Beast
Mutant | 2016
Abilities
Bleed, Bleed Resistance, Contact Attacks, Stun
#Hero
#Illuminati
#Offensive: Raw Damage
#Size: L
#X-Men
Playstyle and Requirements
Awakening Recommended
Relics


Signature Ability (Sig 1)
CHAIN COMBO
Passive
While in Freestyle combat form, performing a Medium hit followed by a Light, Light, Light and Medium combo inflicts 5.9 Direct Damage per blow.
While in Acrobatic combat form, Blocking an attack followed by a Medium, Light, Light, Medium combo Regenerates 0.3 Health per move.
Successfully completing a Freestyle combo increases Beast's Critical Rating by 5.0 for 5 seconds.
Successfully completing an Acrobatic combo causes opponents to get 50% less Power when getting hit and attacking for 5 seconds.
When unsuccessfully performing a combo, there will be a 5 second delay before you can start a new combo.
Abilities
PASSIVE
Beast's thick hide makes him resistant to Bleed effects, decreasing their Potency and Duration by -65.0%.
PASSIVE
When starting the battle with more than 50% Health, Beast employs a Freestyle combat form; Critical hits have a 60.0% chance to inflict 70.0 Bleed damage over 4 seconds.
When starting the battle with less than 50% health, Beast employs an Acrobatic combat form. This grants him a 85.0% chance when receiving Physical Critical Hits to reduce their Critical Damage by 85.0%. Additionally, the opponent gets 55.0% less Power when getting hit by Beast.
SPECIAL ATTACK 1
Beast analyses the situation and employs a Freestyle combat form.
55.0% chance to Stun for 1.5 second(s).
SPECIAL ATTACK 2
Using his impressive power of deductive reasoning, Beast decides that employing an Acrobatic combat form is essential to his survival.
80.0% chance to inflict a 2.5 second Stun Debuff.
SPECIAL ATTACK 3
Increases Attack by 3.0 per hit in the combo meter, up to a maximum of 150.0% total Attack increase.
Synergies
EYES OF THE DRAGON
Landing a Critical Hit grants an additional +2% Critical Damage Rating. Max 100 hits.
Landing a Critical Hit grants an additional +2% Critical Damage Rating. Max 100 hits.
Landing a Critical Hit grants an additional +2% Critical Damage Rating. Max 100 hits.
Landing a Critical Hit grants an additional +2% Critical Damage Rating. Max 100 hits.
Landing a Critical Hit grants an additional +2% Critical Damage Rating. Max 100 hits.
Unique Synergy: Does not stack with duplicate synergies.
FURRY FRENEMIES
Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
Critical Hits grant Rocket 1 additional Scrap Metal.
Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
Unique Synergy: Does not stack with duplicate synergies.
GATEWAY
Increase the duration of Freestyle and Acrobatic Combo Success by 5 second(s).
+30% Bleed Potency.
+30% Bleed Potency.
All Mutants and X-Men except Professor X: Gain 6% of a bar of Power every 10 second(s) for each Cerebro Charge. Max 24%.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...























