Basic Attacks have a 30% chance to grant a psi-charge and each psi-charge grants +5% Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +50% Attack Rating when striking an Opponent at 0 Power.
Whiplash damage increases by 25%.
Magneto,Professor X,Wolverine,Beast: Reduce the Opponent’s Purify Ability Accuracy by -100% for 3 second(s) after a Well-Timed Block.
Unique Synergy: Does not stack with duplicate synergies.
Mister Sinister, Cyclops (Both), Phoenix: Special Attacks have +20% Critical Rating and gain True Strike, ignoring all Armor, Resistances, Evasion, and Auto Block.
Unique Synergy: Does not stack with duplicate synergies.
The recovery reduction from Poison effects on Gorr is 50% less effective.Solo Synergy: Only affects this Champion and does not stack.
All Mutants and X-Men except Professor X: +25% Special Attack Damage for each Cerebro Charge. Max 100%.
Unique Synergy: Does not stack with duplicate synergies.
Each hit of Special 1 has a 10% chance to refresh the current active mode.
When performing a Well-Timed Block, 30% chance gain a Physical Resistance Buff. If there are more Physical Resistance Buffs than Energy Resistance, gain Energy Resistance instead. These Buffs increase their corresponding Resistance by +[520, 537] and last for 10 second(s).
Captain America (Sam Wilson), Falcon: Opponent Combat Power Rate is decreased by 40% while Lock-On is on a Cooldown.
Unique Synergy: Does not stack with duplicate synergies.
Darkhawk, Vulture, Falcon, Hawkeye: + 5% Critical Rating and Damaging Debuffs are 40% stronger.
Unique Synergy: Does not stack with duplicate synergies.
When causing a Hit to Glance, reflect 40% of Physical Damage done, by attacks that make Contact.
Start with 40 Chemistry Research.Unique Synergy: Does not stack with duplicate synergies.
Enhanced Ammunition Debuffs last 4.0 seconds longer. Additionally, when fighting on the last node in a quest, Opponents cannot activate True Strike or True Accuracy abilities.
When fighting #Large and #XL Champions, increase the duration of Rupture effects by 25%.Unique Synergy: Does not stack with duplicate Synergies.
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds. If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.Unique Synergy: Does not stack with duplicate synergies.
If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer.
Unique Synergy: Does not stack with duplicate synergies.
Increased chance of throwing the Fire Hydrant with Special Attack 1. Also, whenever the Opponent suffers a Debuff, 40% chance to inflict a Stagger Passive for 4 seconds.
Iron Fist, Iron Fist (Immortal) - Well-Timed Blocks inflict a Stagger Debuff for 2 seconds. Perfectly-Timed Blocks inflict Fateseal instead.
Unique Synergy: Does not stack with duplicate synergies.
The first use of the Nano-Tech Battery is immediately recharged.
+10% Fury Potency.Unique Synergy: Does not stack with duplicate synergies.
Beast’s Special 3 Fury is maintained until his Combo Meter is Lost
The Cooldown for Elsa’s Evade counter attack is reduced by 2 seconds.Unique Synergy: Does not stack with duplicate Synergies.
Doctor Doom’s Aura of Haazareth lasts an additional 2 seconds.
When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight.
M.O.D.O.K, Thanos, Mordo - Gain 10% Attack Rating while fighting Hero Champions.
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.

































