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Clean Moves - Vanguard
Increase any Raid Fervor gained from Missions by 6 for each Fury effect active on the Attacker. Max: 30 Raid Fervor. Dodging a hit grants the Attacker an indefinite Cleanse Passive. Max: 5. Blocking a hit inflicts the Attacker with a non-stacking 1% Weakness Debuff for 10 seconds. Each time the Attacker Purifies any Debuff, gain a Fury Passive increasing Attack Rating by 40% for 45 seconds. Max stacks: 5. At max stacks, refresh these Fury Passives instead. The effects of this boost cannot have their Ability Accuracy Reduced.
Critical Armor - Vanguard
Increase any Raid Fervor gained from missions by 6 for each Armor Up Buff active on the Attacker. Max 30 Raid Fervor. Combo Ending Attacks Grant a 45 second 10 Armor Up Buff. Max 5. At Max Stacks Refresh instead.Each Armor Up Buff Active Grants 45% Critical Rating. Gain Critical Damage Rating equal to Armor Rating.
Shield Smasher - Vanguard
Increase any Raid Fervor gained from missions by 6 for each Armor Break Debuff active on the Defender. Max 30 Raid Fervor. Whenever the Attacker Blocks an Attack Inflict the Defender with a 45 Second Armor Break Debuff. Max 5. Base Potency for the Armor Break is 800, but if the Attackers Physical, Energy, and Critical Resistance are greater than 800 use the combined value of all 3 stats. At Max Stacks Refresh instead.
Weak Spot - Vanguard
Increase any Raid Fervor gained from missions by 6 for each Weakness or Taunt Debuff active on the Defender. Max 30 Raid Fervor. When Punishing the Opponents Heavy or Special Attack inflict them with a 45 second 1% Weakness Debuff. Max 5. Each Weakness or Taunt also grants all Attacks 40% of the Attacks Damage as Burst Damage, up to 200%. At max Stacks Refresh Instead.
Crit Crusher - Assault
Increase any Raid Fervor gained from missions by 6 for each Precision active on the Attacker. Max 30 Raid Fervor. Punishing Defenders Special or Heavy Attacks grants the Attacker a Precision Passive, increasing Critical Rating by 40% and Critical Damage rating by 80% for 45 seconds. At Max Stacks refresh Precisions instead.
DOT Boost - Assault
Increase any Raid Fervor gained from Missions by 6 for each Debilitate or Damaging effect active on the Defender. Max: 30 Raid Fervor. Intercepting the Defender inflicts a 25% Debilitate Debuff for 45 seconds. Max stacks: 5. At max stacks, refresh these Debilitates instead. Additionally, attacks deal 40% of the damage recently dealt as a burst of [Type] Damage for each Debuff on the Defender. Max: 200% damage.
Prowess Ender - Assault
Increase any Raid Fervor gained from Missions by 6 for each Prowess active on the Attacker. Max: 30 Raid Fervor. Combo-Ending Attacks grant a 50% Prowess Passive for 45 seconds. Max stacks: 5. At max stacks, refresh these Prowess Passives instead.
Siphon Slider - Assault
Increase any Raid Fervor gained from Missions by 6 for each Debuff Siphon active on the Defender. Max: 30 Raid Fervor. Dodging a hit from the Defender inflicts a 60% Debuff Siphon Debuff for 45 seconds. Max stacks: 5. This Debuff Siphon also increases Passive Damage Effects on the Opponent. At max stacks, refresh these Debuff Siphons instead. If the Defender triggers an Immunity to a Damaging effect, gain a +20% Fury Passive for 45 seconds. Max stacks: 5. The effects of this boost cannot have their Ability Accuracy Reduced.
Null Break - Tactician
Increase any Raid Fervor gained from missions by 6 for each Armor Break Debuff active on the Defender. Max 30 Raid Fervor. Combo Ending Attacks place a Placebo Buff on the Defender. Each hit of the Attackers Special Attack's Nullifies 1 Buff. Whenever One of the Defenders Buff's are Nullified, inflict a 45 second 18% Potency Armor Break Debuff. Max 5. At Max Stacks Refresh instead.
Super Buffs - Tactician
Increase any Raid Fervor gained from missions by 6 for each Buff active on the Attacker. Max 30 Raid Fervor. Intercepting the opponent will Grant a 45 second 10% Intensify Buff, increasing Buff Potency. Max 5. At max Stacks, refresh instead.
Unparalleled Buffs - Tactician
Increase any Raid Fervor gained from missions by 6 for each Unique Buff active on the Attacker. Max 30 Raid Fervor. Punishing a Heavy or Special Attack will grant in order a 45 second 10%, Fury, Armor Up, Precision, True Damage, and Cruelty Buff. Once all are gained Refresh instead. Each Unique Buff Active grants all Attacks a Burst of Damage equal to 18% of the Attack's Damage. Max 90% Damage.
Vicious Placebo - Tactician
Increase any Raid Fervor gained from Missions by 6 for each Vicious effect active on the Attacker. Max: 30 Raid Fervor. Dodging a hit places a Placebo Buff on the Defender for 45 seconds. Max: 5. Blocking a hit Nullifies all Placebo Buffs active on them. Each time the Attacker Nullifies any Buff, gain a 50% Vicious Buff for 45 seconds. Max stacks: 5. At max stacks, refresh these Vicious Buffs instead. Each Vicious Buff also increases Critical Rating by +20%. The effects of this boost cannot have their Ability Accuracy Reduced.