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Tech Class Towers

by Aspect Of Death · 53 champions · 19 Sep 2026

SS Tier: Best for 40 CR 3
These champions have the highest chance to clear a fight in towers with a disadvantage of 40 challenge rating. 

Ironman - Build to two bars of power and launch sp2 when at least armor up buffs are attained. Use sp1 as many times as possible while using well timed blocks during the opponents special attacks to pause armor up buffs. Prowler statcast relic preferred. Offensive stat focus critical rating.

Peni Parker - (sp3 rotation) build to three bars of power without letting the opponent throw any special attacks, best way to do this is cancel combos after MLLL and bait heavy attacks to punish. After sp3 the goal is to let the power burn debuff bring the opponent below three bars while your combos raise them back up to three bars, this reading and lowering builds Peni Parker’s spider sense charges up to 30+, then throw sp2 for crazy bursts of incinerate damage followed by 30+ incinerate debuffs. 
(Alternate rotation) throw sp1 when the opponent is right at one bar of power. Then bait heavy attacks to prevent the opponent from throwing special attacks and launch the next sp1 after pushing them to three bars of power. As the opponent stands up hold block and dash in as they do and hit them with a five hit combo into relic into five hit combo to gain up to 31 spider sense charges. If opponent throws a special attack, punish and use a five hit combo into sp2 which will gain a 32nd charge for the incinerates. 
Sentinel relic preferred. Offensive stat focus special damage.

Spider man (Stark enhanced) -
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S Tier: Very High Damage 5
These champions are some of the most solid in their class for towers. A 35 challenge rating disadvantage is nothing to them

Jack - Build to sp2 and throw after the first hit of a heavy attack. Do this three times. Sentinel battlecast or prowler statcast relic preferred. Offensive stat focus special damage or critical rating.

Duck - Armor break debuffs not necessary but can be useful, parry the opponent and tap quickly to gain additional fury buffs. Combo the opponent and use sp2 only. Prowler statcast relic preferred. Offensive stat focus critical rating.

Arcade - Get the opponent to the corner and throw a heavy attack which will stun them. Throw three sp1 attacks in a row before throwing sp2 and finally another sp1. When possible, use heavy attacks to stun in corner and reapply poison field. Hulkbuster or sentinel battlecast relic preferred. Offensive stat focus special damage or critical rating.

Viv - Build to nearly three bars of power and throw sp2, tap during the animation hits of vivs sp2 to gain solar charges. Let the opponent use special attacks until below a bar of power then use sp1. If opponent is below a bar of power, sp1 will be unblockable. Use sp1 until solar charges are depleted. Sentinel battlecast relic preferred. Offensive stat focus special damage.

Yondu - 
A Tier: Solid for 35 8
These champions are hard hitters but need optimized gameplay, rotations, or masteries for a good win at 35 challenge rating disadvantage

Arnim Zola - Use sp1 lock prefight. Try to throw sp1 right as the opponent is crossing two bars of power. Bait the opponents sp2 and then spam heavy attacks until Zola is at sp2 and heavy cancel into sp2. Bait the opponents sp2 again and repeat the heavy chain into sp2. This can be repeated a total of three times. Collar tech mastery helps greatly in this fight. Prowler statcast relic preferred. Offensive stat focus critical rating.

Shuri - Parry and use MLLLL combos four times before throwing sp1. With 20 shock debuffs on the opponent Shuri will gain 18 precision passives which make basic attacks guaranteed critical hits that apply critical shocks. Hit the opponent with a five hit combos and throw sp1 when close to two bars of again and gain 18 more precisions. Continue to parry the opponent and use five hit combos building to sp2 and launch. Throwing one more sp1 is possible for some final critical hits afterwards. Prowler statcast relic preferred. Offensive stat focus critical damage rating.

Spider Slayer (J.J.J) - Swipe up to inflict falter and cause opponent to miss gaining yourself a fury. Use sp2 three times, complete prompts as they appear and swiping up as camera recharges. Special attacks deal more damage when the opponent is below max power. Hulkbuster battlecast relic preferred. Offensive stat focus critical rating.

Ironheart - Use MM combos to inflict as many incinerates as possible. Dex the opponent for two additional incinerates. Once some of the debuffs are close to expiry, launch sp1. Quickly build to two bars of power and launch the powerful sp2. Repeat this sp1 sp2 rotation once more while time allows. If the opponent has energy resistance, use rupture prefight instead. With incinerates, sentinel  battlecast relic is preferred. With ruptures, prowler statcast relic is preferred. Offensive stat focus special damage or critical rating.

Solvarch - 

Warlock - Parry and combo the opponent, cycle through sp2 three times, mix in a few heavy attacks when possible. Works best against a champion who regenerates like anti-venom or sabretooth. Prowler statcast or vision battlecast relic preferred. Offensive stat focus critical rating.

Ruby Thursday - Build to and launch sp1 to gain organic circuitry passive, let time run as much as is feasible before throwing sp2, damage scales with the more time that elapses before sp2. Hitting opponents block pauses organic circuitry passive briefly.  Be aware that timing is critical to be able to do this twice total (sp1 sp2 sp1 sp2). Best when used against a champion with a short sp1 animation like shang chi, they will be sp2 locked while organc circuitry is active. Prowler statcast relic preferred. Offensive stat focus armor rating.

Prowler - 
B Tier: Decent Damage 8
These champions have either unorthodox playstyle or specific requirements to win at a 35 challenge rating disadvantage such as relics, crit RNG, or opponent AI

Bastion -

Omega Sentinel - Use medium medium combos to place debuffs, use light ending combos or heavy attacks to pause. Stack as many debuffs as possible (at 3+ new debuffs will be incinerate/plasma) while keeping them paused. After sp2, continue to stack as many debuffs as possible and launch sp3 when only two or three seconds remain. Sentinel battlecast relic preferred. Offensive stat focus special damage.

Nimrod - Parry attacks to gain armor up buffs and protocol charges. Build to nearly three bars of power and 10 protocol charges, throw relic before launching sp2 which will trigger eradication protocol. Quickly build back to sp2 and throw again. A third sp2 can be thrown and if 10 cannot be gained, simply use a light ending combo if in TITAN protocol to ensure that BLITZ protocol is active. Hulkbuster battlecast relic preferred. Offensive stat focus special damage.

Sentinel -

Guardian - Build to nearly two bars of power before launching sp1. Build to two bars of power throwing relic before using sp2 for shock bursts. Rinse and repeat once for a total of sp1 sl2 sp1 sp2. Hulkbuster battlecast relic preferred. Offensive stat focus critical rating.

Hulkbuster -

Mysterio - Use medium ending combos to build gas charges. At three charges use a heavy attack to inflict the opponent with a poison debuff. Build to three bars of power and throw sp3 when at three gas charges. Quickly build to sp2 while attack rating passive is still active. Prowler statcast relic preferred. Offensive stat focus critical rating.

Lady Deathstrike - Build power (if using the courage mastery, it can help to take a full combo from the opponent to lower health) until just under two bars of power and throw sp1, try to intercept the opponent with a light attack as they begin to stand up. Without taking any hits into block, begin another combo ending with a medium into relic into another medium ending combo for as many ruptures as possible and throw sp1. Quickly throw the third sp1 as quickly as possible to pause all the ruptures as possible. Very important here is to keep ferocity active the entire fight if possible. Prowler relic preferred. Offensive stat focus armor rating.
C Tier: Very Tight 35 3
These champions are the problem children and need a relatively smaller health pool opponent to have a chance at winning a 35 challenge rating disadvantage fight

Ironman (Infamous) - Build to three bars of power, while opponent is shocked from infamous ironman's medium attacks, hold a heavy attack to trigger aura of iron and launch sp3 (aura of iron gains an energize passive after the sp3 is complete). Quickly build to two bars of power and launch without throwing a heavy attack. Three sp2 attacks need to be thrown to win higher level fights, energize makes this possible. Hulkbuster battlecast relic preferred. Offensive stat focus critical rating.

Captain America (Sam Wilson) - 

Ant-Man (Future) - 
D Tier: Near Impossible 4
These champions are the absolute worst in their class that can still technically pull through a 35 challenge rating disadvantage fight. They require either a fight like rocket raccoon or spider man stark enhanced and still need perfect AI to have a fighting chance. 

Guillotine 2099 - Extremely difficult fight which must be done against a very low health pool to win a fight at 35 CR disadvantage. Huntress Function prefight required. Begin with a heavy attack, then either rush the opponent while they stand up or wait to parry again, either way use MLLL before dashing back to intercept for another MLLL before holding block. Bait a heavy attack from the opponent before throwing a full MLLLM combo. At this point the opponent will be above two bars of power, the goal is the bait the sp2 but let each hit connect without blocking or dodging, g99 has the combo shield which will activate without turning invisible. At this point you will still be at 14 on the combo meter, throw a five hit combo into sp2 for all critical hits. You will now be at 28 combo meter. If the opponent throws a special attack punish with a MLLLM combo, when they hit your block and you parry use a heavy attack. If you are not close enough to two bars of power, use another heavy attack before a MLLM into sp2, otherwise use a five hit combo into sp2 (regardless, you must throw the sp2 when at 39 combo meter). You will now be at 48 combo meter, use MLLLM followed by MLM and MLM before throwing sp1 at 59 combo meter. Use a five hit combo before using relic and use a light attack followed by a heavy attack in quick succession. Use two five hit combos to be at 79 combo and throw sp2. The sp2 will only have enough time to complete if the AI of the opponent cooperates correctly. Prowler statcast relic required. Offensive stat focus critical damage rating.

The Maker - Activate all three prefights. Flow of fight is sp1, sp3, sp2. Sp1 to start mine, sp3 to supercharge the mine so it triggers much more frequently, and sp2 to detonate mine as the opponent is pushed over it during the sp2 animation. This window is fairly tight so using evade mechanic and holding heavy attack to activate mine quicker is a waste of time, instead use the heavy attacks to refresh personnal passives. Prowler statcast or vision battlecast relic if opponent heals is preferred. Offensive stat focus critical damage rating.

Shocker - 

Hobgoblin - Quickly build to three bars of power, get space away from the opponent and hold heavy attack to trigger goblin laugh. Throw sp3 while laugh is active before quickly getting to two bars of power and again hold heavy attack for goblin laugh and launch sp2. Sentinel battlecast relic preferred. Offensive stat focus critical rating or special damage.
F Tier: Incapable 12
These champions are incapable of a win in a 35 challenge rating disadvantage fight. Nothing is saving them
7* Locked 10
These champions are not available at the seven star rarity...at least not yet

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