Magneto
Mutant | 2015
Abilities
Armor Break, Bleed, Bleed Resistance, Contact Attacks, Critical Resistance, Energy Damage , Fury, Prowess, Shock Resistance, Unstoppable, Cruelty
 
 
 
*, Heal Block
 
 
 
*, Weakness
*
#AW : Provocateur
#AW: Armor Burn
#AW: Conduit
#AW: Crush
#AW: Prowess Power
#Brotherhood of Mutants
#Cabal
#Coda
#Illuminati
#Offensive: Damage Over Time
#Psychic Shielding
#Size: M
#Villain
#X-Force
Playstyle and Requirements
Excels with Suicides
Relics


Signature Ability (Sig 1)
HOMO SUPERIOR
Magneto’s mutation reaches Omega level, preventing him from losing more than 41.3 Health from any single damage source, excluding damage from a Special 3 Attack.
He also gains +5.0 Critical Resistance and Block Penetration.
[Magnet] This attribute bonus is increased by +100%.
Heavy Attacks now deal a burst of 13.0 Energy Damage.
Abilities
MAGNETISM - FIGHTING #METAL CHAMPIONS
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70.0% Ability Accuracy & --105.0% Regeneration rate.
Magneto’s abilities gain special [Magnet] bonuses.
MUTATION - ALWAYS ACTIVE
Magneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +1000.0% base Special Attack damage.
Incoming Bleed & Shock Debuffs suffer --90.0% Potency.
[Magnet] +50.0% Perfect Block Chance.
[Magnet] +30.0 Attack rating.
[Magnet] Attacks cannot be Auto-Blocked or Miss.
[MAGNET] IGNORE CLASS DISADVANTAGE
During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
KNOCK THE OPPONENT DOWN
100.0% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20.0% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
WHEN CHARGING A HEAVY ATTACK
Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 1000.0 seconds.
If held for 0.7 seconds, 100.0% chance per Prowess Buff to gain another Prowess Buff lasting 10 seconds and granting +5.0% Special Attack damage. Max Stacks: 30.
[MAGNET] ENHANCED BLEED DEBUFFS
Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict 70.0 Physical damage when they end.
If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by -20.0 for 12 seconds.
SPECIAL ATTACK 1
100.0% chance to inflict Bleed, dealing 75.0 Direct Damage over 6 seconds.
SPECIAL ATTACK 2
100.0% chance to inflict an Armor Break Debuff, reducing Armor Rating by -40.0 for 10 seconds. This Armor Break does not stack but is Re-applied each time Magneto gains a Prowess effect.
[Magnet] This Debuff triggers when the Special Attack is launched.
SPECIAL ATTACK 3
Each Prowess Buff on Magneto has a 70.0% chance to inflict 1 Bleed Debuff, causing 55.0 direct damage over 8 seconds.
Synergies
DECIMATION
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
DRUG M
Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Coldsnap Debuff.
Guidance's bonus Attack Rating is increased by a flat +5% or +15% on the final node of a Quest.
+15% Attack Rating while fighting #Metal Champions.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max 10% Health. Whenever the Champion would take damage except from Special 3 Attacks, the Barrier takes 75% of the damage until it reaches 0 Health.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






















