Inflict a Bleed Passive dealing 15% of Attack Rating as Direct Damage over 6 seconds on the final hit of a Heavy Attack.
Tongue Attacks that make contact deal 20% of Attack as a burst of Physical damage while Paralytic Secretion is active.Unique Synergy: Does not stack with duplicate synergies.
Each hit of a Heavy Attack into a Stunned Opponent has a 10% chance to pause all Neurotoxins for 3 second(s).
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Neurotoxin stun duration is increased by 30%.
Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
Basic Attacks have a 30% chance to grant a psi-charge and each psi-charge grants +5% Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +50% Attack Rating when striking an Opponent at 0 Power.
Whiplash damage increases by 25%.
Magneto,Professor X,Wolverine,Beast: Reduce the Opponent’s Purify Ability Accuracy by -100% for 3 second(s) after a Well-Timed Block.
Unique Synergy: Does not stack with duplicate synergies.
Mister Sinister, Cyclops (Both), Phoenix: Special Attacks have +20% Critical Rating and gain True Strike, ignoring all Armor, Resistances, Evasion, and Auto Block.
Unique Synergy: Does not stack with duplicate synergies.
The recovery reduction from Poison effects on Gorr is 50% less effective.Solo Synergy: Only affects this Champion and does not stack.
All Mutants and X-Men except Professor X: +25% Special Attack Damage for each Cerebro Charge. Max 100%.
Unique Synergy: Does not stack with duplicate synergies.
Each hit of Special 1 has a 10% chance to refresh the current active mode.
When performing a Well-Timed Block, 30% chance gain a Physical Resistance Buff. If there are more Physical Resistance Buffs than Energy Resistance, gain Energy Resistance instead. These Buffs increase their corresponding Resistance by +[520, 537] and last for 10 second(s).
Captain America (Sam Wilson), Falcon: Opponent Combat Power Rate is decreased by 40% while Lock-On is on a Cooldown.
Unique Synergy: Does not stack with duplicate synergies.
Darkhawk, Vulture, Falcon, Hawkeye: + 5% Critical Rating and Damaging Debuffs are 40% stronger.
Unique Synergy: Does not stack with duplicate synergies.
When causing a Hit to Glance, reflect 40% of Physical Damage done, by attacks that make Contact.
Start with 40 Chemistry Research.Unique Synergy: Does not stack with duplicate synergies.
Enhanced Ammunition Debuffs last 4.0 seconds longer. Additionally, when fighting on the last node in a quest, Opponents cannot activate True Strike or True Accuracy abilities.
When fighting #Large and #XL Champions, increase the duration of Rupture effects by 25%.Unique Synergy: Does not stack with duplicate Synergies.
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds. If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.Unique Synergy: Does not stack with duplicate synergies.
If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer.
Unique Synergy: Does not stack with duplicate synergies.
Increased chance of throwing the Fire Hydrant with Special Attack 1. Also, whenever the Opponent suffers a Debuff, 40% chance to inflict a Stagger Passive for 4 seconds.
Iron Fist, Iron Fist (Immortal) - Well-Timed Blocks inflict a Stagger Debuff for 2 seconds. Perfectly-Timed Blocks inflict Fateseal instead.
Unique Synergy: Does not stack with duplicate synergies.





























