Domino
Mutant | 2018
Abilities
Bleed, Contact Attacks, Critical Damage, Non Contact Attacks*, Incinerate
*
7* Stat Focus
Attack:
Special Damage
Defense:
Energy Resistance
#AW : Provocateur
#AW : X - Magica
#AW: Crush
#AW: Subdue
#EQ : It's Complicated
#EQ : Romance
#Hero
#Mercenary
#Offensive: Burst
#RAIDS : Assault
#Size: S
#Valentine's
#X-Force
#X-Men
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides ● Excels with Synergy
Relics


Duel Targets
Skywalker0418
(7*
R4)
Counters

Signature Ability (Sig 1)
CRITICAL FAILURE
Passive
Opponents take up to 10.0 Energy Damage over 1.5 second(s) whenever their abilities fail to trigger. Damage scales with Base Attack only. Potency decreases temporarily for consecutive triggers.
Abilities
PROBABILITY FIELD PASSIVE
At the start of the fight, opponents lose -10.0 Critical Rating and Domino gains the same amount.
Opponents lose 15.0% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10.0% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed Debuffs tend to graze and have a 50.0% chance to be Passively Purified after only 1 second(s). Whenever a Bleed is Purified this way, Domino is inspired and gains 10.0% of her maximum Power instantly.
ALL ATTACKS
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Benefit from up to +40.0 Attack Rating selected at random.
Benefit from up to +200.0 Critical Damage selected at random.
A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 100.0 to 3 second(s).
BLOCKING
Benefit from up to +40.0 Block Proficiency selected at random.
A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10.0% maximum Power instantly.
While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.
WHEN FILLING A BAR OF POWER
30.0% chance for Domino to gain a Lucky Passive. 25.0% of Domino’s current Combo Meter count is added to this chance.
30.0% chance for opponents to suffer an Unlucky Passive. 25.0% of the opponents’ current Combo Meter count is added to this chance.
Lucky and Unlucky effects last for a random duration between 1.0 and 500.0 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
Skill Champions are always Unlucky.
Tech Champions are never Unlucky.
LUCKY PASSIVE
+12.0 Critical Rating.
+80.0 Critical Damage Rating.
+15.0% Ability Accuracy.
+15.0 Block Proficiency.
10.0% chance to Evade attacks.
Stun expires -35.0% faster.
Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
UNLUCKY PASSIVE
--12.0 Critical Rating.
--80.0 Critical Damage Rating.
--10.0 Critical Resistance.
--35.0% Ability Accuracy.
--15.0 Block Proficiency.
-100.0% chance for Evade or the Dexterity Mastery to fail.
Bleed abilities deal -50.0% less damage.
SPECIAL ATTACK 1
Each hit has 25.0% chance to inflict Bleed, dealing 110.0 Direct Damage over 7 seconds.
If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
If the opponent is Unlucky, this attack has +20.0 Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
SPECIAL ATTACK 2
Each hit has 25.0% chance to inflict Bleed, dealing 240.0 Direct Damage over 7 seconds. This Bleed does not benefit from the Lucky bonus below.
If Domino is Lucky, this attack has +100.0 Attack Rating if Domino suffered from Bleed at least once this fight.
If the opponent is Unlucky, they’re inflicted with a Taunt passive by this flashy attack, reducing their Attack by 20.0% until they are no longer Unlucky.
SPECIAL ATTACK 3
74.0% chance to inflict Bleed, dealing 240.0 Direct Damage over 7 seconds.
If Domino is Lucky, this attack has +3.0 Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 100 Critical Hits)
If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by -22.0 for 4 seconds.
Synergies
IT'S GOOD TO BE LUCKY
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.
PROBABILITY PALS
Black Cat starts the fight with 40 additional hits in her Combo Meter.
Whenever an Opponent’s ability fails to trigger, Domino adds +1 Combo to her Combo Meter.
When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.
Unique Synergy: Does not stack with duplicate synergies.
WEAPON X STRIKE TEAM
Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Regeneration and Fury are 12% more effective.
Regeneration and Fury are 12% more effective.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...







