Warlock
Tech | 2019
Abilities :
Armor, Armor Break, Bleed, Contact Attacks, Degeneration, Power Burn, Power Drain, Shock, Fury -
 
 
 
*
 
 
 
*
Immunities : Bleed Immunity, Coldsnap Immunity, Frostbite Immunity, Poison Immunity
Suggested Battlecasts : Green Goblin, Hulkbuster
7* Stat Focus Suggestions
Attack : Critical Rating
Defense : Block Penetration
Duel :
Deadshot08~2
(7* R4)
#AW: Armor Burn
#AW: Sturdy
#AW: Sugar Pill
#Carina's Challengers
#Control: Denial
#Frightful
#Hero
#Metal
#Offensive: Damage Over Time
#RAIDS : Vanguard
#Robot
#Size: XL
Signature Ability
CHILD OF KVCH
Always Active
When the Opponent's Power is Drained or Burned, inflict a Degeneration Passive dealing 12.3 Direct Damage over 2 seconds.
Abilities
PASSIVE
Immune to Bleed, Poison, Coldsnap, and Frostbite.
His durable Technarch form grants Warlock a permanent Armor Up Buff, increasing Armor Rating by +25.0. If this Buff is removed for any reason, it will refresh itself after 10 second(s).
While this Buff is active, Opponent’s Special Attacks cannot be Critical.
CONTACT
The Opponent gains a charge of Techno-Organic Transmode Virus. The Virus is not affected by Ability Accuracy.
Once the Opponent has 2000.0 charges, they are removed and replaced with one Infection Passive that lasts for 20 second(s). The duration is decreased by 6.0 second(s) for each unique Buff on the Opponent when it activates.
TECHNO-ORGANIC TRANSMODE VIRUS INFECTION - PASSIVE
The Opponent cannot gain Health. If the Salve Mastery is active, the Mastery is removed.
The Opponent has --30.0% Offensive Ability Accuracy.
Whenever the Opponent would gain Health while infected, Warlock Power Drains them for 5.0% of their current Power over 0.5 second(s).
SPECIAL ATTACK 1
The last hit Shocks the Opponent, dealing 150.0 energy damage over 10 second(s). If they are Infected, this also triggers when the Attack is activated, but lasts half as long.
The first hit removes all Infections to Passively Drain 25.0% of the Opponent’s Max Power over 5.5 second(s) for each Infection removed.
SPECIAL ATTACK 2
The last hit places two Armor Break Debuffs on Opponent, each reducing Armor Rating by -50.0 for 10 second(s). If they are Infected, the Debuffs also trigger when the Attack is activated, but last half as long.
The last hit refreshes one Infection.
SPECIAL ATTACK 3
Inflict a Passive Power Burn on the Opponent, draining 100.0% of their current Power over 5.5 second(s) and dealing damage proportionate to the amount lost.
Regenerate 4.0 Health for each Infection the Opponent has.
Synergies
Champion Spotlight, How to Use and Gameplay
Coming Soon...






