Solvarch
Tech | 2025
Abilities
Armor, Coldsnap, Energize, Heal Block, No Critical, Parry Non-contact, Power Drain, Regeneration, Reverb, Steadfast, Stun
Immunities
Bleed Immunity, Crush Immunity*, Poison Immunity
7* Stat Focus
Attack:
Armor Penetration
Defense:
Physical Resistance
#Defensive: Tank
#Eidol
#Forbearance
#Frightful
#Saga
#Size: XL
#Villain
Playstyle and Requirements
Awakening Recommended
Relics


Duel Targets
Jacques pain
(7*
R5)
Signature Ability (Sig 1)
WOLF OF THE STARS
Passive
When Solvarch’s Block would be Broken due to Unblockable or Crush effects, consume 550.0 Armor Up Passives (rounded up) to gain a Steadfast Passive for 2 seconds. If the hit is from a Special Attack reduce the Armor Up cost by 50% (rounded down).
While Solvarch has a Steadfast, they are Immune to Crush.
Abilities
TECHNICAL EIDOL PHYSIOLOGY - ALWAYS ACTIVE
Solvarch is a Tech Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Poison effects.
Solvarch’s Regeneration Rate cannot be reduced below 50.0%. Against Mutants it cannot be reduced below 100.0%.
Solvarch's Parry Mastery can trigger its Stun against non-contact attacks.
Solvarch cannot land Critical Hits, but gains +15.0 Attack Rating for each Energize effect on them.
ARMOR UPS
Start each fight with 5 indefinite Armor Up Passives granting +20.0 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
While Solvarch has any Armor Up effect, the Opponent's Critical Penetration is reduced by --80.0% flat.
ISO CORE - MAX CHARGE: 100
The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 2500.0 Core Charge.
Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50.0% Kinetic Discharge Passive for 10 seconds, paused while at 100 Core Charge.
When Solvarch takes Energy Damage they Passively Regenerate 50.0% of the damage taken and build 10.0 Core Charge.
When Solvarch takes damage from a Mutant, they build 1000.0 Core Charge.
When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 500.0 Core Charge.
When Solvarch activates a Special Attack, they build 1000.0 Core Charge for each full Bar of Power remaining.
ISO CORE - ABSORB MODE
Build 100.0 Core Charge every second.
Solvarch's second Medium Attack inflicts a Coldsnap Debuff dealing 30.0 Energy Damage over 20 seconds.
ISO CORE - RELEASE MODE
Lose -400.0 Core Charge every second.
Gain a Reverb Passive with up to 300.0% potency based on current Core Charge.
SPECIAL ATTACKS - DIVERT CHARGE
Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
Absorb Mode: Consume 10 Core Charge to gain an indefinite Armor Up Passive granting +20.0 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
Release Mode: Consume 1 Armor Up effect to gain a +15.0% Energize Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
Solvarch gains an additional +50.0% Combat Power Rate while at max Energize stacks.
As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
SPECIAL ATTACK 1
On activation, switch the ISO Core Mode.
Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit Power Drains 30.0% of the Opponent's current Power.
Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
SPECIAL ATTACK 2
Absorb Mode: The final hit inflicts a Power Drain Debuff, draining 2.0% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
Release Mode: The final hit inflicts a Heal Block Passive for 15 seconds, paused while in Release Mode.
SPECIAL ATTACK 3
At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.
Synergies
Spotlight & Gameplay
Spotlight
Solvarch | Marvel Contest of Champions








