Cosmic Champions gain +[20, 25, 30]% Duration for all Fury, Precision, Cruelty, and Armor Up Buffs
Each time the Aura of Haazareth is activated Doom taps into the Power Cosmic, gaining a random Buff for 8 seconds. Fury: Increase Attack Rating by 50%. Energize: Increase Combat Power Rate by 15%. Armor Up: Increase Armor Rating by 50%.Solo: Only affects this Champion and does not stack.
Cosmic Champions increase their Buff Duration by +25%.
Unique Synergy: Does not stack with duplicate synergies.
Increased Armor Break Debuff Duration by 35%.
The last hit of a Heavy Attack refreshes 1 active Taunt Debuff.Unique Synergy: Does not stack with duplicate synergies
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.Unique Synergy: Does not stack with duplicate synergies.
On Heavy Charge gain a 100% Chance to trigger an Unstoppable Buff, lasting 0.5 seconds, then going on Cooldown for 20 seconds.
Gain 5 Agitation whenever you Nullify a Buff.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
All Champions - If Nick is alive, all Fury Buffs have 20% increased duration, including his own.
Unique Synergy: Does not stack with duplicate synergies.
Each Soul grants an additional 100 Critical Rating.
Critical Hits have a 50% chance to inflict Bleed, dealing 70% of Attack as Direct Damage over 4.5 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +4% Health, Attacking Rating and Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Fury Buffs gain +30% Potency.
Stun, Shock and Ensnare Debuffs gain +30% duration.
Personal Debuffs gain +20% Potency.Unique Synergy: Does not stack with duplicate synergies.
[Contempt] Start the fight with 2 Fury Buff(s).
While fighting #Hero Champions, Malice grants an additional Fury Buff and the chance to gain Fury Charges during Cooldown is increased by a flat +10%.Unique Synergy: Does not stack with duplicate synergies.
[Contempt] Fury Buffs gain +50% Duration.
Start the fight with +1 Hatred while fighting #Hero Champions.Unique Synergy: Does not stack with duplicate synergies.
Heavy Hits grant a non-stacking Vicious Buff for 10 second(s), increasing the potency of Damage over Time effects by 20%.
While the Opponent is Corrupted, Necrosword Attacks inflict an additional instant Bleed dealing 30% of Attack Rating in Damage.Unique Synergy: Does not stack with duplicate synergies.
Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
+100% Rage Purify Ability Accuracy.
+25% Invisibility Duration.Unique Synergy: Does not stack with duplicate synergies.
Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.
Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.Unique Synergy: Does not stack with duplicate synergies.
Gains a Persistent Charge for every 20 hits in his Combo Meter.
+0.8% Attack Rating per hit in the Combo Meter. Max: 100 hits.Unique Synergy: Does not stack with duplicate Synergies.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.Unique Synergy: Does not stack with duplicate synergies.
Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s).
Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.Unique Synergy: Does not stack with duplicate synergies.














