Solvarch

Solvarch

Tech | 2025

Abilities
Armor, Coldsnap, Energize, Heal Block, No Critical, Parry Non-contact, Power Drain, Regeneration, Reverb, Steadfast, Stun
Immunities
Bleed Immunity, Crush Immunity*, Poison Immunity
7* Stat Focus
Attack: Armor Penetration
Defense: Physical Resistance
#Defensive: Tank #Eidol #Forbearance #Frightful #Saga #Size: XL #Villain
Playstyle and Requirements
Awakening Recommended
Relics
Green Goblin
Impactful Tech Relic of Toughness
Duel Targets
Jacques pain (7* R5)

Signature Ability (Sig 1)

WOLF OF THE STARS
Passive
Steadfast
When Solvarch’s Block would be Broken due to Unblockable or Crush effects, consume 550.0 Armor Up Passives (rounded up) to gain a Steadfast Passive for 2 seconds. If the hit is from a Special Attack reduce the Armor Up cost by 50% (rounded down).
While Solvarch has a Steadfast, they are Immune to Crush.

Abilities

TECHNICAL EIDOL PHYSIOLOGY - ALWAYS ACTIVE
Fractured Power Bar
Solvarch is a Tech Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Poison effects.
Regeneration
Solvarch’s Regeneration Rate cannot be reduced below 50.0%. Against Mutants it cannot be reduced below 100.0%.
Parry
Solvarch's Parry Mastery can trigger its Stun against non-contact attacks.
Solvarch cannot land Critical Hits, but gains +15.0 Attack Rating for each Energize effect on them.
ARMOR UPS
Armor Up
Start each fight with 5 indefinite Armor Up Passives granting +20.0 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
Critical Penetration
While Solvarch has any Armor Up effect, the Opponent's Critical Penetration is reduced by --80.0% flat.
ISO CORE - MAX CHARGE: 100
The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 2500.0 Core Charge.
Kinetic Discharge
Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50.0% Kinetic Discharge Passive for 10 seconds, paused while at 100 Core Charge.
Regeneration
When Solvarch takes Energy Damage they Passively Regenerate 50.0% of the damage taken and build 10.0 Core Charge.
When Solvarch takes damage from a Mutant, they build 1000.0 Core Charge.
When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 500.0 Core Charge.
When Solvarch activates a Special Attack, they build 1000.0 Core Charge for each full Bar of Power remaining.
ISO CORE - ABSORB MODE
Build 100.0 Core Charge every second.
Coldsnap
Solvarch's second Medium Attack inflicts a Coldsnap Debuff dealing 30.0 Energy Damage over 20 seconds.
ISO CORE - RELEASE MODE
Lose -400.0 Core Charge every second.
Reverb
Gain a Reverb Passive with up to 300.0% potency based on current Core Charge.
SPECIAL ATTACKS - DIVERT CHARGE
Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
Armor Up
Absorb Mode: Consume 10 Core Charge to gain an indefinite Armor Up Passive granting +20.0 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
Energize
Release Mode: Consume 1 Armor Up effect to gain a +15.0% Energize Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
Solvarch gains an additional +50.0% Combat Power Rate while at max Energize stacks.
As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
SPECIAL ATTACK 1
On activation, switch the ISO Core Mode.
Power Drain
Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit Power Drains 30.0% of the Opponent's current Power.
Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
SPECIAL ATTACK 2
Power Drain
Absorb Mode: The final hit inflicts a Power Drain Debuff, draining 2.0% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
Heal Block
Release Mode: The final hit inflicts a Heal Block Passive for 15 seconds, paused while in Release Mode.
SPECIAL ATTACK 3
At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.

Synergies

HUNGER FOR THE STARS
Solvarch
Lumatrix
Isophyne
Imperiosa
SolvarchBuild an additional 5 Core Charge for each full Bar of Power remaining when activating a Special Attack.

Solo: Only affects this Champion and does not stack.
LOW THERMAL CALIBRATION
Solvarch
Vision (Aarkus)
Iceman
SolvarchAt the start of each fight, Solvarch is inflicted with a Coldsnap Debuff dealing 5 Energy Damage over 2.5 seconds.

Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
HIGH THERMAL CALIBRATION
Solvarch
Sunspot
Human Torch
SolvarchAt the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.

Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
BIG AND TALL
Solvarch
Kingpin
Joe Fixit
SolvarchThe first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.

KingpinAt the start of each fight, gain a Rage Debuff.

Joe FixitDead Man’s Hand Debuffs last an additional 2 seconds per Bar of Power spent.

Unique Synergy: Does not stack with duplicate synergies.
COMBINED GENIUS OF THE FOUNDERS
Imperiosa
Isophyne
Lumatrix
Solvarch
ImperiosaStart each fight with 90% of Max Power.

Solo: Only affects this Champion and does not stack.
THE FOUNDER’S MILITARY MIGHT
Isophyne
Lumatrix
Solvarch
Imperiosa
IsophyneAt the start of each fight, Isophyne's Opponent is inflicted with their personal Degeneration Passive, lasting for half of its base duration.

Solo: Only affects this Champion and does not stack.
THE VIRTUE OF DUTY
Lumatrix
Isophyne
Imperiosa
Solvarch
LumatrixWhile Invisible, Lumatrix’s fourth Light Attack grants them their personal Unblockable Passive for 2 seconds.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay