Hobgoblin (Phil Urich)
Tech · 2026
Abilities
Delirium Duration Resist
Energy Vulnerability
Heal Block
Incinerate
Instinct
Steadfast
Stun
Unblockable
Granted via synergy
Kingpin
The final hit of Special Attack 2 inflicts a Root Debuff for 3 seconds.
Kingpin
The final hit of Special Attack 2 inflicts a Root Debuff for 3 seconds.
Immunities
Poison Immunity
Tags
#Multiversal
#Offensive: Damage Over Time
#Ricochet
#Saga Champions
#Size: M
#Squad Builder
#Villain
Synergies
SWORD AND SERUM
Hobgoblin’s perfected Goblin Serum grants him full Immunity to Poison.
Any repeated Light or Medium Attack in a chain of attacks inflicts an Incinerate Debuff dealing 3407.6 Energy Damage over 340760 seconds.
After Hobgoblin Glances, his flaming sword inflicts a personal Incinerate Debuff. Cooldown: 1 second.
This Goblin isn’t so easily shaken. Incoming Deliriums have their durations reduced by 10% per Maniacal Charge. Max: 90%.
MANIACAL - MAX: 30
Hobgoblin’s crazed nature allows him to gain Maniacal Charges lasting 7 seconds, paused while charging a Heavy Attack and during the Opponent’s Special Attacks. These expire one at a time and are refreshed when gaining a new one.
His third Light Attack grants +1 Maniacal Charge.
Preventing a Regeneration effect from healing with Heal Block, or Well-Timed Blocking an Unblockable attack with Steadfast grants +1 Maniacal Charge. Cooldown: 5 seconds.
While at 10 or more Maniacal Charges, gain an Instinct Passive. Against Mutants, this threshold is 5 or greater.
LUNATIC LAUGH
Hobgoblin’s Heavy Attack can be charged for an extended duration.
Charging Hobgoblin's Heavy Attack for 0.5 seconds performs a Lunatic Laugh which rattles the Opponent for 10 seconds, increasing the tick rate of personal Damaging effects on them by 2.5%. The Laugh remains paused while Heavy charging.
Activating a Special Attack 1 or 2 while charging or shortly after starting a Heavy Attack increases the Laugh’s tick rate increase of personal Damaging effects to 500%.
MY OWN BAG OF TRICKS - SPECIAL ATTACKS
The first hit triggers a non-stacking effect determined by the last Basic Attack landed, whiffed, or charged, each lasting 22 seconds.
Light - inflict a Heal Block Debuff.
Medium - gain a Steadfast Passive.
Heavy - inflict a 300 Energy Vulnerability Debuff.
While at 16 or more Maniacal Charges, Hobgoblin's Special Attacks become Passively Unblockable and the first hit triggers all of these effects.
SPECIAL ATTACK 1 SP1
Each hit grants +2 Maniacal Charges.
SPECIAL ATTACK 2 SP2
The final three hits each inflict a 10648.8 Incinerate Passive for 20 seconds, with +20% base potency per Maniacal Charge.
At the end of this attack, consume 50% of Maniacal Charges, rounded up. Afterwards, regain 2 Charges if Lunatic Laugh is active.
SPECIAL ATTACK 3 SP3
The concussive force of Hobgoblin’s giant Pumpkin Bomb inflicts a Stun Debuff for 3 seconds.
Inflict a non-stacking 51114 Incinerate Passive for 170380 seconds.
Gain +8 Maniacal Charges.


