Season 68 & 69

Defense

23 #Ricochet

In this Defense Tactic, players will need to deal with Severe Unsteady Debuffs, stalling players from maximizing their damage in Alliance War if they do not shorten the duration of these Severe Debuffs. The Attack Tactic, as a result, will focus on highlighting Endurance as the primary RPG Ability to counter the Severe Unsteady Debuff, using Combo Gain as the key to unlock this benefit.

If the Defender is #Ricochet, every 12 seconds the Attacker is inflicted with a Severe 10% Unsteady Debuff for 15 seconds, paused while the Attacker is far away. Max stacks: 3. If the Attacker activates a Special Attack while close to the Defender, they remain unpaused for the entire attack. These effects have fixed Ability Accuracy.
If the Defender is #Ricochet, every 12 seconds the Attacker is inflicted with a Severe 15% Unsteady Debuff for 15 seconds, paused while the Attacker is far away. Max stacks: 3. If the Attacker activates a Special Attack while close to the Defender, they remain unpaused for the entire attack. These effects have fixed Ability Accuracy.
If the Defender is #Ricochet, every 12 seconds the Attacker is inflicted with a Severe 20% Unsteady Debuff for 15 seconds, paused while the Attacker is far away. Max stacks: 3. If the Attacker activates a Special Attack while close to the Defender, they remain unpaused for the entire attack. These effects have fixed Ability Accuracy.

Attack

23 #Stabilize

If the Attacker is #Stabilize, they start with a 20% Endurance Passive for 10 seconds, paused during Special Attacks. Max stacks: 3. When their Combo reaches a multiple of 15, they gain another. Interrupting any of the Defender’s attacks grants +5 Combo, and if the Attacker gains a Buff they gain +8 Combo. Incoming Unsteady Debuffs suffer 10% reduced duration for each of these Endurances. This node’s effects have fixed Ability Accuracy.