Synergy Champions: Whenever one of either Champion’s personal Shocks or Incinerates is prevented by an immunity, they inflict a corresponding Incinerate or Shock respectively. These Incinerates still count as Shocks for the purposes of Infamous Iron Man’s abilities.
Unique Synergy: Does not stack with duplicate synergies.
All Champions - If Nick is alive, all Fury Buffs have 20% increased duration, including his own.
Unique Synergy: Does not stack with duplicate synergies.
Each Soul grants an additional 100 Critical Rating.
Critical Hits have a 50% chance to inflict Bleed, dealing 70% of Attack as Direct Damage over 4.5 seconds.Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +4% Health, Attacking Rating and Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Fury Buffs gain +30% Potency.
Stun, Shock and Ensnare Debuffs gain +30% duration.
Personal Debuffs gain +20% Potency.Unique Synergy: Does not stack with duplicate synergies.
[Contempt] Start the fight with 2 Fury Buff(s).
While fighting #Hero Champions, Malice grants an additional Fury Buff and the chance to gain Fury Charges during Cooldown is increased by a flat +10%.Unique Synergy: Does not stack with duplicate synergies.
[Contempt] Fury Buffs gain +50% Duration.
Start the fight with +1 Hatred while fighting #Hero Champions.Unique Synergy: Does not stack with duplicate synergies.
Heavy Hits grant a non-stacking Vicious Buff for 10 second(s), increasing the potency of Damage over Time effects by 20%.
While the Opponent is Corrupted, Necrosword Attacks inflict an additional instant Bleed dealing 30% of Attack Rating in Damage.Unique Synergy: Does not stack with duplicate synergies.
Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
+100% Rage Purify Ability Accuracy.
+25% Invisibility Duration.Unique Synergy: Does not stack with duplicate synergies.
Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.
Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.Unique Synergy: Does not stack with duplicate synergies.
Gains a Persistent Charge for every 20 hits in his Combo Meter.
+0.8% Attack Rating per hit in the Combo Meter. Max: 100 hits.Unique Synergy: Does not stack with duplicate Synergies.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.
Activates Combo Shield for 5 seconds when this Champion would lose their Combo Meter. This ability activates only 1 time per fight.Unique Synergy: Does not stack with duplicate synergies.
Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s).
Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.Unique Synergy: Does not stack with duplicate synergies.
Heavy Attacks apply up to 1 Armor Break Debuff for 10 second(s), reducing Armor Rating by 15%.
Gain 5% of his Max Power each time a Buff is Nullified or its Duration expires off the Opponent.Unique Synergy: Does not stack with duplicate synergies.
#Symbiote Opponents have the Ability Accuracy of their Buffs reduced by 50%.
Regenerates 15% of max Health when knocking out #Spider-Verse Heroes.
Regenerates 15% of max Health when knocking out #Spider-Verse Heroes.Unique Synergy: Does not stack with duplicate synergies.
When Longshot Nullifies a Regeneration Buff, gain a Regeneration Buff, healing 5% of base health over 10 second(s).
Attacking an Opponent with 0 Power reduces their Defensive Ability Accuracy by 50%.
Blocking an attack has a 10% chance to grant a Regeneration Passive that heals 25% of the damage taken from the block over 25 second(s).
Spider-Man 2099 gains 85 Critical Rating per Unique Debuff on the Opponent.Unique Synergy: Does not stack with duplicate synergies.
While the Opponent is suffering from a Degeneration effect Special Attacks grant 50% less power in the Opponent.
Start the fight with +5 Telepathic Charges.Unique Synergy: Does not stack with duplicate synergies.
Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
While the Opponent is Fatigued their Ability Power Rate is reduced by 110%.
Start a Fight with 5 Good Karma when fighting Villain Champions.Unique Synergy: Does not stack with duplicate Synergies.
Opponents are inflicted with a Petrify of 100% Potency for 1 second after they fill a bar of Power. This Petrify is paused during Bishop's Special Attacks.
Opponents are inflicted with a Petrify of 100% Potency for 1 second after they fill a bar of Power. This Petrify is paused during Psylocke’s Special Attacks.Unique Synergy: Does not stack with duplicate synergies.
The final hit of Masacre’s Heavy Attack inflicts an Intimidate Debuff for 10 second(s), making the Opponent more defensive and reducing their Block Proficiency by 20%. This ability can’t be activated again until the next time Masacre’s bat ignites.
Increase the potency of Pierce effects by 10%.
Increase the potency of Pierce effects by 10%.Unique Synergy: Does not stack with duplicate synergies.







