M.O.D.O.K.
Science | 2017
Abilities
Armor Break, Auto-Block, Bleed, Concussion, Contact Attacks, Exhaustion, Fatigue, Heal Block, Incinerate, Poison, Weakness, Petrify
*, Poison Resistance
*, Power Lock
*
#AW : House of Mirrors
#AW: Defiance
#Cabal
#Defensive: Guard
#EQ : Romance
#Metal
#RAIDS : Vanguard
#Saga
#Size: XL
#Valentine's
#Villain
#Wrath
Relics


Counters

Signature Ability (Sig 1)
MASTER PLAN
Always Active
M.O.D.O.K.’s personal Debuffs gain 15.0% increased Ability Accuracy.
When M.O.D.O.K. is attacked while the Force Field is active, he removes all Stun effects on himself. Personal Auto-Blocks are considered Well-Timed Blocks and can trigger the Parry Mastery
When the Opponent activates a Special Attack, M.O.D.O.K. removes all of their True Strike and True Sense effects.
Abilities
FLUX PASSIVE
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Up to +120.0 Attack Rating.
Up to +28.0 Block Proficiency.
Up to +190.0 Critical Damage.
Up to +40.0% Combat Power Rate.
Up to +100.0% increased Defensive Ability Accuracy.
Reduce the Ability Accuracy of Opponent’s True Strike and True Sense effects by a Flat -1%, up to -100.0%.
FORCE FIELD
M.O.D.O.K. starts each fight with a Force Field active. When removed or caused to fail, it goes on cooldown for 8 seconds, then reactivates. If fighting a Skill Champion, the Force Field starts on cooldown.
The Force Field’s Ability Accuracy cannot be reduced, unless fighting a Skill Champion.
While the Force Field is active, M.O.D.O.K. gains +8.0 Block Proficiency and has a -1% chance to Auto-Block incoming attacks. Triggering this Auto-Block removes the Force Field.
While the Force Field is active, the Opponent's Ability Power Rate is reduced by up to -100.0% based on Flux.
As a Defender the Force Field also grants a Steadfast Passive.
ALL ATTACKS
Modok’s Critical Rating is set to -1, and cannot be increased by outside sources.
Every -1th Hit gains +80.0 Critical Rating. If triggered during a Special Attack, the bonus persists for the rest of the Special.
SPECIAL ATTACK 1
During each hit, the Opponent’s current Combat Power Rate is reduced by -100.0%.
During this attack, the Opponent suffers --250.0% Ability Power Rate and Regeneration Rate.
SPECIAL ATTACK 2
Each hit has a 60.0% chance to inflict a Bleed Debuff dealing 60.0 Direct Damage over 6 seconds. Max stacks: 3.
Bleed duration is increased by up to 100.0% based on Flux.
SPECIAL ATTACK 3
Each rocket has an -1% chance to inflict one of the following Debuffs:
Bleed dealing 60.0 Direct Damage over 8 seconds
Incinerate dealing 60.0 Energy Damage over 4 seconds.
-10.0 Fatigue for 12 seconds.
22.0 Exhaustion for 9 seconds.
A 6 second Weakness with 45.0% potency.
Poison dealing 75.0 Direct Damage over 10 seconds.
-66.0 Armor Break for 11 seconds.
Heal Block for 7 seconds.
-85.0% Concussion for 11 seconds.
Synergies
BEAT UP THE UNIVERSE
Doctor Doom’s Aura of Haazareth lasts an additional 2 seconds.
When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight.
M.O.D.O.K, Thanos, Mordo - Gain 10% Attack Rating while fighting Hero Champions.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
MADCAP EXPERIMENTALISTS
Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.
+35% Heal Block Debuff duration.
+1.5% Attack Rating per Cunning / Madness Charge.
+20% personal Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
MASTERMINDS
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
CRAZY SCIENTISTS
Personal Unstoppable lasts +2 seconds.
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
When the Opponent fails to Purify one or more Debuffs due to reduced Ability Accuracy, self-inflict a personal Bleed Debuff.
Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

























