Enchantress
Mystic | 2024
Abilities
Atrophy, Charm, Coldsnap, Damage Reflection, Evade, Frostbite, Incinerate, Neutralize, Nullify, Power Steal, Shock, Stun, Unstoppable, Untouchable, Bulwark
*, Petrify
 
*, Poison
 
*
Immunities
Power Lock Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Physical Resistance
#AQ: Ramp
#AW : Provocateur
#Cabal
#Control: Denial
#Defensive: Utility
#Frightful
#God
#Size: S
#Valentine's
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics


Duel Targets
Dwanaler
(7*
R4)
Counters

Signature Ability (Sig 1)
TAKE YOUR HEART
New [ae61ef]Enchantment[-] Spell:
Charm Champion: ↑ , ↓ , ↑
Enchantment Spell effects last an additional +244.3 seconds.
Whenever a Buff fails to activate on the Opponent for a reason other than chance, or they are Immune to a Damaging effect, Enchantress instantly Power Steals 1.0% of their Max Power. As an Attacker, this potency is reduced by -1%.
Abilities
ARTIST OF SEDUCTION
The ultimate thief of hearts, Enchantress’s Light and Medium Attacks deal Energy Damage and Power Steal up to 1.0% of her Opponent’s Max Power. This ability can’t affect the Opponent if they have their Special Attack 3.
Enchantress is Immune to Power Lock and her Ability and Combat Power Rates can’t be reduced below 50.0%.
When inflicted with an Opposing Champion’s effect that would cause her to lose Power, Enchantress Passively Gains that same amount of Power over 7 seconds.
Charging a Heavy Attack after landing any non-Combo Ending Basic Attack inflicts a Stun Passive for 0.75 seconds. The following Heavy Attack grants Enchantress no Power.
The first and second hits of Enchantress’s Heavy Attack prevent her from using her Special Attack 3 and Special Attack 2 respectively until the Heavy Attack finishes.
Enchantress uses her Special Attack 1 to cast Spells. Casting a Spell inflicts or grants a corresponding temporary effect. Spells themselves are indefinite and unaffected by Ability Accuracy.
When Enchantress is struck by a Special Attack while -1 or more Spells are active, she loses concentration and all are removed, each dealing a burst of 30.0 Direct Damage to the Opponent.
ABJURATIVE CASTING - AS A DEFENDER
For each active Spell, 20.0% of all incoming damage is prevented. If any Spells are still active at the start of Enchantress’s next Special Attack, the prevented damage is sent back to the Attacker as Direct Damage. This is unaffected by Ability Accuracy.
Each Debilitate effect on Enchantress counts as a negative Spell for the purposes of this ability.
At the start of each fight, and when using her Special Attack 1, Enchantress casts a predefined combination of -1 Spells at random. Doing so depletes 60.0% of her current Power.
Until she has thrown her Special Attack 1 two times, Enchantress cannot throw her Special Attack 2 and is more likely to throw Special Attacks. This resets after throwing her Special Attack 2.
Enchantress’s Ability and Combat Power Rates are reduced by --20.0%.
SPECIAL ATTACK 1
As an Attacker, after the first hit of this attack, time will slow. Swiping Up, Down, Left, or Right in any combination corresponding to one of the Spells in Enchantress’s Spellbook exits slowed time and casts that Spell.
Tapping the Block input twice or inputting a combination that is not a Spell exits slowed time and casts an Evocation Spell at random.
AMORA’S SPELLBOOK - EVOCATION
Fireball: ↓ , ↓ ,→; Blizzard: ↑ , ↑ ,→; Chain Lightning: ↑ , ↑ , ↓
Damaging effects are inflicted by the final hit of Enchantress’s Special Attacks, including through Block, and deal 50.0 damage over -1 seconds.
As a Defender, these effects are Passives instead of Debuffs.
Removal Trigger: All active Evocation Spells end if Enchantress is Intercepted while not Unstoppable.
AMORA’S SPELLBOOK - TRANSMUTATION
Levitate: ↑ , ↑ , ↑; Haste: →,→,→; Etherealness: ←,←,←
Effects granted by Transmutation Spells last -1 seconds. If they have a potency or chance, that value is 30.0%. They do not stack and are removed when Enchantress has no active Transmutation Spells.
Removal Trigger: All active Transmutation Spells end when Enchantress’s Heavy Attack is interrupted or punished.
AMORA’S SPELLBOOK - ENCHANTMENT
Dispel: ↓ , ↑ , ↓; Antipathy: →,←,→; Wilt: ←,→,←
Effects inflicted by Enchantment Spells last -1 seconds. If they have a potency, that potency is 30.0%. They do not stack and are removed when Enchantress has no active Enchantment Spells.
Removal Trigger: All active Enchantment Spells end when Enchantress is knocked down.
SPECIAL ATTACK 2
This attack gains +46.0 Attack Rating for each active Spell up to -1, as well as different effects for each category of Spell that has, or is tied for, the highest number of active instances.
Evocation: Gain +20.0 Critical Rating for each active Spell. Doubled if the Spell is Evocation.
Transmutation: Lifesteal 0.1% of damage dealt for each active Spell. Doubled if the Spell is Transmutation. Max Lifesteal: 1.8%.
Enchantment: Reactivate the effect of each active Spell. Double the effect’s potency if the Spell is Enchantment.
SPECIAL ATTACK 3
Inflict a non-stacking 25.0% Charm Debuff for 50 seconds and Power Steal up to 1 Bar of Power.
Synergies
HATE THE MIGHTY THUNDER GOD
New Enchantment Spell: Flesh to Stone: →,←,←. Inflicts a Petrify Debuff. No effect against #Robots.
Summoned Sword attacks grant an additional 5 Spirits of the Dead.
The first hit of Loki’s Heavy Attack prevents him from using his Special Attacks 2 and 3 until the Heavy Attack finishes.
Unique Synergy: Does not stack with duplicate synergies.
CHARMED, I’M SURE
Charm effects last an additional +10 seconds.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...