyze
Stun opponents and reduce their Power and Health gains