Misty Knight
Skill | 2022
Abilities
Armor Break, Coldsnap, Contact Attacks, Evade, Precision, Purify, Unblockable
7* Stat Focus
Attack:
Critical Rating
Defense:
Physical Resistance
#Defensive: Utility
#Dinosaur
#Genesis
#Hero
#Mercenary
#Metal
#Offensive: Burst
#Saga
#Size: S
#Stark Tech
Playstyle and Requirements
Awakening Recommended
Relics


Duel Targets
Dong
(7*
R1)
Signature Ability (Sig 1)
BACKGROUND INVESTIGATION
Always Active
Misty analyzes the Opponent’s Class in order to gain a unique effect for a short period to counter them. When the fight starts, Misty takes 1 seconds to investigate the Opponent. When the investigation is complete, Misty gains an effect lasting 18 seconds before restarting her investigation.
Science: Misty instantly Purifies all Debuffs and her Instant Purification chance jumps to 100%
Skill: Misty gains a Fury Buff for each Bleed Debuff currently on her, increasing Attack Rating by 20.0.
Mutant: The mysteries of the X-gene elude Misty’s superb detective skills.
Tech: If the Opponent has 2 or more Armor Up Buffs when Misty's Special Attack 1 connects, a second Armor Break is applied.
Cosmic: Inflict a Disorient Debuff, decreasing their Block Proficiency by 5% and Defensive Ability Accuracy by 10% for each unique buff on the Opponent.
Mystic: Inflict a Suppression Debuff, reducing Opponent Combat Power Rate by 10% for each bar of power on the Opponent.
Abilities
ANTI-METAL AND CRYOGENIC CHARGES - MAX 12
Misty has the ability to build Anti-Metal and Cryogenic Charges using her metallic arm. These Charges provide benefits once they reach certain thresholds or become balanced, putting Misty into Equilibrium. Maximum 12 Charges Each.
For each Anti-Metal Charge, Misty gains a 3.0% chance to instantly Purify any incoming Debuffs.
For each Cryogenic Charge, Misty gains a 1.0% chance to Evade attacks.
BUILDING CHARGES
When either Champion performs a Well-Timed Block, Misty gains 2 Anti-Metal Charges. Against Science Champions, Misty gains 3 Charges instead.
When either Champion Dodges an attack, Misty gains 2 Cryogenic Charges. Against Science Champions, Misty gains 3 Charges instead. Cooldown: 0.80 Seconds.
When Misty performs a Light combo ender, she gains 1 Anti-Metal Charge.
When Misty performs a Medium combo ender, she gains 1 Cryogenic Charge.
Misty’s Heavy attack raises her lower charge by 3 if there is a difference of at least 3 between her two Charges. First hit increases Anti-Metal, final hit increases Cryogenic.
When Misty gets struck by a basic attack, she has a 20.0% chance to increase her lower charge by 1, if they are currently equal, both Charges get increased by 1.
MASTER OF PARRY AND DEXTERITY
Misty Knight benefits from Rank 1 of the Parry and Dexterity Mastery Bonuses, even if they are not activated.
If the Parry Mastery has already been activated, Misty starts with an extra 2 Anti-Metal Charges.
If the Dexterity Mastery has already been activated, Misty starts with an extra 2 Cryogenic Charges.
EQUILIBRIUM
Whenever both of Misty's Charges become equal, she gains non-stackable Buffs. If Misty is at max Charges and gains another, the Buffs are refreshed if they are not on cooldown.
When balanced at 3 or more Charges, Misty gains a Precision Buff for 14 seconds, increasing Critical Rating by 3.0 per charge.
When balanced at 6 or more Charges, Misty becomes Unblockable for 6 seconds. Once expired, this Ability goes on cooldown for 6 seconds.
When balanced at 9 or more Charges, Misty gains a Bionic Overcharge Buff, dealing guaranteed Critical Hits for 6 seconds. Once expired, this Ability goes on cooldown for 6 seconds.
All Equilibrium Buffs are paused during Special Attacks.
SPECIAL ATTACK 1
Consumes all Anti-Metal Charges, increasing Attack Rating by 20.0 per Charge.
If Misty consumes 6 or more Anti-Metal Charges, the attack becomes Unblockable.
If Misty consumes 9 or more Anti-Metal Charges, inflict an Armor Break Debuff on the first hit, reducing Armor Rating by -30.0 for 16 seconds.
SPECIAL ATTACK 2
Consumes all Cryogenic Charges to inflict a Coldsnap Debuff, dealing 200.0 Energy Damage over 14 seconds
While this Coldsnap is active, all basic attacks inflict an indefinite Frostbite Passive and Critical Hits inflict 1 additional Frostbite. When this Coldsnap expires naturally, all Frostbites are shattered, removing them and dealing 27.0 Energy Damage each.
If Misty consumes 6 or more Cryogenic Charges, the Opponent is Stunned for 2 second(s) when all Frostbites shatter.
SPECIAL ATTACK 3
Instantly Max out both Charges, gaining all effects of Equilibrium.
Gain an Energize Buff that increases Combat Power Rate by 35.0% for 14 seconds.
Synergies
HOW MUCH FOR THE ARMS?
Whenever Misty would gain 2 Anti-Metal or Cryogenic Charges, she gains 3 instead.
When Rocket inflicts Armor Break using his Heavy Attack, he gains an Armor Up Buff increasing Armor Rating by 400 for 10 seconds. Max: 5.
Activating a Special grants a Precision Buff increasing Critical Rating by 400 for 5 seconds. While it is active, Bucky's Personal Abilities gain a flat +10% chance to trigger.
Unique Synergy: Does not stack with duplicate synergies.
ICE QUEENS
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
Unique Synergy: Does not stack with duplicate synergies.
MIDNIGHT MISSION
Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
At the start of each fight, gain 3 Investigation.
If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.
Equilibrium Buff durations are increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
















